Hi!
RC version crashes if denoiser is enabled. Crash always occur when denoising starts.
Testscene with nothing but a cube and denoise enabled - attached debug log.
Win10 C4D R19 GTX 1080ti driver ver: 388.19
Search found 22 matches
- Fri Aug 17, 2018 9:54 am
- Forum: Releases
- Topic: Version 4.0-RC1.0 (obsolete experimental build) 15.08.2018
- Replies: 59
- Views: 32659
- Thu Jan 25, 2018 9:16 pm
- Forum: General Discussion
- Topic: Octane for unreal engine discarded ?
- Replies: 21
- Views: 13473
Re: Octane for unreal engine discarded ?
This is so great! As a long time octane user and a UE4 developer this is just what i want!!
Ofcourse i talked with you guys about this at Siggraph 2017, but its very nice to see a screenshot!
But will it support baking lightmaps?? That is the big question
Ofcourse i talked with you guys about this at Siggraph 2017, but its very nice to see a screenshot!
But will it support baking lightmaps?? That is the big question

- Fri Dec 11, 2015 12:09 am
- Forum: Maxon Cinema 4D
- Topic: V3 for C4D
- Replies: 34
- Views: 15914
Re: V3 for C4D
V3 for C4D will seriously rock! This looks SO good.. cant wait!! 
Will there be support for baking in the C4D plugin?
How would this work?

Will there be support for baking in the C4D plugin?

- Mon Jul 28, 2014 11:36 am
- Forum: Maxon Cinema 4D
- Topic: Proxy objects?
- Replies: 11
- Views: 6990
Re: Proxy objects?
Yes, the update function is very good
Infact i'm very happy with the c4d plugin
..I've found proxies to be very helpful when working with others renderers before, so it was just really a question about if they would be possible or at all useful with Octane, thats all 



- Sun Jul 27, 2014 10:46 am
- Forum: Maxon Cinema 4D
- Topic: Proxy objects?
- Replies: 11
- Views: 6990
Re: Proxy objects?
Yes, normal XRef's probably wont work. Because you still have to load and export through c4d. Let me try to explain what i mean..
When you have a highpoly mesh in C4D and you click render, the mesh needs to be exported out of c4d, loaded by octane and uploaded to the gpu right? .. If this mesh is ...
When you have a highpoly mesh in C4D and you click render, the mesh needs to be exported out of c4d, loaded by octane and uploaded to the gpu right? .. If this mesh is ...
- Wed Jul 23, 2014 12:05 am
- Forum: Maxon Cinema 4D
- Topic: Proxy objects?
- Replies: 11
- Views: 6990
Re: Proxy objects?
Yes i know render instances work, but i am thinking about the memory usage, performance and export from C4D. Loading a pre-exported static proxy directly from disk in Octane without having the heavy geometry loaded in C4D. That's how VRay/Coronas proxies can work, right? Would be good for large ...
- Tue Jul 22, 2014 10:07 pm
- Forum: Maxon Cinema 4D
- Topic: Proxy objects?
- Replies: 11
- Views: 6990
Re: Proxy objects?
Nobody knows about this? 

- Wed Jul 16, 2014 12:26 pm
- Forum: Maxon Cinema 4D
- Topic: Proxy objects?
- Replies: 11
- Views: 6990
Proxy objects?
Many render engines use proxies (Vray etc). Now this is a very useful feature, but can this be done on a GPU renderer like Octane?
Is it supported by the engine somehow or would it be a plugin specific feature?
Is it supported by the engine somehow or would it be a plugin specific feature?
- Tue Jun 17, 2014 9:52 pm
- Forum: General Discussion
- Topic: Improved light sampling in 2.0?
- Replies: 15
- Views: 7087
Re: Improved light sampling in 2.0?
hmm, that really is the bad side of 2.0 then.. I bought it thinking ofcourse i would get a nice speedboost
Anyway.. the other 2.0 features are great so..

Anyway.. the other 2.0 features are great so..

- Sat Jun 14, 2014 8:30 pm
- Forum: General Discussion
- Topic: Improved light sampling in 2.0?
- Replies: 15
- Views: 7087
Re: Improved light sampling in 2.0?
Huh? Where do they say that? .. Never seen anything about it..
I for one would happily welcome performance improvements on small scenes.....
I for one would happily welcome performance improvements on small scenes.....
