Search found 4 matches
- Wed Jul 10, 2013 5:27 pm
- Forum: Autodesk Maya
- Topic: Hiding light sources, but still casting light - Maya
- Replies: 3
- Views: 4653
Re: Hiding light sources, but still casting light - Maya
Thanks. It looks like setting opacity to 0.0 does make the light sources disappear from the render, while preserving their diffuse illumination. Unfortunately, this also causes them to have zero reflection contribution. Doesn't make sense to do one and not the other. I want ALL of their ...
- Wed Jul 10, 2013 12:28 am
- Forum: Autodesk Maya
- Topic: Hiding light sources, but still casting light - Maya
- Replies: 3
- Views: 4653
Hiding light sources, but still casting light - Maya
How do I make Octane Light objects cast light, but not show up in renders as visible objects? Seems they invariably show up as visible light objects if I'm looking at their facing normals, rather than viewing them from their back sides. As far as I can see, hiding them, or parenting them to a hidden ...
- Tue Jul 09, 2013 11:48 pm
- Forum: Autodesk Maya
- Topic: Maya UVs and Textures - UVs not working in Maya plugin 1.20
- Replies: 3
- Views: 3308
Re: Maya UVs and Textures - UVs not working in Maya plugin 1
OK. Got it working. Not sure what I was doing wrong before. Thanks for the tips.
- Tue Jul 09, 2013 8:51 pm
- Forum: Autodesk Maya
- Topic: Maya UVs and Textures - UVs not working in Maya plugin 1.20
- Replies: 3
- Views: 3308
Maya UVs and Textures - UVs not working in Maya plugin 1.20
I can't get any UV mapped objects to texture map correctly using the Maya plugin. Textures all appear to be obeying the "orientation" values and mapping as some kind of spherical projection, but they are ignoring the surface UVs on the actual objects. Is there something I have to do get Octane ...