Search found 20 matches

by tmclemons
Thu Apr 07, 2016 11:56 pm
Forum: Lightwave 3D
Topic: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Replies: 56
Views: 20454

Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0

I got octane 3.004 working for tfd again finally, the activiation crash bug for v 3.006 still happens though. Not sure why either.
by tmclemons
Thu Apr 07, 2016 11:48 pm
Forum: Lightwave 3D
Topic: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Replies: 56
Views: 20454

Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0

Everytime I load version 3.006 it causes octane to crash on activation. version 3.004 works fine. I am trying to use TFD. Unfortunately 1401 is no longer available so I tried to use version 1403 i get a version mismatch error.
by tmclemons
Tue Mar 24, 2015 3:28 am
Forum: Lightwave 3D
Topic: wire/web graphics with octane poly hair
Replies: 1
Views: 1095

wire/web graphics with octane poly hair

I am trying to set up wire graphics in octane but i noticed when i convert a subd cub into 2 point poly chains, and then add the octane poly hair function I get a missing poly chain from the graphic. Please advise.
by tmclemons
Mon Feb 23, 2015 4:37 pm
Forum: Lightwave 3D
Topic: Metaballs and Surface voxels
Replies: 2
Views: 1306

Re: Metaballs and Surface voxels

Well that is my question, metaballs are such an old technology but still active in lightwave. In modeler when you activate metaballs around points it generates a mesh. The higher the metaball resolution the smoother the triangulated mesh. These points can then be carried over into layout and be ...
by tmclemons
Sun Feb 22, 2015 10:32 pm
Forum: Lightwave 3D
Topic: Metaballs and Surface voxels
Replies: 2
Views: 1306

Metaballs and Surface voxels

I was experimenting a little bit and discovered metaballs work in octane (seems obvious since they are a form of mesh) but I am curious is it possible to somehow add rendering capabilities to LW octane render just for surface based voxels (not volume or sprite) since I believe surface based voxels ...
by tmclemons
Tue Jan 06, 2015 3:32 am
Forum: Lightwave 3D
Topic: FiberFX rendering in LightWave 2015 !!!
Replies: 51
Views: 22498

Re: FiberFX rendering in LightWave 2015 !!!

Hello Juanjo I need your help,

First off thanks so much for all you've done for the lightwave octane integration. Second, I need help I am having issues with my Fiberfx render. I am using guides to drive fiberfx hair style and i get these weird polygons showing up throughout the fiberfx flow as a ...
by tmclemons
Tue Jan 06, 2015 12:47 am
Forum: Lightwave 3D
Topic: FiberFX rendering in LightWave 2015 !!!
Replies: 51
Views: 22498

Re: FiberFX rendering in LightWave 2015 !!!

I am using lightwave 2015.1 and octane 2.16 standalone and lw plugin. I will send you the packaged scene very soon. Thanks for the help
by tmclemons
Mon Jan 05, 2015 6:51 pm
Forum: Lightwave 3D
Topic: FiberFX rendering in LightWave 2015 !!!
Replies: 51
Views: 22498

Re: FiberFX rendering in LightWave 2015 !!!

Hello Juanjo I need your help,

First off thanks so much for all you've done for the lightwave octane integration. Second, I need help I am having issues with my Fiberfx render. I am using guides to drive fiberfx hair style and i get these weird polygons showing up throughout the fiberfx flow as a ...
by tmclemons
Wed Sep 24, 2014 1:22 am
Forum: Lightwave 3D
Topic: Polygonhair material
Replies: 8
Views: 3143

Re: Polygonhair material

Thanks!
by tmclemons
Thu Sep 04, 2014 4:40 pm
Forum: Lightwave 3D
Topic: Polygonhair material
Replies: 8
Views: 3143

Re:

There is a bug in the polygonal hair materials function in the 2.6.1 build. It is always rendered white.
I can send to you a custom build with this problem fixed. Let me know your LW and Windows version.

Thank goodness i thought i was crazy or my computer was broken, how long do you think before ...

Go to advanced search