Hello!
Here's my problem. After exporting my scene from 3Ds Max I cannot select and edit certain materials. Material picker instrument chooses a material but, after I change it, nothing seems to be changed in the render view. Do you know what could possibly be the problem? I would be grateful for ...
Search found 19 matches
- Mon Sep 11, 2017 8:06 am
- Forum: Development Build Releases
- Topic: Cannot edit certain materials
- Replies: 1
- Views: 996
- Thu Jul 13, 2017 11:23 am
- Forum: Houdini
- Topic: Export vdb from houdini
- Replies: 3
- Views: 5205
Re: Export vdb from houdini
Hi,
It is hard to say without the scene file, but anyway, you know that the plugin can render the Houdini Volume and VDB primitives directly without writing OpenVDB files, right?
https://docs.otoy.com/Houdini_Plugin_Manual_HTML5/HoudiniPluginManual.htm#Houdini/Volumes%20OpenVDB.htm%3FTocPath ...
It is hard to say without the scene file, but anyway, you know that the plugin can render the Houdini Volume and VDB primitives directly without writing OpenVDB files, right?
https://docs.otoy.com/Houdini_Plugin_Manual_HTML5/HoudiniPluginManual.htm#Houdini/Volumes%20OpenVDB.htm%3FTocPath ...
- Thu Jul 13, 2017 6:45 am
- Forum: Houdini
- Topic: Export vdb from houdini
- Replies: 3
- Views: 5205
Export vdb from houdini
Hello!
I have certain issues exporting volumetrics to octane. That's how they look in Houdini , and at rendering in Octane . Would be very grateful if someone hinted on what colud be the problem.
I have certain issues exporting volumetrics to octane. That's how they look in Houdini , and at rendering in Octane . Would be very grateful if someone hinted on what colud be the problem.
- Tue Feb 21, 2017 12:21 pm
- Forum: Development Build Releases
- Topic: How to use two different card?
- Replies: 2
- Views: 1520
How to use two different card?
Hello,
I have two graphics cards in my computer, one of them has 4 Gb of Video RAM, and the other has 1.5 GB.
Is it possible to use RAM of one of cards and CUDA cores of the other one?
If so, how does one achieve that?
I have two graphics cards in my computer, one of them has 4 Gb of Video RAM, and the other has 1.5 GB.
Is it possible to use RAM of one of cards and CUDA cores of the other one?
If so, how does one achieve that?
- Wed Feb 15, 2017 2:54 pm
- Forum: Autodesk 3Ds Max
- Topic: Multi uv unwrap
- Replies: 8
- Views: 4309
Re: Multi uv unwrap
Wow!paride4331 wrote:Hi amoh,
I do not think there is only one way to get the same result. however, this is what I think you want.
Regards
Paride
Thanks a lot! That's exactly what can help me with my problem. I did not expect that node to work with Octane plug-in. Tnaks again!
- Wed Feb 15, 2017 12:04 pm
- Forum: Autodesk 3Ds Max
- Topic: Multi uv unwrap
- Replies: 8
- Views: 4309
Re: Multi uv unwrap
Hi amoh,
I'd like to help you, could you kindly show some details about your scene, share screenshoots, your request is too general to help.
Regards
Paride
HI1
I don't think screenshots will help, because what I have in 3ds Max now is my alembic object and that is all. So, to tell you more, the ...
I'd like to help you, could you kindly show some details about your scene, share screenshoots, your request is too general to help.
Regards
Paride
HI1
I don't think screenshots will help, because what I have in 3ds Max now is my alembic object and that is all. So, to tell you more, the ...
- Tue Feb 14, 2017 10:07 am
- Forum: Autodesk 3Ds Max
- Topic: Multi uv unwrap
- Replies: 8
- Views: 4309
Re: Multi uv unwrap
Hi amoh,
I do not think need to unwrap. You should keep separate inner and outer before exporting ABC, or export separate inner and outer.
Regards
Paride
Hi!
Thanks for answering! :)
My specific situation makes me unwrap, because the outer faces of the model have to resemble a specific building ...
I do not think need to unwrap. You should keep separate inner and outer before exporting ABC, or export separate inner and outer.
Regards
Paride
Hi!
Thanks for answering! :)
My specific situation makes me unwrap, because the outer faces of the model have to resemble a specific building ...
- Mon Feb 13, 2017 5:30 pm
- Forum: Autodesk 3Ds Max
- Topic: Multi uv unwrap
- Replies: 8
- Views: 4309
Multi uv unwrap
Hi!
My problem is the following. I have created some destruction animation in Houdini FX and exported it into 3ds Max using ABC. Having it loaded in 3ds Max I created proper UVs for the object with all the fracture faces. I really need to use Multiple textures on one object, that is for the outer ...
My problem is the following. I have created some destruction animation in Houdini FX and exported it into 3ds Max using ABC. Having it loaded in 3ds Max I created proper UVs for the object with all the fracture faces. I really need to use Multiple textures on one object, that is for the outer ...
- Wed Jan 25, 2017 1:40 pm
- Forum: Houdini
- Topic: Fire shader in Houdini
- Replies: 2
- Views: 3445
Fire shader in Houdini
Hi!
Would you mind to help me with fire shader, fire made in Houdini. Hope it will be video tutorial. Thank's a lot)
Would you mind to help me with fire shader, fire made in Houdini. Hope it will be video tutorial. Thank's a lot)
- Thu Dec 08, 2016 5:43 pm
- Forum: Autodesk Maya
- Topic: Plug-In Logging Out Problem
- Replies: 1
- Views: 1701
Plug-In Logging Out Problem
Hello!
My problem is the following. Often when I close Maya after using Octane, logging out of Maya plug-in is not carried out correctly and I can see in my account page that it is still in use by the machine even if it is shut down. So I have to deactivate it manually. This way I have spent all of ...
My problem is the following. Often when I close Maya after using Octane, logging out of Maya plug-in is not carried out correctly and I can see in my account page that it is still in use by the machine even if it is shut down. So I have to deactivate it manually. This way I have spent all of ...