Search found 10 matches

by Carsten
Sat Sep 10, 2016 8:10 pm
Forum: Maxon Cinema 4D
Topic: UDIM support?
Replies: 1
Views: 927

Re: UDIM support?

Cinema is the only pricey (at least the Studio Version) 3D App I know, which has not native UDIM support.
But Arnold for example povides UDIM support in Cinema and there is a script which adds some kind of UDIM support for Cinema.
by Carsten
Thu Jun 05, 2014 8:54 am
Forum: M is for Metaverse Gallery
Topic: Ocean animation
Replies: 17
Views: 10161

Re: Ocean animation

I guess the only thing I would add is a dirt node on the surface, driving a setup that also adds the foam around the bouy and the posts.

Really awesome shader.
I got the same idea as gordonrobb but haven't tried it yet. I quess there might be a problem with self occlusion? An option for the dirt ...
by Carsten
Thu Jun 05, 2014 8:37 am
Forum: M is for Metaverse Gallery
Topic: Tugboat
Replies: 5
Views: 2170

Re: Tugboat

Thank you for your replies.

Unfortunately I have to move on. I won't spend more time on this project.
In my reel I'm going to show some details of the ship but I'm afraid that's it for now.

@Bulwerk Your ocean shader is awesome. Already downloaded it ;-)
by Carsten
Wed Jun 04, 2014 6:46 pm
Forum: M is for Metaverse Gallery
Topic: Tugboat
Replies: 5
Views: 2170

Tugboat

Hi,

I made this for my portfolio.

Modelled in modo, textured in Mari and rendered with Octane for Cinema 4D.


by Carsten
Tue Jun 03, 2014 7:09 am
Forum: Maxon Cinema 4D
Topic: Transparency Limitation
Replies: 2
Views: 1433

Re: Transparency Limitation

Hi Chris,

thank you very much for your reply. Now I know for sure.
I will try to use the setup you described. As long as it looks good, I don't care about IOR ;-)

Kind regards

Carsten
by Carsten
Mon Jun 02, 2014 9:05 pm
Forum: Maxon Cinema 4D
Topic: Transparency Limitation
Replies: 2
Views: 1433

Transparency Limitation

Hi,

I have a problem with transparency not propagated through glas. I think I read somewhere in this forum, that this is some kind of octane limitation, but a friend of mine achieved the effect I want with a fake glas shader (glossy-specular-mix) in octane for modo. I tried to reproduce his ...
by Carsten
Wed Apr 17, 2013 3:05 pm
Forum: Development Build Releases
Topic: Feature Request: Rounded Edges
Replies: 67
Views: 24016

Re: Feature Request: Rounded Edges

It is very close to a must have feature.

Please implement it!

P.S. Thougt about it for a second .... it is a must have feature ;)
by Carsten
Sun Aug 29, 2010 11:31 pm
Forum: Works In Progress
Topic: Another First Animation Test
Replies: 9
Views: 5877

Re: Another First Animation Test

@[gk]

You a right.
I did not consider to render an alpha pass yet first because I am one of the lucky guys, who has problems with the turntable function (random bad frames). I needed several "render runs" to get 360 frames without errors and was a little annoyed.

For one single frame, the ...
by Carsten
Sun Aug 29, 2010 12:48 pm
Forum: Works In Progress
Topic: Another First Animation Test
Replies: 9
Views: 5877

Re: Another First Animation Test

Thanks for your feedback!

@ iknowmedia

I will post a hi-res picture today. I am not happy with the tessellation of some elements - It does not look good in hi-res. When I have time, I will try to fix it in modo. I do not use Maya anymore (too expensive for me :-( , so I cannot do a better NURBS ...
by Carsten
Fri Aug 27, 2010 9:19 am
Forum: Works In Progress
Topic: Another First Animation Test
Replies: 9
Views: 5877

Another First Animation Test

Hi,

I would like to post my first turntable with the Octane renderer. It is an old converted NURBS model I made some years ago with Maya 5.

[vimeo]http://www.vimeo.com/14473446[/vimeo]

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