Search found 12 matches

by bgolds20
Wed Nov 07, 2012 3:20 am
Forum: General Discussion
Topic: Viewport Customization
Replies: 2
Views: 1084

Re: Viewport Customization

Thanks FooZe,

I have been using the material macros, and they do help clean things up a bit. I imagine my issues are mostly due to the type of work I do and possibly OCD :D

Regards,
Voo
by bgolds20
Mon Nov 05, 2012 12:03 am
Forum: General Discussion
Topic: Viewport Customization
Replies: 2
Views: 1084

Viewport Customization

Is there any way to customize the layout of the different viewports? I feel like I'm missing something obvious.

Right now I'm using a make-shift layout with the program stretched across two of my monitors. I moved the graph editor into the standard location for the outliner, but this isn't ideal. I ...
by bgolds20
Mon Jul 09, 2012 5:21 pm
Forum: M is for Metaverse Gallery
Topic: New kitchen
Replies: 6
Views: 3663

Re: New kitchen

Nice lighting and materials. The composition of the close-up seems a little awkward, so many lines converging at a point where nothing happens. Did you model everything yourself? Also, the stacking pattern of the bowls was a nice detail.

Regards,
Ben
by bgolds20
Sun Jul 08, 2012 2:04 am
Forum: General Discussion
Topic: Let's share your IMAGER Settings Here :)
Replies: 2
Views: 1005

Re: Let's share your IMAGER Settings Here :)

Personally I use a Linear response curve, 2.2 gamma, ISO 100, and various exposure settings. I do a lot of post-processing and display my work on a variety of media so I use a linear workflow.

Regards,
Ben
by bgolds20
Sat May 26, 2012 6:05 pm
Forum: Commercial Product News & Releases (Download here)
Topic: Daylight system has strong color cast
Replies: 8
Views: 2846

Re: Daylight system has strong color cast

OK, this is a shot in the dark, as you haven't given me much to work with. I am going to assume that you have an incorrect GI setting, as this will produce the results you have mentioned. Change your kernel to pathtracing, or change the GI-mode setting to a higher value.

If that isn't the case ...
by bgolds20
Fri May 25, 2012 10:48 pm
Forum: General Discussion
Topic: Image resolution
Replies: 21
Views: 11482

Re: Image resolution

I also use Octane for large format printing. I typically do a ton of post processing so its not an issue for me, but leaving some overlap when you use lens shift will make them easier to merge.

Regards,
Ben
by bgolds20
Thu May 24, 2012 4:34 am
Forum: Commercial Product News & Releases (Download here)
Topic: I'm tired to wait for plugins and standalone updates
Replies: 15
Views: 5785

Re: I'm tired to wait for plugins and standalone updates

My two cents:

OBJ's ftw & Render passes in 2.58b :D

Regards,
Ben
by bgolds20
Tue May 15, 2012 4:30 pm
Forum: Resources and Sharing
Topic: Various free Textures for everyone
Replies: 15
Views: 266226

Re: Various free Textures for everyone

One of my favorites for grunge textures:
http://lostandtaken.com/
by bgolds20
Tue May 08, 2012 5:33 am
Forum: Demo Version Questions & Discussion
Topic: Mapping problems
Replies: 3
Views: 3211

Re: Mapping problems

Depending on how organized your modeling work is, UV unwrapping in Blender is actually quite simple. The "smart UV unwrap" tool produces decent UV's in no time at all. Octane will use the UV's to scale any tileable/procedural textures and the results are comparable to Blender's "generated" mapping ...

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