Search found 7 matches
- Wed Sep 25, 2019 3:20 pm
- Forum: Releases
- Topic: OctaneRender 2019.1 for Houdini Beta build 2019.1.0.4 RC5
- Replies: 4
- Views: 2247
Re: OctaneRender 2019.1 for Houdini Beta build 2019.1.0.4 RC5
That fixed it on linux, thanks Juanjo!
- Tue Sep 24, 2019 9:08 pm
- Forum: Releases
- Topic: OctaneRender 2019.1 for Houdini Beta build 2019.1.0.4 RC5
- Replies: 4
- Views: 2247
Re: OctaneRender 2019.1 for Houdini Beta build 2019.1.0.4 RC5
I just added the new build and when I click "about" it says, unknow command: Octane_about
same with most the other buttons,
comparing the two folders it doesn't appear as though there is anything in the dso folder of the new build, not sure what that means, but maybe that's why it's not working ...
same with most the other buttons,
comparing the two folders it doesn't appear as though there is anything in the dso folder of the new build, not sure what that means, but maybe that's why it's not working ...
- Wed Jan 03, 2018 4:59 pm
- Forum: General Discussion
- Topic: per object reload options?
- Replies: 3
- Views: 1895
Re: per object reload options?
thanks for the responses, This is actually in Houdini, which apparently doesn't have that feature yet 
But the good news is, if it's available than hopefully soon,

But the good news is, if it's available than hopefully soon,
- Tue Jan 02, 2018 7:01 pm
- Forum: General Discussion
- Topic: bump wrong on a axis
- Replies: 0
- Views: 648
bump wrong on a axis
so I think this is a kernal issue, I"m on 3.08 test 4, maybe this has been fixed,
But bump maps are inversed on one axis.
bumpTestoff.png
this is just a simple grey scale image, I've tried inverting it, which is what you see in this image, but either way it's off left to right, or up and down ...
But bump maps are inversed on one axis.
bumpTestoff.png
this is just a simple grey scale image, I've tried inverting it, which is what you see in this image, but either way it's off left to right, or up and down ...
- Tue Jan 02, 2018 6:39 pm
- Forum: General Discussion
- Topic: per object reload options?
- Replies: 3
- Views: 1895
per object reload options?
forgive if this has been asked before but I can't find anything on it.
so currently we have the options of how to reload a scene, deformations, materials, volumes, etc.. However, it would be super useful to have per object reload options. For example, I have a scene, with a big VDB for detailed ...
so currently we have the options of how to reload a scene, deformations, materials, volumes, etc.. However, it would be super useful to have per object reload options. For example, I have a scene, with a big VDB for detailed ...
- Wed Aug 23, 2017 9:16 pm
- Forum: General Discussion
- Topic: Object position pass- Feature Request
- Replies: 6
- Views: 5936
Object position pass- Feature Request
So one thing I really wish we had, and I can't find anyone bringing it up, But an object position pass.
So an object position pass, is like a world position pass except the values stick to the object's surface. this allows you to do the same things you do with world position except it sticks the ...
So an object position pass, is like a world position pass except the values stick to the object's surface. this allows you to do the same things you do with world position except it sticks the ...
- Wed Aug 23, 2017 9:08 pm
- Forum: Development Build Releases
- Topic: CRYPTOMATTE
- Replies: 26
- Views: 17310
Re: CRYPTOMATTE
Any update from Otoy on this? would be super useful to have Cryptomatte in Octane