Search found 22 matches

by kurtjn
Thu Aug 07, 2014 1:42 am
Forum: Development Build Releases
Topic: Stereoscopic rendering for Oculus ;)
Replies: 29
Views: 9871

Re: Stereoscopic rendering for Oculus ;)

I have DK2 on order, it should be in this week or this month at least. I am pretty excited to be able to use Octane and OVR! I'm glad the Octane Team is on it! Thank you :)
by kurtjn
Wed Jul 09, 2014 6:27 pm
Forum: Autodesk Maya
Topic: OctaneRender® for Maya® 2.02 - 4.0 Win [OBSOLETE]
Replies: 22
Views: 7780

Re: OctaneRender® for Maya® 2.02 - 4.0 Win [TEST]

Thank you Jimstar, I REALLY appreciate you bringing us V2!!
by kurtjn
Tue Jun 10, 2014 9:43 pm
Forum: Autodesk Maya
Topic: When 2.0 will be available for Maya?
Replies: 16
Views: 6587

Re: When 2.0 will be available for Maya?

Hi Jim, this is a very good question! Alternatively please at least let us how you are doing with it.. Is it still actively being developed for Maya? -it's been quiet for some time on new Maya plugin releases and like others here we would really like to tap into the new 2.0

Keep up the great work!
by kurtjn
Wed Mar 12, 2014 9:05 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 1.36 RC1
Replies: 79
Views: 29339

Re: OctaneRender™ Standalone 1.36

Stereoscopic Rendering modes specifically (Side By Side) I may of missed the post if this was doable or not, or not going to be added at all.. I understand the bandwidth of information would be doubled but regardless I thought side-by-side stereoscopic rendering was to be supported in 1.5? If it has ...
by kurtjn
Sun Mar 02, 2014 7:33 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 1.33
Replies: 36
Views: 20647

Re: OctaneRender™ Standalone 1.33

About sliders - Some people are more visual than being a mathematician or memory focused for hot-keys, you take away intuitive ease of use for new learners/artists if they had to guess or spend more time to learn the hot key controls through documentation. I think simple triangle/arrow buttons for ...
by kurtjn
Sat Feb 22, 2014 12:25 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 1.33
Replies: 36
Views: 20647

Re: OctaneRender™ Standalone 1.33

Sorry, but I have to disagree. Pretty much all 3D applications don't use sliders for positions and most of the time also not for scale and rotation. And there is a reason for that: Sliders clutter the UI a lot.

In the mid-term we would actually like to un-clutter the user interface even more ...
by kurtjn
Thu Feb 13, 2014 5:37 pm
Forum: Autodesk Maya
Topic: OctaneRender® for Maya® 1.20.2 - 1.7 Win [OBSOLETE]
Replies: 18
Views: 11619

Re: OctaneRender® for Maya® 1.20.2 - 1.7 Win [TEST]

Hi Jim is it possible that you could implement drag & drop for custom nodes/networks from Octane standalone to Maya's hypershade work area? I've created some advanced projects in Octane standalone but I don't see a way how I can get my custom node networks transported to Maya.. I don't see any ...
by kurtjn
Tue Jan 21, 2014 3:04 pm
Forum: Autodesk Maya
Topic: OctaneRender® for Maya® 1.20.2 - 1.7 Win [OBSOLETE]
Replies: 18
Views: 11619

Re: OctaneRender® for Maya® 1.20.2 - 1.7 Win [TEST]

@Jimstar ~ is there hope of fixing the texture connections so when I hit convert materials to Octane, that Maya retains the path in the diffuse slot ~ so I don't have to relink every single texture map?

I've had this issue too since the beta and I'm not sure if this can be fixed with Maya's ...
by kurtjn
Sat Dec 28, 2013 11:44 am
Forum: Autodesk Maya
Topic: OctaneRender® for Maya® 1.20.2 - 1.7 Win [OBSOLETE]
Replies: 18
Views: 11619

Re: OctaneRender® for Maya® 1.20.2 - 1.7 Win [TEST]

solomon wrote:IPR is not working at all in this build
It works fine for me.
by kurtjn
Tue Dec 10, 2013 9:09 pm
Forum: Commercial Product News & Releases (Download here)
Topic: Spherical Camera Stereo Render
Replies: 9
Views: 3215

Re: Spherical Camera Stereo Render

But there is still the potential for the octane team to build in some kind of helper to make it possible to output side by side stereo panoramas right? Or are you saying that is just impossible to do (which I don't think it should)?

This would be a real great feature because it would allow for ...

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