Why can't i connect anything other than a Image node (rgb image, greyscale image) to the Displacement node?
And it doesnt take the Image node properties into account either...  Power, gamma and invert does nothing!
Don't say i have to buy 3.0 to get these features.
            		Search found 202 matches
- Sun Sep 11, 2016 6:15 am
- Forum: Autodesk 3Ds Max
- Topic: Displacement
- Replies: 2
- Views: 1394
- Sun Sep 11, 2016 6:02 am
- Forum: Bug Reports
- Topic: Displacement
- Replies: 1
- Views: 1286
Displacement
Displacement node, doeas it only take a texture node? No mix texture node?
Another thing, is there no more updates for the 2x version?
            		Another thing, is there no more updates for the 2x version?
- Thu May 05, 2016 6:23 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2.25 - 2.21 [OBSOLETE]
- Replies: 16
- Views: 12001
Re: OctaneRender® for 3ds max® v2.25 - 2.21 [STABLE]
max2012 x64, Stereo rendering dropdowns stuck at Left and Parallel.
            		- Sun Jul 14, 2013 12:20 pm
- Forum: Autodesk 3Ds Max
- Topic: Planned features for max plugin
- Replies: 11
- Views: 4951
Re: Planned features for max plugin
Cool, thanks.Karba wrote:
We are going to implement object properties.
It is impossible to make proper support for standard max maps on GPU engine.
- Sat Jul 13, 2013 6:08 pm
- Forum: Autodesk 3Ds Max
- Topic: Planned features for max plugin
- Replies: 11
- Views: 4951
Planned features for max plugin
What is your planned features for future updates?
Things like:
- object properties(visible to camera, castshadows)
- standard max maps(bitmap control etc)
Any chance to see this improved?
            		Things like:
- object properties(visible to camera, castshadows)
- standard max maps(bitmap control etc)
Any chance to see this improved?
- Tue Mar 12, 2013 11:31 am
- Forum: Autodesk 3Ds Max
- Topic: matrix in 3dsmax
- Replies: 2
- Views: 1887
Re: matrix in 3dsmax
Getting the transform from an object in max is as you wrote, $.transform. (4 point3's -> point3 = [0,0,0]) The last point3 is the position/translation.
The problem is probably that max up vector is Z and octane up vector is Y (i would guess).
You could try to switch the y and z values in each ...
            		The problem is probably that max up vector is Z and octane up vector is Y (i would guess).
You could try to switch the y and z values in each ...
- Thu Jan 24, 2013 11:28 am
- Forum: Works In Progress
- Topic: Octane Fog
- Replies: 111
- Views: 61984
Re: Octane Fog
YES FOG YES
One question, would it be possible to add a fast fake fog as a post process aswell?
Using the zdepth buffer multiplied with environment colors and then overlayed like the bloom... or something like that?
            		One question, would it be possible to add a fast fake fog as a post process aswell?
Using the zdepth buffer multiplied with environment colors and then overlayed like the bloom... or something like that?
- Thu Dec 13, 2012 10:52 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0[Current]
- Replies: 53
- Views: 23055
Re: OctaneRender® for 3ds max® v1.0[Current]
Ah i see! Anyway, we need mb! 
..and some fog. That's all i ask.
            		..and some fog. That's all i ask.
- Thu Dec 13, 2012 8:41 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0[Current]
- Replies: 53
- Views: 23055
Re: OctaneRender® for 3ds max® v1.0[Current]
Well it was interpolating between frames afaik, so i would call that full mb. Or do you mean tied to camera properties (shutter)?
            		- Thu Dec 13, 2012 4:20 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0[Current]
- Replies: 53
- Views: 23055
Re: OctaneRender® for 3ds max® v1.0[Current]
OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.
does this mean octane motion blur is now integrated into Max, as oppose to using the multipass MB, which ...
