Search found 15 matches
- Sun Feb 14, 2016 11:33 am
- Forum: Poser
- Topic: Viewport feedback via Octane for Poser
- Replies: 4
- Views: 3158
Re: Viewport feedback via Octane for Poser
Correct me if I'm wrong - since Octane and Superfly/physical are both unbiased they should be easier to translate than FireFly-Octane, correct?
Also "physical" shaders' would tend to look better in preview (as in truer to final render) than typical biased renderer, correct?
Good to know ...
- Sat Dec 28, 2013 6:59 am
- Forum: Development Build Releases
- Topic: How to save my materials
- Replies: 5
- Views: 1825
Re: How to save my materials
For now you can copy-paste materials to text files or different instances of Octane.
- Thu Dec 19, 2013 9:04 pm
- Forum: Lua Scripting
- Topic: Script request to refresh scatter nodes
- Replies: 13
- Views: 15698
Re: Script request to refresh scatter nodes
I just want a way to run scripts fast. For me the best solution would be a keyboard shortcuts or one shortcut to open window with scripts list.
Buttons mean buttons for toolbars, shortcuts - keyboard shortcuts.
Buttons mean buttons for toolbars, shortcuts - keyboard shortcuts.
- Thu Dec 19, 2013 8:22 pm
- Forum: Lua Scripting
- Topic: Script request to refresh scatter nodes
- Replies: 13
- Views: 15698
Re: Script request to refresh scatter nodes
getSelection() is really needed.
Will be another ways to run scripts not from menu only? Non-modal windows, additional buttons, shortcuts...
Will be another ways to run scripts not from menu only? Non-modal windows, additional buttons, shortcuts...
- Wed Dec 18, 2013 9:35 pm
- Forum: Lua Scripting
- Topic: Nodes and Nodegraphs in Lua.
- Replies: 53
- Views: 38466
Re: Nodes and Nodegraphs in Lua.
Why it shouldn't work? But your code is better, thanks.
- Wed Dec 18, 2013 12:41 pm
- Forum: Lua Scripting
- Topic: Nodes and Nodegraphs in Lua.
- Replies: 53
- Views: 38466
Re: Nodes and Nodegraphs in Lua.
I tried set camera attributes via rendertarget node not internal camera node. My bad. Didn't get internal nodes concept.
working code
working code
Code: Select all
frontCamera = frontRT:getOwnedItem(octane.P_CAMERA)
frontCamera:setPinValue(octane.P_APERTURE, 0, true)
- Tue Dec 17, 2013 9:26 pm
- Forum: Lua Scripting
- Topic: Nodes and Nodegraphs in Lua.
- Replies: 53
- Views: 38466
Re: Nodes and Nodegraphs in Lua.
So if i need create compact preset with not default camera and kernel i create nodegraph with render target out and mesh input and make inside rendertarget, camera and kernel nodes with my defaults? It works but there is no more compact way to make it?
- Tue Dec 17, 2013 8:47 pm
- Forum: Lua Scripting
- Topic: Nodes and Nodegraphs in Lua.
- Replies: 53
- Views: 38466
Re: Nodes and Nodegraphs in Lua.
How to manipulate static pins attributes inside nodes?
For example how to set camera aperture inside render target without creating camera node?
For example how to set camera aperture inside render target without creating camera node?
- Tue Dec 10, 2013 8:24 pm
- Forum: Lua Scripting
- Topic: Turntable animations in Lua (part 1)
- Replies: 22
- Views: 18611
Re: Turntable animations in Lua (part 1)
Hmmm OK, so no line numbers presently. Bugger... :|
...
Just use external editor.
Editor -> save to script dir -> Octane-reload -> Editor - edit -> Editor Ctrl-S -> Octane - Script Menu run -> Editor - edit ->...
Now thinking how put all help information in XML(.cix) file for KomodoEdit.
...
Just use external editor.
Editor -> save to script dir -> Octane-reload -> Editor - edit -> Editor Ctrl-S -> Octane - Script Menu run -> Editor - edit ->...
Now thinking how put all help information in XML(.cix) file for KomodoEdit.
- Tue Dec 10, 2013 5:54 pm
- Forum: Lua Scripting
- Topic: Introducing the Octane Lua API
- Replies: 7
- Views: 9956
Re: Introducing the Octane Lua API
octane.nodegraph.findItemsByName
items = octane.nodegraph.findItemsByName(graph, name)
items = graph:findItemsByName(name)
or
octane.nodegraph.findNodes
nodes = octane.nodegraph.findNodes(graph, nodeType)
nodes = graph:findNodes(nodeType)
Returns the nodes in the graph of the provided ...
items = octane.nodegraph.findItemsByName(graph, name)
items = graph:findItemsByName(name)
or
octane.nodegraph.findNodes
nodes = octane.nodegraph.findNodes(graph, nodeType)
nodes = graph:findNodes(nodeType)
Returns the nodes in the graph of the provided ...