Search found 15 matches

by phdubrov
Sun Feb 14, 2016 11:33 am
Forum: Poser
Topic: Viewport feedback via Octane for Poser
Replies: 4
Views: 3158

Re: Viewport feedback via Octane for Poser


Correct me if I'm wrong - since Octane and Superfly/physical are both unbiased they should be easier to translate than FireFly-Octane, correct?
Also "physical" shaders' would tend to look better in preview (as in truer to final render) than typical biased renderer, correct?

Good to know ...
by phdubrov
Sat Dec 28, 2013 6:59 am
Forum: Development Build Releases
Topic: How to save my materials
Replies: 5
Views: 1825

Re: How to save my materials

For now you can copy-paste materials to text files or different instances of Octane.
by phdubrov
Thu Dec 19, 2013 9:04 pm
Forum: Lua Scripting
Topic: Script request to refresh scatter nodes
Replies: 13
Views: 15698

Re: Script request to refresh scatter nodes

I just want a way to run scripts fast. For me the best solution would be a keyboard shortcuts or one shortcut to open window with scripts list.
Buttons mean buttons for toolbars, shortcuts - keyboard shortcuts.
by phdubrov
Thu Dec 19, 2013 8:22 pm
Forum: Lua Scripting
Topic: Script request to refresh scatter nodes
Replies: 13
Views: 15698

Re: Script request to refresh scatter nodes

getSelection() is really needed.
Will be another ways to run scripts not from menu only? Non-modal windows, additional buttons, shortcuts...
by phdubrov
Wed Dec 18, 2013 9:35 pm
Forum: Lua Scripting
Topic: Nodes and Nodegraphs in Lua.
Replies: 53
Views: 38466

Re: Nodes and Nodegraphs in Lua.

Why it shouldn't work? But your code is better, thanks.
by phdubrov
Wed Dec 18, 2013 12:41 pm
Forum: Lua Scripting
Topic: Nodes and Nodegraphs in Lua.
Replies: 53
Views: 38466

Re: Nodes and Nodegraphs in Lua.

I tried set camera attributes via rendertarget node not internal camera node. My bad. Didn't get internal nodes concept.
working code

Code: Select all

frontCamera = frontRT:getOwnedItem(octane.P_CAMERA)
frontCamera:setPinValue(octane.P_APERTURE, 0, true)
by phdubrov
Tue Dec 17, 2013 9:26 pm
Forum: Lua Scripting
Topic: Nodes and Nodegraphs in Lua.
Replies: 53
Views: 38466

Re: Nodes and Nodegraphs in Lua.

So if i need create compact preset with not default camera and kernel i create nodegraph with render target out and mesh input and make inside rendertarget, camera and kernel nodes with my defaults? It works but there is no more compact way to make it?
by phdubrov
Tue Dec 17, 2013 8:47 pm
Forum: Lua Scripting
Topic: Nodes and Nodegraphs in Lua.
Replies: 53
Views: 38466

Re: Nodes and Nodegraphs in Lua.

How to manipulate static pins attributes inside nodes?
For example how to set camera aperture inside render target without creating camera node?
by phdubrov
Tue Dec 10, 2013 8:24 pm
Forum: Lua Scripting
Topic: Turntable animations in Lua (part 1)
Replies: 22
Views: 18611

Re: Turntable animations in Lua (part 1)

Hmmm OK, so no line numbers presently. Bugger... :|
...
Just use external editor.
Editor -> save to script dir -> Octane-reload -> Editor - edit -> Editor Ctrl-S -> Octane - Script Menu run -> Editor - edit ->...

Now thinking how put all help information in XML(.cix) file for KomodoEdit.
by phdubrov
Tue Dec 10, 2013 5:54 pm
Forum: Lua Scripting
Topic: Introducing the Octane Lua API
Replies: 7
Views: 9956

Re: Introducing the Octane Lua API

octane.nodegraph.findItemsByName

items = octane.nodegraph.findItemsByName(graph, name)

items = graph:findItemsByName(name)

or

octane.nodegraph.findNodes

nodes = octane.nodegraph.findNodes(graph, nodeType)

nodes = graph:findNodes(nodeType)

Returns the nodes in the graph of the provided ...

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