You could change the script to not copy the files just change the path in the pz3.
Render keeps crashing? Do you get an error?
Search found 21 matches
- Sat Jan 16, 2016 3:55 pm
- Forum: Poser
- Topic: Fixing texture paths for Octane for a new computer?
- Replies: 6
- Views: 3767
- Sat Jan 16, 2016 2:59 pm
- Forum: Poser
- Topic: Tranfering Octane scene between pc's v1.2
- Replies: 5
- Views: 3763
Re: Tranfering Octane scene between pc's v1.2
Dunno which version of Octane you are using. But pz3's when you open them, ask for the new path. But for big scenes this can be a lot of work.
The script was developed at version 1.x, the auto correction paths wasn't there for octane then.
Character's saved with octane data in your library don't ...
The script was developed at version 1.x, the auto correction paths wasn't there for octane then.
Character's saved with octane data in your library don't ...
- Thu May 14, 2015 10:56 pm
- Forum: Poser
- Topic: Products with transparency for v4
- Replies: 3
- Views: 2049
Re: Products with transparency for v4
Octane has Opacity for transparency.. you'll probably want to play around with the normal v4/m4 to test it.
And to make it look like you want it.
But yeah Octane can definitely do this. Individual textures can have different opacity values.. so ghosts can be done easily.
Good luck.
And to make it look like you want it.
But yeah Octane can definitely do this. Individual textures can have different opacity values.. so ghosts can be done easily.
Good luck.
- Sat Feb 07, 2015 9:55 pm
- Forum: Poser
- Topic: OctaneRender® for Poser (Windows/OSX) 3.03.3 [OBSOLETE]
- Replies: 479
- Views: 224035
Re: OctaneRender® for Poser (Windows) 2.21 [TEST]
Nvidia driver version 335.23 (vidcards Titan Black 6gb and 780ti 3 gb)
Issues:
Octane Render option not visible in Render Menu
Hi Xipomus. You need Nvidia driver version 344.x or later (as per the info in the first post of this thread). I will try to have the plugin provide a more meaningful ...
Issues:
Octane Render option not visible in Render Menu
Hi Xipomus. You need Nvidia driver version 344.x or later (as per the info in the first post of this thread). I will try to have the plugin provide a more meaningful ...
- Sat Feb 07, 2015 7:33 pm
- Forum: Poser
- Topic: OctaneRender® for Poser (Windows/OSX) 3.03.3 [OBSOLETE]
- Replies: 479
- Views: 224035
Re: OctaneRender® for Poser (Windows) 2.21 [TEST]
Sweet option on the new update with using the pc memory for rendering too.
Unfortunately i'm having an issue with the new version:
Install was successfull on Poser 2014 v 10.0.5.28445
Installing OctaneRender_for_Poser_2_21_0_40_Win64.exe
Nvidia driver version 335.23 (vidcards Titan Black 6gb and ...
Unfortunately i'm having an issue with the new version:
Install was successfull on Poser 2014 v 10.0.5.28445
Installing OctaneRender_for_Poser_2_21_0_40_Win64.exe
Nvidia driver version 335.23 (vidcards Titan Black 6gb and ...
- Mon Sep 22, 2014 11:41 pm
- Forum: Poser
- Topic: Feature request
- Replies: 2
- Views: 1517
Re: Feature request
Thanks for the tip.
Will try what effect it has on the renders.
Hopefully we can limit the amount white noise with this on animation.
Coz render smooth animation and having to stop.. change hotpixel. save.. then next render is a pain.
Cheers
Will try what effect it has on the renders.
Hopefully we can limit the amount white noise with this on animation.
Coz render smooth animation and having to stop.. change hotpixel. save.. then next render is a pain.
Cheers
- Thu Sep 11, 2014 8:41 pm
- Forum: Poser
- Topic: Feature request
- Replies: 2
- Views: 1517
Feature request
When you normally render with the plugin.
You postwork the image like with the hotpixel settings.
Is it possible for the animation tab to have that option added to it?
So that if you render an animation before it saves, it changes the hoxpixel value to the one you set and then continues with the ...
You postwork the image like with the hotpixel settings.
Is it possible for the animation tab to have that option added to it?
So that if you render an animation before it saves, it changes the hoxpixel value to the one you set and then continues with the ...
- Wed Aug 27, 2014 7:33 pm
- Forum: Poser
- Topic: Area Render not refreshing?
- Replies: 11
- Views: 4359
Re: Area Render not refreshing?
Unfortunately that means there is no way to know if the region render is at the same place as a full render with for instance 2000px.
Especially with emitters .. it does matter when you stop it.. else it could look very different and not usable as an area render.
So question is.. is there some way ...
Especially with emitters .. it does matter when you stop it.. else it could look very different and not usable as an area render.
So question is.. is there some way ...
- Tue Aug 26, 2014 7:09 pm
- Forum: Poser
- Topic: Area Render not refreshing?
- Replies: 11
- Views: 4359
Re: Area Render not refreshing?
On the Christmass tree which is one thing it's easy to see but the px did not refresh...
But on a complicated scene it's not so obvious especially on really high res renders..
So it would be nice if you select an area render the px gets refresh for the area render not the whole image (which shouldn ...
But on a complicated scene it's not so obvious especially on really high res renders..
So it would be nice if you select an area render the px gets refresh for the area render not the whole image (which shouldn ...
- Fri Aug 22, 2014 10:33 pm
- Forum: Poser
- Topic: Area Render not refreshing?
- Replies: 11
- Views: 4359
Re: Area Render not refreshing?
A simple example below:
NormalRender.jpg
Normal render to show render time and px as highlighted with the red box.
AreaRender_NoRefresh.jpg
Area Render of a part of the tree.. you can see the px still counting up and the render time not adjusting for the selected part.
So selecting the area ...
NormalRender.jpg
Normal render to show render time and px as highlighted with the red box.
AreaRender_NoRefresh.jpg
Area Render of a part of the tree.. you can see the px still counting up and the render time not adjusting for the selected part.
So selecting the area ...