Search found 49 matches

by convergen
Mon Apr 22, 2013 1:20 am
Forum: News & Announcements
Topic: Preview of OctaneRender for Blender
Replies: 181
Views: 147235

Re: Preview of OctaneRender for Blender

I noticed that there is a server IP address in the settings window, does this allow for a seperate network computer to handle the rendering?
by convergen
Mon Dec 03, 2012 10:27 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ Standalone v1.00 (obsolete)
Replies: 56
Views: 23261

Re: OctaneRender™ Standalone v1.00 (current)

Hi,

I was wondering what other formats are supported in the v1.00 release? i remember back in the day it was RIB format, then it switched to Collada? or has the extra formats been scrapped all together?
by convergen
Mon Nov 05, 2012 9:52 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone v1.0 RC 2 (obsolete)
Replies: 43
Views: 16075

Re: OctaneRender™ Standalone v1.0 RC 2 — Download here

Hi There,

Just was wondering what the future of the RIB import function will be? has it been scrapped? is there an alternative that is in the works?... seeing as it was a initial feature that has now disappeared from the features page of octane render.
by convergen
Thu Sep 20, 2012 1:31 am
Forum: General Discussion
Topic: Camera projection problem.
Replies: 10
Views: 3105

Re: Camera projection problem.

try triangulating your mesh before projecting the UV's onto it?
by convergen
Fri Mar 23, 2012 2:53 am
Forum: General Discussion
Topic: GTX 680 capabilities ???
Replies: 9
Views: 3340

Re: GTX 680 capabilities ???

GTX 580 cores are different to the GTX 680 cores... They are not as powerful in the new generation but there is more of them... Still awaiting someone to test out octane with cuda performance.... but as the opencl performance shows, the 680 may be a step back in terms of GPU Compute performance ...
by convergen
Wed Mar 21, 2012 6:57 am
Forum: Off Topic Forum
Topic: Kepler lineup
Replies: 73
Views: 20024

Re: Kepler lineup

Benchmarks leaked... Seems like its going to be a bit overrated.... Hopefully NVIDIA can do something with the drivers to help GPU rendering performance... either that or they are limiting performance on purpose to force us to tesla cards?

Image
by convergen
Thu Feb 23, 2012 11:20 pm
Forum: Resources and Sharing
Topic: Applying Textures and how to manipulate the texture
Replies: 4
Views: 4850

Re: Applying Textures and how to manipulate the texture

You can tile a image texture by using the scale variable on the image node... if you want to be able to scale it independently on the x and y, change the scale from float to float2, that will allow you to give x y scaling options
by convergen
Wed Feb 22, 2012 11:32 pm
Forum: Blender
Topic: [Unsupported] Blender plugin v1.12
Replies: 99
Views: 45346

Re: [Unsupported] Blender plugin v1.12

This is because of bmesh... old mesh objects are still using the old mesh code, new objects are using the new bmesh code...

Right now, there is limited python api for bmesh objects... if your wanting octane support, stay with the official build of blender and wait until yoyoz says its supported to ...
by convergen
Wed Feb 22, 2012 1:59 am
Forum: Demo Version Questions & Discussion
Topic: Octane queries - lens shift, Blender etc.
Replies: 5
Views: 3358

Re: Octane queries - lens shift, Blender etc.

I'm not an official here, but I do know the answers to a couple of these questions
1. There is no tile rendering support in octane at the moment, the lens shifting is meant for correcting perspective distortions... can be used to make interesting miniature photos -- http://www.hemmy.net/2008/03/06 ...
by convergen
Tue Jan 31, 2012 11:52 pm
Forum: General Discussion
Topic: Distributed rendering.
Replies: 3
Views: 1381

Re: Distributed rendering.

What we do to get all our computers working on the same shot at once, is set them all going manually... rendering to a specific number of samples... and save out the images, then in a compositing application adding them all together and dividing by the number of images

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