Search found 36 matches

by jvincent
Wed Nov 05, 2014 9:50 am
Forum: M is for Metaverse Gallery
Topic: House in Casablanca
Replies: 2
Views: 2266

Re: House in Casablanca

Thanks for the feedback. I was going for a calm night with no wind. That's why the water is the way it is. As for the couches they are to scale but the lamps may be a bit too big. I do see that something seems off there. I'll be more careful next time!
by jvincent
Tue Nov 04, 2014 10:44 am
Forum: M is for Metaverse Gallery
Topic: House in Casablanca
Replies: 2
Views: 2266

House in Casablanca

Here's a project I finished last week.

Rendered in PMC.

I used forest pack for some of the trees, the grass, and the tiles on the roof.

I'd be happy to answer any questions and of course criticism is welcome any day every day :D
by jvincent
Fri Oct 17, 2014 8:07 am
Forum: M is for Metaverse Gallery
Topic: House in Belgium
Replies: 6
Views: 3157

Re: House in Belgium

Hi manos and thank you!

So to explain quite quickly it is not a face with alpha opacity. It actually is scattered geometry.

I did this using the forest pack pro plugin by Itoo Software. You don't need this specific plugin as there are other plugins that can scatter instances without blowing up the ...
by jvincent
Tue Oct 14, 2014 12:47 pm
Forum: M is for Metaverse Gallery
Topic: House in Belgium
Replies: 6
Views: 3157

Re: House in Belgium

Thanks waterthinking! For the ivy I used the ivy generator plugin by Guruware. It's pretty easy to use and free, you should check it out.
by jvincent
Tue Oct 14, 2014 9:13 am
Forum: M is for Metaverse Gallery
Topic: House in Belgium
Replies: 6
Views: 3157

Re: House in Belgium

Thanks Seeker! I can see what you mean by the floating leafs. I'll watch out for that next time. Thanks for the helpful criticism ;)
by jvincent
Mon Oct 13, 2014 2:57 pm
Forum: M is for Metaverse Gallery
Topic: House in Belgium
Replies: 6
Views: 3157

House in Belgium

House in Belgium is a project for a client. I am not the architect but I did help some with the design process.

I focused a lot on the materials and the overall composition of the images. I was going to add furniture inside but I didn't have time so maybe next time!

Not much post processing on the ...
by jvincent
Thu Nov 21, 2013 5:37 pm
Forum: Autodesk 3Ds Max
Topic: Unwrap UVW and missing texture
Replies: 4
Views: 2827

Re: Unwrap UVW and missing texture

No problem man. I hope one day that they'll add this feature.
by jvincent
Wed Nov 20, 2013 10:44 pm
Forum: Autodesk 3Ds Max
Topic: Unwrap UVW and missing texture
Replies: 4
Views: 2827

Re: Unwrap UVW and missing texture

I feel you man.

I can't ever get any complex unwrapping done in Octane because of this.

I haven't found a work around. I don't know if someone has but that would be really cool.

All I do with my textures in octane with the unwrap modifier is the normal mapping in the UV editor and a few other ...
by jvincent
Wed Nov 20, 2013 7:01 pm
Forum: Autodesk 3Ds Max
Topic: Weird shaded triangles and faces when rendering
Replies: 7
Views: 2941

Re: Weird shaded triangles and faces when rendering

You're right man.

I'll definetly check out more of the posts on the forum.
by jvincent
Wed Nov 20, 2013 5:57 pm
Forum: Autodesk 3Ds Max
Topic: Weird shaded triangles and faces when rendering
Replies: 7
Views: 2941

Re: Weird shaded triangles and faces when rendering

My dude you are a genius.

Go tell someone that you deserve a hug and make sure they give it to you.

My scene was indeed very very far for the center of the scene.

I put it in the middle of the scene and boom shakalaka it was fixed.

Thanks a million times, now I can actually move on the the more ...

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