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- Mon Feb 11, 2013 12:38 pm
- Forum: Works In Progress
- Topic: Octane Dirt
- Replies: 55
- Views: 56535
Re: Octane Dirt
Is there any way we can have a render target support multiple cores, so we can have a Z-axis depth, dirt, material ID and outputs a target? May "save image" button to detect those deep channel output, and automatically save them in a hierarchical file format?