Search found 484 matches
- Wed Jul 06, 2016 12:26 am
- Forum: M is for Metaverse Gallery
- Topic: Collection of various renderings
- Replies: 5
- Views: 3428
Re: Collection of various renderings
Holy crap. Bravo!
- Wed Jul 06, 2016 12:24 am
- Forum: M is for Metaverse Gallery
- Topic: Flat over the land
- Replies: 9
- Views: 5803
Re: Flat over the land
Hi Enrico,
I'd love to know the details of the shader for the carpet. Is it separate geometry on something like Zbrush or displacement or something more complicated?
I tried an SSS type shader but it comes out looking a bit thin.
I'd love to know the details of the shader for the carpet. Is it separate geometry on something like Zbrush or displacement or something more complicated?
I tried an SSS type shader but it comes out looking a bit thin.
- Wed Jul 06, 2016 12:21 am
- Forum: M is for Metaverse Gallery
- Topic: Modular
- Replies: 13
- Views: 8084
Re: Modular
Enrico you are the master.
Wow just wow.
Wow just wow.
- Mon Feb 15, 2016 5:26 am
- Forum: DAZ Studio
- Topic: A dynamic cloth creator for Daz
- Replies: 4
- Views: 2665
Re: A dynamic cloth creator for Daz
I bought it this evening and I can confirm that you can actually convert imported geometry to dynamic cloth i.e. it does really work.
I can't (so far) however, get it to collide with the characters so the cloth just falls to the floor. There has to be some setting I'm missing. But it looks like it's ...
I can't (so far) however, get it to collide with the characters so the cloth just falls to the floor. There has to be some setting I'm missing. But it looks like it's ...
- Sun Dec 21, 2014 5:31 am
- Forum: DAZ Studio
- Topic: OcDS 2.1 PRE RELEASE 5th
- Replies: 595
- Views: 225913
Re: OcDS 2.1 PRE RELEASE 5th
boeing727223 wrote:Hello, if I bought version 1.x do I need to rebuy the plugin to get V 2.x?
Thanks
You should have a credit so you get the 2.x upgrade for free. But I'd send a message to fooze if I was you and ask to be sure because you might have bought it too late. Best to check.
- Sat Dec 20, 2014 9:09 pm
- Forum: Works In Progress
- Topic: Octane benchmark
- Replies: 4
- Views: 4178
Re: Octane benchmark
Nvidia 880m
benchmark @ 1920 x 1080 px = 9.21 Ms/s
benchmark @ 1920 x 1080 px = 9.21 Ms/s
- Sat Dec 20, 2014 8:53 pm
- Forum: Works In Progress
- Topic: tonysculptor skin R20
- Replies: 30
- Views: 35821
Re: tonysculptor skin R20
Scale makes a huge difference. Tony's works out of the box on real life scale (as far as I understand it) so if your model is not real life scale then you need to change various different parameters to fit your model's scale.
e.g. if the scatter is high and your model is small then you will see a ...
e.g. if the scatter is high and your model is small then you will see a ...
- Sat Dec 20, 2014 8:49 pm
- Forum: DAZ Studio
- Topic: OcDS 2.1 PRE RELEASE 5th
- Replies: 595
- Views: 225913
Re: OcDS 2.1 PRE RELEASE 5th
So far it looks pretty good.
The 4th release ended up with some of the geometry bugs back in. (i.e. if you posed a character the clothing and/or hair would rotate at wierd angles).
Also the 4th release had a wierd setup with seamless textures - they didn't show up correctly and I couldn't figure out ...
The 4th release ended up with some of the geometry bugs back in. (i.e. if you posed a character the clothing and/or hair would rotate at wierd angles).
Also the 4th release had a wierd setup with seamless textures - they didn't show up correctly and I couldn't figure out ...
- Fri Nov 07, 2014 6:23 pm
- Forum: DAZ Studio
- Topic: OcDS 2.1 PRE RELEASE 2nd
- Replies: 54
- Views: 16750
Re: OcDS 2.1 PRE RELEASE 2nd
Kind of geometry displacement problem happening with genesis characters.
With hair that's been imported to DAZ as .OBJ (bought on renderosity) and then parented to the head joint, if the genesis character is posed with the head tilted at an angle, the hair overshoots and rotates at a wild angle.
With hair that's been imported to DAZ as .OBJ (bought on renderosity) and then parented to the head joint, if the genesis character is posed with the head tilted at an angle, the hair overshoots and rotates at a wild angle.
- Wed Nov 05, 2014 4:07 am
- Forum: DAZ Studio
- Topic: OcDS 2.1 PRE RELEASE 2nd
- Replies: 54
- Views: 16750
Re: OcDS 2.1 PRE RELEASE 2nd
I can confirm that saving and loading octane materials with .duf works as posted.