Search found 76 matches
- Sun Dec 19, 2021 9:14 am
- Forum: DAZ Studio
- Topic: 0 ms plugin latency option?
- Replies: 0
- Views: 1687
0 ms plugin latency option?
Out of curiosity, would it be possible to add a 0 ms option to the plugin latency drop menu for super-fast computers? (such as RTX-30 powered machines, etc) The current minimum is 100 ms. It would be nice to see the viewport refresh as quickly as Octane standalone, though I recognize that might not ...
- Thu Nov 04, 2021 12:59 am
- Forum: DAZ Studio
- Topic: Save/export octane Material preset?
- Replies: 1
- Views: 2375
Re: Save/export octane Material preset?
I'm not sure if this is what you are referring to, but you can export materials as an orbx file, which I believe can be imported into other octane plugins...maybe? 
- Fri Sep 25, 2020 4:22 pm
- Forum: General Discussion
- Topic: 2 3080s or 1 3090, which config is better for Octane?
- Replies: 10
- Views: 5736
Re: 2 3080s or 1 3090, which config is better for Octane?
Another important thing to consider is how many ports you need. Personally, I’ve got three monitors, a TV, and a VR headset. (5 ports for me)
The 3090 takes up 3 slots but only has 4 ports. (Though I have noticed some of the third party cards seem to squeeze in a fifth). 2 FE 3080s would give you ...
The 3090 takes up 3 slots but only has 4 ports. (Though I have noticed some of the third party cards seem to squeeze in a fifth). 2 FE 3080s would give you ...
- Sat Sep 19, 2020 8:04 pm
- Forum: General Discussion
- Topic: 2 3080s or 1 3090, which config is better for Octane?
- Replies: 10
- Views: 5736
Re: 2 3080s or 1 3090, which config is better for Octane?
Primarily what I want to know is whether this blue bar gets doubled with two cards or not. 
- Fri Sep 18, 2020 8:30 pm
- Forum: General Discussion
- Topic: 2 3080s or 1 3090, which config is better for Octane?
- Replies: 10
- Views: 5736
2 3080s or 1 3090, which config is better for Octane?
While I’m currently a single-GPU limited free user (on 2 GTX 1080s), that could change, so in the interests of future-proofing:
Given that 3090s cost double that of 3080s (at least in a hypothetical world where scalpers don’t exist...) it would seem to me that 2 3080s would be a far more ideal ...
Given that 3090s cost double that of 3080s (at least in a hypothetical world where scalpers don’t exist...) it would seem to me that 2 3080s would be a far more ideal ...
- Sun Aug 18, 2019 9:04 pm
- Forum: DAZ Studio
- Topic: Universal material for skin
- Replies: 5
- Views: 3232
Re: Universal material for skin
Thanks! That seems to have worked. 
- Sat Aug 17, 2019 5:04 pm
- Forum: DAZ Studio
- Topic: Universal material for skin
- Replies: 5
- Views: 3232
Re: Universal material for skin
Thanks! The highlight details are from normal maps.
Yes, there is SSS, though it's pretty subtle. I thought having the SSS map multiplied with a red RGB node looked a bit better than with just the SSS map which looked a little too bright on the shadows to me...
But what do you think?
EDIT: Hmm ...
Yes, there is SSS, though it's pretty subtle. I thought having the SSS map multiplied with a red RGB node looked a bit better than with just the SSS map which looked a little too bright on the shadows to me...
But what do you think?
EDIT: Hmm ...
- Sun Aug 11, 2019 10:36 pm
- Forum: DAZ Studio
- Topic: Universal material for skin
- Replies: 5
- Views: 3232
Re: Universal material for skin
How am I doing? (Be sure to full view)
Octane 4
- R4.2.1.44
Feel free to critique with suggestions.
Octane 4
- R4.2.1.44
Feel free to critique with suggestions.
- Wed Jun 14, 2017 12:23 am
- Forum: DAZ Studio
- Topic: Crash when changing a texture map?
- Replies: 5
- Views: 3840
Re: Crash when changing a texture map?
That appears to have worked, thanks Paul! 
- Tue Jun 06, 2017 10:51 pm
- Forum: DAZ Studio
- Topic: Crash when changing a texture map?
- Replies: 5
- Views: 3840
Crash when changing a texture map?
Is anyone else experiencing a DazStudio crash when they try to replace a texture map?
I'm using R3.6.5.33, and I am experiencing a recurring crash whenever I try to change the texture map of any object/material.
For example:
- new scene
- I load a prop or figure
- I apply auto materials
- I go ...
I'm using R3.6.5.33, and I am experiencing a recurring crash whenever I try to change the texture map of any object/material.
For example:
- new scene
- I load a prop or figure
- I apply auto materials
- I go ...