Thx galleon27.
Any reason to put it here now ? Related to a stand alone change ?
Search found 235 matches
- Fri Feb 03, 2023 6:37 pm
- Forum: Releases
- Topic: OctaneRender 2022.1 for Houdini production build 2022.1.0.6
- Replies: 14
- Views: 8893
- Fri Feb 03, 2023 3:59 pm
- Forum: Houdini
- Topic: Octane Material OpenGL Parameters
- Replies: 4
- Views: 1554
Re: Octane Material OpenGL Parameters
you can make classic houdini reference to deal with this.
Using copy parameter on the value you want to link and paste relative reference on the OGL parameter or write the path youself with something like ch("path/value")
if you look for something more complex than Diffuse/Emission/Specular at ...
Using copy parameter on the value you want to link and paste relative reference on the OGL parameter or write the path youself with something like ch("path/value")
if you look for something more complex than Diffuse/Emission/Specular at ...
- Fri Feb 03, 2023 3:39 pm
- Forum: Releases
- Topic: OctaneRender 2022.1 for Houdini production build 2022.1.0.6
- Replies: 14
- Views: 8893
Re: OctaneRender 2022.1 for Houdini production build 2022.1.0.6
Hi Juangon,
Thx for the new release, i like how parms are organized in tabs now.
I can't find the premultiply alpha parameter in the imager tabs, traditionally next to the disable partial Alpha.
Did u move it somewhere else ?
I think something is wrong here. When diving into render target HDA>NT ...
Thx for the new release, i like how parms are organized in tabs now.
I can't find the premultiply alpha parameter in the imager tabs, traditionally next to the disable partial Alpha.
Did u move it somewhere else ?
I think something is wrong here. When diving into render target HDA>NT ...
- Fri Jun 10, 2022 1:45 pm
- Forum: Houdini
- Topic: Weird white artefact in render
- Replies: 2
- Views: 1534
Re: Weird white artefact in render
Hard to know without scene but just a guess.
Your right to check gi clamp and hot pixel removal but you can check caustic blur parameter too in this scenario.
Do you use zero value for roughness in your specular material ? In a recent project got a similar issue with a refraction intensive scene ...
Your right to check gi clamp and hot pixel removal but you can check caustic blur parameter too in this scenario.
Do you use zero value for roughness in your specular material ? In a recent project got a similar issue with a refraction intensive scene ...
- Wed Jun 08, 2022 1:50 pm
- Forum: Houdini
- Topic: Houdini to ORBX motion blur
- Replies: 13
- Views: 5511
Re: Houdini to ORBX motion blur
Like James i'm really sorry to add more complain to this particular problem and i perfectly get that this can be tricky to resolve.
Just want to mention this post again and the test scene shipped.
https://render.otoy.com/forum/viewtopic.php?f=103&t=79742
In some way this can be related to the ...
Just want to mention this post again and the test scene shipped.
https://render.otoy.com/forum/viewtopic.php?f=103&t=79742
In some way this can be related to the ...
- Thu May 19, 2022 9:53 pm
- Forum: Houdini
- Topic: Instanced geo on 500K particles - ipr wont load
- Replies: 11
- Views: 3468
Re: Instanced geo on 500K particles - ipr wont load
Yeah object need to be center and normalise if possible...
look back my second post....i ve already told you how to keep your instance flag on and hide instance source at render time.
look back my second post....i ve already told you how to keep your instance flag on and hide instance source at render time.

- Thu May 19, 2022 12:55 pm
- Forum: Houdini
- Topic: Instanced geo on 500K particles - ipr wont load
- Replies: 11
- Views: 3468
Re: Instanced geo on 500K particles - ipr wont load
just a guess....do you have a constant flip point count....like do you simulate with reseeding off ?
If no you should sort your point count according to the id attribute to get consistent result using instance .
Oh and correct me if i m wrong but flip do not export all the needed attributes to get ...
If no you should sort your point count according to the id attribute to get consistent result using instance .
Oh and correct me if i m wrong but flip do not export all the needed attributes to get ...
- Mon May 16, 2022 9:44 am
- Forum: Houdini
- Topic: Houdini to ORBX motion blur
- Replies: 13
- Views: 5511
Re: Houdini to ORBX motion blur
Hi there, this problem is without doubt a real nightmare in production...even more when you are doing cars or Helicopter scene etc...
I ve just find some temp fix who could maybe be usefull to someone. This is not ideal and have some drawback but should work for many case.
In Houdini multiply the ...
I ve just find some temp fix who could maybe be usefull to someone. This is not ideal and have some drawback but should work for many case.
In Houdini multiply the ...
- Mon May 16, 2022 9:06 am
- Forum: Houdini
- Topic: Instanced geo on 500K particles - ipr wont load
- Replies: 11
- Views: 3468
Re: Instanced geo on 500K particles - ipr wont load
test scene in the link bellow with 500000 instances.
https://www.dropbox.com/s/3neu56sz12jw8eo/InstanceWorkflow.hip?dl=1
Oh and i add some kind of Instance Color workflow to it....maybe you will have to redirect a path to your setup....
In matnet1>octane_vopnet1 set the Texture_Instance_Color1 ...
https://www.dropbox.com/s/3neu56sz12jw8eo/InstanceWorkflow.hip?dl=1
Oh and i add some kind of Instance Color workflow to it....maybe you will have to redirect a path to your setup....
In matnet1>octane_vopnet1 set the Texture_Instance_Color1 ...
- Mon May 16, 2022 8:44 am
- Forum: Houdini
- Topic: Instanced geo on 500K particles - ipr wont load
- Replies: 11
- Views: 3468
Re: Instanced geo on 500K particles - ipr wont load
Oh and i have no idea if @instancepath works....i'm always using @instance and working like a charm.