Beppe, thanks for the idea. We're investigating your idea now. Will report back!
Dan
Search found 3 matches
- Tue May 18, 2021 11:43 pm
- Forum: General Discussion
- Topic: Texel Density Shader
- Replies: 2
- Views: 1199
- Tue May 18, 2021 2:59 am
- Forum: General Discussion
- Topic: Camera mask in Universal fisheye camera
- Replies: 0
- Views: 750
Camera mask in Universal fisheye camera
Hi all,
I'm looking for a solution for adding a 2D mask to a universal fisheye camera render. The Regular Maya tools aren't working (nothing shows up at all) and trying to add any kind of geo just distorts to hell. Reverse engineering the lens distortion for some kind of workaround parented card is ...
I'm looking for a solution for adding a 2D mask to a universal fisheye camera render. The Regular Maya tools aren't working (nothing shows up at all) and trying to add any kind of geo just distorts to hell. Reverse engineering the lens distortion for some kind of workaround parented card is ...
- Tue May 18, 2021 2:55 am
- Forum: General Discussion
- Topic: Texel Density Shader
- Replies: 2
- Views: 1199
Texel Density Shader
Hi all,
Has anyone out there had thoughts about, created or seen a Octane tool or OSL shader that renders or displays the texel denisty across objects in a scene? Maybe as a render pass?
This might be something similar to Unreal's buffer view "Required Texture Resolution."
Standalone or for Maya ...
Has anyone out there had thoughts about, created or seen a Octane tool or OSL shader that renders or displays the texel denisty across objects in a scene? Maybe as a render pass?
This might be something similar to Unreal's buffer view "Required Texture Resolution."
Standalone or for Maya ...