Search found 9 matches
- Tue Apr 01, 2014 8:57 pm
- Forum: Maxon Cinema 4D
- Topic: Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***
- Replies: 134
- Views: 60100
Re: Version 1.51.0 (based on Octane 1.51)
I'm having an problem with textures that are cubic mapped not aligning correctly. Up until this version I've had no issues with this.
- Wed Jan 29, 2014 5:27 pm
- Forum: Maxon Cinema 4D
- Topic: New version 1.23.2 (SDK 1.37) *** 25.03.2014***
- Replies: 279
- Views: 132845
Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****
Here's a scene. If you move the display tags to different objects you'll see that different unrelated geometery won't render.
- Wed Jan 29, 2014 5:06 pm
- Forum: Maxon Cinema 4D
- Topic: New version 1.23.2 (SDK 1.37) *** 25.03.2014***
- Replies: 279
- Views: 132845
Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****
I've narrowed it down to having something to do with Cinema's display tags affecting unrelated geometry. I will do some further tests to see what's happening.
- Wed Jan 29, 2014 4:32 pm
- Forum: Maxon Cinema 4D
- Topic: New version 1.23.2 (SDK 1.37) *** 25.03.2014***
- Replies: 279
- Views: 132845
Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****
Yes, this seems to be reproducible problem in R15 1.10. I just tried it again to make sure, and same result. I can open the same scene in R14 1.07b and everything renders fine. Geo updates are on.
- Wed Jan 29, 2014 3:52 pm
- Forum: Maxon Cinema 4D
- Topic: New version 1.23.2 (SDK 1.37) *** 25.03.2014***
- Replies: 279
- Views: 132845
Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****
I ran into a very strange issue last night. It seems that in 1.10 certain objects would refuse to render. It was almost as if they had Object ID tags with Camera visibility off, but none of them had tags at all.
- Tue Jan 21, 2014 8:26 pm
- Forum: Maxon Cinema 4D
- Topic: New version 1.23.2 (SDK 1.37) *** 25.03.2014***
- Replies: 279
- Views: 132845
Re: New version 1.10 (based on SDK 1.27) ****FOR TESTING****
I'm running into an error where my maxsamples setting won't stay set when I switch between scenes, or when I close and reopen a scene. For me it always resets to a different value (in my case 1000)
- Thu Jan 02, 2014 5:36 pm
- Forum: Maxon Cinema 4D
- Topic: New version 1.23.2 (SDK 1.37) *** 25.03.2014***
- Replies: 279
- Views: 132845
Re: New version 1.07b (based on SDK 1.23) ****PREVIEW****
Trying out camera visibility - It works great in the live viewer but doesn't seem to work in cinema's picture viewer at all.
- Tue Feb 05, 2013 5:43 pm
- Forum: General Discussion
- Topic: Daylight System Shadows
- Replies: 17
- Views: 10601
Re: Daylight System Shadows
bicket,
I'm currently using an HDRI sky and getting pretty close to what I would like, but my hope is that there is a way to adjust this in the daylight system.
Maybe somewhere down the road we could have a sun scale or penumbra setting added.
I'm currently using an HDRI sky and getting pretty close to what I would like, but my hope is that there is a way to adjust this in the daylight system.
Maybe somewhere down the road we could have a sun scale or penumbra setting added.
- Tue Feb 05, 2013 5:29 pm
- Forum: General Discussion
- Topic: Daylight System Shadows
- Replies: 17
- Views: 10601
Daylight System Shadows
Hey guys,
I'm looking for a way to soften the shadows I'm getting from the daylight environment to simulate more of an overcast day. Turbidity doesn't seem to affect the sharpness of the shadows at all.
Which settings should I be adjusting to break up my shadows a bit? Thanks.
I'm looking for a way to soften the shadows I'm getting from the daylight environment to simulate more of an overcast day. Turbidity doesn't seem to affect the sharpness of the shadows at all.
