
Search found 72 matches
- Thu May 26, 2011 10:07 am
- Forum: General Discussion
- Topic: Need Help With Octane
- Replies: 5
- Views: 1725
Re: Need Help With Octane
Yeh I tried Uv mappin....I think it is something to do with the Editable Poly that is attached to it, Iv managed to fix it now, took a while, but all working..Thanks for response 

- Thu May 26, 2011 9:27 am
- Forum: General Discussion
- Topic: Need Help With Octane
- Replies: 5
- Views: 1725
Re: Need Help With Octane
Yeh Ive checked the normals but still the same problem.....Its only the odd few windows and walls that it happens on..the rest are fine and they are copies
- Thu May 26, 2011 9:05 am
- Forum: General Discussion
- Topic: Need Help With Octane
- Replies: 5
- Views: 1725
Need Help With Octane
Hi,
The problem that I have is, sometimes when I export to Octane from 3DMax I end up with modelling problems within Octane. As you can see from the image below, my windows have been filled back in aswell as the windows themselves going a little wierd.
http://imageshack.us/photo/my-images/805 ...
The problem that I have is, sometimes when I export to Octane from 3DMax I end up with modelling problems within Octane. As you can see from the image below, my windows have been filled back in aswell as the windows themselves going a little wierd.
http://imageshack.us/photo/my-images/805 ...
- Thu May 19, 2011 11:00 am
- Forum: General Discussion
- Topic: HELP....Exporting pre-textured objects
- Replies: 1
- Views: 847
HELP....Exporting pre-textured objects
Hi,
I am currently in the process of producing a visual of an exterior scene, but the problem I have is exporting a pre-textured object (Vehicle) into the scene. Everytime I import the file I have to individually add materials to each node which as you know is very time consuming, is there a way to ...
I am currently in the process of producing a visual of an exterior scene, but the problem I have is exporting a pre-textured object (Vehicle) into the scene. Everytime I import the file I have to individually add materials to each node which as you know is very time consuming, is there a way to ...
- Mon Apr 04, 2011 12:18 pm
- Forum: M is for Metaverse Gallery
- Topic: My first 3D Anaglyph movie: use your Red/Cyan Glass
- Replies: 9
- Views: 5952
Re: My first 3D Anaglyph movie: use your Red/Cyan Glass
I updated the clip with the HD version (1333 x 720)
@Daniel
It does works but not as prominent (i take it, that was using Octane)
The problem with depth in Octane's 3D is that both of the virtual cameras converge on the focal point, and increasing the distance just moves them apart whilst ...
@Daniel
It does works but not as prominent (i take it, that was using Octane)
The problem with depth in Octane's 3D is that both of the virtual cameras converge on the focal point, and increasing the distance just moves them apart whilst ...
- Mon Apr 04, 2011 10:52 am
- Forum: General Discussion
- Topic: OctaneRender 2.45 screenshot/preview
- Replies: 71
- Views: 22981
Re: OctaneRender 2.45 screenshot/preview
What about animation without needing to re-export obj again (for walkthrough camera only movement). If my memory serves me well Marcus promised me this..
:)

- Sun Apr 03, 2011 7:02 pm
- Forum: M is for Metaverse Gallery
- Topic: My first 3D Anaglyph movie: use your Red/Cyan Glass
- Replies: 9
- Views: 5952
Re: My first 3D Anaglyph movie: use your Red/Cyan Glass
@colorlabs
thanks, yes i have been told so. One guy on youtube forum told me that apparently is the height that counts.. i am now getting the biggers version uploaded...
thanks, yes i have been told so. One guy on youtube forum told me that apparently is the height that counts.. i am now getting the biggers version uploaded...
- Sun Apr 03, 2011 3:09 pm
- Forum: M is for Metaverse Gallery
- Topic: My first 3D Anaglyph movie: use your Red/Cyan Glass
- Replies: 9
- Views: 5952
Re: My first 3D Anaglyph movie: use your Red/Cyan Glass
@Daniel: you mentioned that you using Octane stereo, have you ever gotten good depth with it? I couldnt achieve a proper result with it for some reason, it does shows sort of okay "feel of space" but not quite what im after,..
would you post yours here..? thanks.
would you post yours here..? thanks.
- Thu Mar 31, 2011 10:32 pm
- Forum: M is for Metaverse Gallery
- Topic: My first 3D Anaglyph movie: use your Red/Cyan Glass
- Replies: 9
- Views: 5952
Re: My first 3D Anaglyph movie: use your Red/Cyan Glass
cheers
even tho technicaly every render engine could do it, i wont be bothered doing it, if it wasnt with Octane.. :D, took me 3 weeks to render this
(stereo renedering of 2000 frames with pathtracing at 1330 x 768).
One finding that good for everyone to know, Octane could cope 24/7 rendering for ...
even tho technicaly every render engine could do it, i wont be bothered doing it, if it wasnt with Octane.. :D, took me 3 weeks to render this
(stereo renedering of 2000 frames with pathtracing at 1330 x 768).
One finding that good for everyone to know, Octane could cope 24/7 rendering for ...
- Thu Mar 31, 2011 4:47 pm
- Forum: M is for Metaverse Gallery
- Topic: My first 3D Anaglyph movie: use your Red/Cyan Glass
- Replies: 9
- Views: 5952
My first 3D Anaglyph movie: use your Red/Cyan Glass
(POST UPDATED)
Hi guys
This is my first attempt to make a 3D anaglyph clip. It was inspired by Octane's stereo camera feature, but i did it manualy because i think the feature in Octane is not quite there yet. (the main goal if this clip is to experiement on the "depth" as oppose to high quality ...
Hi guys
This is my first attempt to make a 3D anaglyph clip. It was inspired by Octane's stereo camera feature, but i did it manualy because i think the feature in Octane is not quite there yet. (the main goal if this clip is to experiement on the "depth" as oppose to high quality ...