Hello,
we have the exact same issue and are looking for a solution. Can someone give a step-by-step instruction on how to switch the DNS service? I don't fully understand where and how to set it up. Thanks much in advance!
Search found 4 matches
- Tue Mar 18, 2025 1:59 pm
- Forum: Maxon Cinema 4D
- Topic: C4D PlugIn wont activate
- Replies: 6
- Views: 6454
- Fri Apr 12, 2024 1:53 pm
- Forum: Maxon Cinema 4D
- Topic: Toon Shader Perspective Issue
- Replies: 0
- Views: 584
Toon Shader Perspective Issue
Hello all,
I want to create a mask from the outlines of my geometry for post-production. I attached a simplified scene - since I only want the outlines I didn't add any toon lights. When looking at the side perspective A everything looks as desired, but when moving the perspective to a top-down B ...
I want to create a mask from the outlines of my geometry for post-production. I attached a simplified scene - since I only want the outlines I didn't add any toon lights. When looking at the side perspective A everything looks as desired, but when moving the perspective to a top-down B ...
- Thu Nov 03, 2022 4:40 pm
- Forum: Maxon Cinema 4D
- Topic: Z Depth on a small scale
- Replies: 4
- Views: 1168
Re: Z Depth on a small scale
Hi,
thanks for the workaround, it works as expected and will be quite useful in the future. Nevertheless I fully agree with ShivaMist, it would be way easier to have those settings available when adding Zdepth AOV.
Thanks!!
thanks for the workaround, it works as expected and will be quite useful in the future. Nevertheless I fully agree with ShivaMist, it would be way easier to have those settings available when adding Zdepth AOV.
Thanks!!
- Thu Oct 27, 2022 7:16 am
- Forum: Maxon Cinema 4D
- Topic: Z Depth on a small scale
- Replies: 4
- Views: 1168
Re: Z Depth on a small scale
Hi there,
we are having the same issue over here, with a similar workaround.
Wondering why Octane doesn't implement simple type-in values (or even pick objects) for Z-depth min and Z-depth max. Currently Z-depth min is always camera-dependent and in our case we want a perfectly white to black ...
we are having the same issue over here, with a similar workaround.
Wondering why Octane doesn't implement simple type-in values (or even pick objects) for Z-depth min and Z-depth max. Currently Z-depth min is always camera-dependent and in our case we want a perfectly white to black ...