That's exactly right!
Why couldn't I do it myself?
I was so close!
Thank you!
Search found 10 matches
- Mon Oct 30, 2023 4:03 pm
- Forum: Autodesk 3Ds Max
- Topic: New AOV system - Step by Step tutorial (2023.1 Beta3)
- Replies: 7
- Views: 4801
- Thu Oct 26, 2023 4:20 pm
- Forum: Autodesk 3Ds Max
- Topic: New AOV system - Step by Step tutorial (2023.1 Beta3)
- Replies: 7
- Views: 4801
Re: New AOV system - Step by Step tutorial (2023.1 Beta3)
It sounds great, you can imagine several outputs with different shades, but there's one thing I can't do.
Imagine that in a studio scene I have a vase and a grey background.
I assign a custom aov 1 to the vase material and an aov 2 to the grey background.
I'd like to change the hue of the vase only ...
Imagine that in a studio scene I have a vase and a grey background.
I assign a custom aov 1 to the vase material and an aov 2 to the grey background.
I'd like to change the hue of the vase only ...
- Wed Oct 26, 2022 8:36 am
- Forum: Bug Reports
- Topic: Export Bug
- Replies: 5
- Views: 1397
Re: Export Bug
new bug...
the abc file is created and remains, even if the "ABC Export" option has been unchecked
[edit] The orbx fix seems to work!
the abc file is created and remains, even if the "ABC Export" option has been unchecked
[edit] The orbx fix seems to work!
- Wed Oct 26, 2022 8:25 am
- Forum: Bug Reports
- Topic: Export Bug
- Replies: 5
- Views: 1397
Re: Export Bug
thanks!
- Wed Oct 26, 2022 8:17 am
- Forum: Lua Scripting
- Topic: saveRenderPasseMultiExr2 help needed
- Replies: 1
- Views: 12091
Re: saveRenderPasseMultiExr2 help needed
Surely too late, but I also struggled to find.
I don't understand all the parameters yet, and I'm new to Octane and Lua, but here's an example that works.
local renderTarget = octane.render.getRenderTargetNode()
local AOVS = octane.render.getEnabledAovs(renderTarget)
local tableExportList ...
I don't understand all the parameters yet, and I'm new to Octane and Lua, but here's an example that works.
local renderTarget = octane.render.getRenderTargetNode()
local AOVS = octane.render.getEnabledAovs(renderTarget)
local tableExportList ...
- Mon Oct 24, 2022 2:43 pm
- Forum: Bug Reports
- Topic: Export Bug
- Replies: 5
- Views: 1397
Re: Export Bug
I think I found the bug.
My method was to make an export with a particular name, once the orbx was generated I moved it to another folder.
My new method, is to always export to the same temporary file, and copy it to the new folder.
The constraint is to validate overwriting the file, but it seems ...
My method was to make an export with a particular name, once the orbx was generated I moved it to another folder.
My new method, is to always export to the same temporary file, and copy it to the new folder.
The constraint is to validate overwriting the file, but it seems ...
- Mon Oct 24, 2022 9:53 am
- Forum: Bug Reports
- Topic: Export Bug
- Replies: 5
- Views: 1397
Re: Export Bug
I felt like I solved my problem, but it didn't.
At the end of the export, I checked that the orbx file was indeed exported, and I thought that this might be the cause, a file opening, when it was not yet really saved, a slow file server?
So I read the OctaneMaxFPI.orbxExportStatus variable which ...
At the end of the export, I checked that the orbx file was indeed exported, and I thought that this might be the cause, a file opening, when it was not yet really saved, a slow file server?
So I read the OctaneMaxFPI.orbxExportStatus variable which ...
- Thu Oct 20, 2022 3:59 pm
- Forum: Bug Reports
- Topic: Export Bug
- Replies: 5
- Views: 1397
Export Bug
Hi,
I have an annoying export bug.
By using maxscript, and after several (5 or 15 times) successful exports, I have a message telling me:
"Failed to save exported file c:\foo.orbx Please ensure it is not in use by Octane Stand Alone or another application"
I have to restart 3DSMax for the export ...
I have an annoying export bug.
By using maxscript, and after several (5 or 15 times) successful exports, I have a message telling me:
"Failed to save exported file c:\foo.orbx Please ensure it is not in use by Octane Stand Alone or another application"
I have to restart 3DSMax for the export ...
- Fri Oct 14, 2022 7:55 am
- Forum: Demo Version Questions & Discussion
- Topic: Report a bug, but unable to post in the correct forum
- Replies: 1
- Views: 828
Report a bug, but unable to post in the correct forum
Hello,
I know that to avoid spam, you block newcomers, so I'm not sure where to post my message...
We're moving from Maxwell to Octane, and I have to recreate workflows, but I'm in big trouble.
I have to report bugs under maxscript, or I am unable to export correctly, with "Failed to save exported ...
I know that to avoid spam, you block newcomers, so I'm not sure where to post my message...
We're moving from Maxwell to Octane, and I have to recreate workflows, but I'm in big trouble.
I have to report bugs under maxscript, or I am unable to export correctly, with "Failed to save exported ...
- Tue Oct 11, 2022 3:03 pm
- Forum: Lua Scripting
- Topic: Denoise and render region in lua
- Replies: 0
- Views: 10480
Denoise and render region in lua
I've looked all over the place, but I can't find it.
When I do a region render, the render never stops, so I put an octane.render.callbackStop() in the statisticsCallback() function, when the regionSamplesPerPixel is greater than beautyMaxSamplesPerPixel.
Perfect, I save the passes afterwards ...
When I do a region render, the render never stops, so I put an octane.render.callbackStop() in the statisticsCallback() function, when the regionSamplesPerPixel is greater than beautyMaxSamplesPerPixel.
Perfect, I save the passes afterwards ...