I'm fully aware of how long PRMan has been in development. My point was not to make any kind of direct comparison, only to respond to the comment that I should try out a renderer that costs $1k (I have, and the experience was extremely productive).
I didn't come here to dump on Octane. I wouldn't ...
Search found 22 matches
- Tue Mar 13, 2012 3:44 pm
- Forum: General Discussion
- Topic: Refractive Software (Octane), purchased by Otoy.
- Replies: 84
- Views: 27933
- Tue Mar 13, 2012 2:57 pm
- Forum: General Discussion
- Topic: Refractive Software (Octane), purchased by Otoy.
- Replies: 84
- Views: 27933
Re: Refractive Software (Octane), purchased by Otoy.
I'm sorry, but what are you complaining for?! Octane costs 99 Euros, which is NOTHING compared to what it offers, even if it's far for being complete. [...] Sure, there are lots of features missing, and lots of bugs, but for the price we paid, it is great.
Octane is still far from being a viable ...
Octane is still far from being a viable ...
- Tue Mar 13, 2012 4:27 am
- Forum: General Discussion
- Topic: Refractive Software (Octane), purchased by Otoy.
- Replies: 84
- Views: 27933
Re: Refractive Software (Octane), purchased by Otoy.
I guess this is everyone's reward for two years of waiting: the chance that Octane might be usable in many people's actual workflows. All we have to do is wait some more, shell out another $130 for a plugin to our software package of choice, then wait some more for the day OTOY ships Octane 1.0.
p ...
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- Sat Sep 25, 2010 1:54 am
- Forum: Demo Version Questions & Discussion
- Topic: eyeing up octane for our studio.
- Replies: 9
- Views: 5493
Re: eyeing up octane for our studio.
At the moment, using Octane is a bit like drag racing. It's very fun to use and extremely fast at what it does (unbiased pathtracing for photorealistic renders) but it lacks the flexibility and broad feature set of more mature renderers such as mental ray. The developers at Refractive are very ...
- Wed Aug 11, 2010 12:53 pm
- Forum: Demo Version Questions & Discussion
- Topic: What graphics cards are good for Octane? - Budget: $200-$300
- Replies: 6
- Views: 3628
- Thu May 20, 2010 2:58 am
- Forum: News & Announcements
- Topic: Cubix GPU-Expander for Octane Render
- Replies: 47
- Views: 60624
Re: Cubix GPU-Expander for Octane Render
Hi Eric, great to have you on the boards and thanks for the answers. Definitely a sweet product and I hope the Octane + GPU-X combo makes a big splash at SIGGRAPH this year. The smaller booths always have a couple great surprises!
- Wed May 19, 2010 9:39 pm
- Forum: General Discussion
- Topic: Need suggestion on Power Supply
- Replies: 4
- Views: 1906
Re: Need suggestion on Power Supply
At full load/max draw, the 260 + 470 should pull almost 400W (180W+215W). That leaves 125W for your CPU, motherboard, hard drive(s), optical drive, and case fans, which is definitely pushing the limits of your PSU... assuming it even has enough on the 12V rail to power both cards. You will probably ...
- Wed May 19, 2010 2:35 pm
- Forum: News & Announcements
- Topic: Cubix GPU-Expander for Octane Render
- Replies: 47
- Views: 60624
Re: Cubix GPU-Expander for Octane Render
Thanks for the heads up, glad it's working well. I saw Radiance did some tests and noticed almost no difference in speed with both cards running off the same PCI-E slot (just slightly longer initial load times), which is great to hear.
- Wed May 19, 2010 3:31 am
- Forum: News & Announcements
- Topic: Cubix GPU-Expander for Octane Render
- Replies: 47
- Views: 60624
Re: Cubix GPU-Expander for Octane Render
I'm curious if Cubix plans on offering the GPU-X without the GTX 260? I imagine a lot of people here would be interesting in paying a bit less for the bare box, as most are probably planning to fill it with GTX 4xx cards and would rather not be forced to purchase an older card. Anything that gets ...
- Thu May 13, 2010 10:03 pm
- Forum: Autodesk Maya
- Topic: Beta 2.2 RC1: Maya exporter plugin (unofficial)
- Replies: 361
- Views: 167982
Re: Beta 2.2 RC1: Maya plugin testing thread
Hi, does this mean that if we are using a camera that doesn't have an aim, it won't be translated to Octane correctly?bazuka wrote:p.s. when u create camera u must create Camera and Aim camera