After 3 days of searching online for answers of how to do volumatrics in Unreal/Octane I have found squat.
Since there is no support i'm switching to Octane with Blender.
Later.
Search found 3 matches
- Fri Sep 30, 2022 6:41 am
- Forum: Unreal® Engine
- Topic: Volumetrics and god rays ?
- Replies: 3
- Views: 3287
- Thu Sep 29, 2022 11:15 am
- Forum: Unreal® Engine
- Topic: Volumetrics and god rays ?
- Replies: 3
- Views: 3287
Re: Volumetrics and god rays ?
Ok I found a reasonable tutorial, this guy talks about octanerendertargetactor (details) sub selection 'environment' and a parameter called medium.
https://www.youtube.com/watch?v=vRq5hvaD72g&t=9s
I assume this is where I need to be, are there other methods ?
https://www.youtube.com/watch?v=vRq5hvaD72g&t=9s
I assume this is where I need to be, are there other methods ?
- Wed Sep 28, 2022 7:32 pm
- Forum: Unreal® Engine
- Topic: Volumetrics and god rays ?
- Replies: 3
- Views: 3287
Volumetrics and god rays ?
Just got with the program but dont understand how to do volumetric fog and god ray stuff, where do I start, should I use niagara ?
Thanks.
Thanks.