Search found 543 matches

by andrian
Tue Sep 25, 2012 9:12 pm
Forum: M is for Metaverse Gallery
Topic: Evermotion Scene revesion
Replies: 29
Views: 13766

Evermotion Scene revesion

Nice one
by andrian
Wed Sep 19, 2012 6:42 am
Forum: Autodesk 3Ds Max
Topic: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Replies: 109
Views: 43662

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Great, testing now.
Is this version includes multithreaded voxelization, as the one mentioned in maya plugin update?
by andrian
Thu Aug 30, 2012 5:37 am
Forum: Autodesk 3Ds Max
Topic: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]
Replies: 33
Views: 13228

OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]

Great! Will test ASAP.
by andrian
Mon Aug 27, 2012 7:01 am
Forum: Autodesk 3Ds Max
Topic: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
Replies: 63
Views: 25732

OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]

Karba, any chance to convert vray2sided material in the upcoming release?
by andrian
Fri Aug 03, 2012 8:06 am
Forum: General Discussion
Topic: siggraph 2012
Replies: 15
Views: 7511

Re: siggraph 2012

Hi RayTracey,
I in the earlier post in your blog, I remember, that the Brigade showing some pretty good implementation of MLT and pathtracing, clearing caustics and tough scenarios with ease. I remember, that there was an interior, which was lit only by an opened door and the brigade implementation ...
by andrian
Mon Jul 30, 2012 8:54 am
Forum: Autodesk 3Ds Max
Topic: OctaneRender® for 3ds max® v1.0 beta 3.00a[Test]
Replies: 48
Views: 20518

Re: OctaneRender® for 3ds max® v1.0 beta 3.00a[Test]

Great release, it fixing the UI problem, the falloff conversion works great now, I notice that the composite node is not yet converted, is there a way to implemented it?
by andrian
Wed Jul 25, 2012 7:27 am
Forum: M is for Metaverse Gallery
Topic: Playing with car paint base on Falloff texture
Replies: 11
Views: 6268

Re: Playing with car paint base on Falloff texture

Will the converter also converts the 3dsmax falloff nodes? Now it does not.

Side note: is it possible to make one node for octane materials or make a switch inside the nodes to change the type of the material to diffuse, specular or glossy, wile keeping all the texture and color, set by the users ...
by andrian
Tue Jul 24, 2012 6:44 pm
Forum: Autodesk 3Ds Max
Topic: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
Replies: 107
Views: 46953

Re: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]

As gabriele says, I got the same problem with MaxStartUI.mnu, which comes after I update the plugin to 3.0 , in both max 2011 ans 2012...
by andrian
Sun Jul 22, 2012 6:05 am
Forum: M is for Metaverse Gallery
Topic: Animation instance test
Replies: 8
Views: 3707

Animation instance test

Ye, i know, I didnt wanted to pit it there, it was just a test..

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