Search found 543 matches
- Tue Sep 25, 2012 9:12 pm
- Forum: M is for Metaverse Gallery
- Topic: Evermotion Scene revesion
- Replies: 29
- Views: 13766
Evermotion Scene revesion
Nice one
- Wed Sep 19, 2012 6:42 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
- Replies: 109
- Views: 43662
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Great, testing now.
Is this version includes multithreaded voxelization, as the one mentioned in maya plugin update?
Is this version includes multithreaded voxelization, as the one mentioned in maya plugin update?
- Thu Aug 30, 2012 5:37 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]
- Replies: 33
- Views: 13228
OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]
Great! Will test ASAP.
- Mon Aug 27, 2012 7:01 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
- Replies: 63
- Views: 25732
OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
Karba, any chance to convert vray2sided material in the upcoming release?
- Wed Aug 08, 2012 5:42 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
- Replies: 63
- Views: 25732
OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
Great, thanks.
- Fri Aug 03, 2012 8:06 am
- Forum: General Discussion
- Topic: siggraph 2012
- Replies: 15
- Views: 7511
Re: siggraph 2012
Hi RayTracey,
I in the earlier post in your blog, I remember, that the Brigade showing some pretty good implementation of MLT and pathtracing, clearing caustics and tough scenarios with ease. I remember, that there was an interior, which was lit only by an opened door and the brigade implementation ...
I in the earlier post in your blog, I remember, that the Brigade showing some pretty good implementation of MLT and pathtracing, clearing caustics and tough scenarios with ease. I remember, that there was an interior, which was lit only by an opened door and the brigade implementation ...
- Mon Jul 30, 2012 8:54 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.00a[Test]
- Replies: 48
- Views: 20518
Re: OctaneRender® for 3ds max® v1.0 beta 3.00a[Test]
Great release, it fixing the UI problem, the falloff conversion works great now, I notice that the composite node is not yet converted, is there a way to implemented it?
- Wed Jul 25, 2012 7:27 am
- Forum: M is for Metaverse Gallery
- Topic: Playing with car paint base on Falloff texture
- Replies: 11
- Views: 6268
Re: Playing with car paint base on Falloff texture
Will the converter also converts the 3dsmax falloff nodes? Now it does not.
Side note: is it possible to make one node for octane materials or make a switch inside the nodes to change the type of the material to diffuse, specular or glossy, wile keeping all the texture and color, set by the users ...
Side note: is it possible to make one node for octane materials or make a switch inside the nodes to change the type of the material to diffuse, specular or glossy, wile keeping all the texture and color, set by the users ...
- Tue Jul 24, 2012 6:44 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
- Replies: 107
- Views: 46953
Re: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
As gabriele says, I got the same problem with MaxStartUI.mnu, which comes after I update the plugin to 3.0 , in both max 2011 ans 2012...
- Sun Jul 22, 2012 6:05 am
- Forum: M is for Metaverse Gallery
- Topic: Animation instance test
- Replies: 8
- Views: 3707
Animation instance test
Ye, i know, I didnt wanted to pit it there, it was just a test..