my shiny material part is a mix of a clossy for the edgeblend and specular with index 3.0. SSS is controlled by a tranmission texture (simply using the diffuse map).
here is a new atwork with my shaders with other textures and lighting this time without boobs. my goal is photorealistic results for human skin and hair to make. I would appreciate your opinion to the shader. is the bump ok? glossyness too strong or too weak? the sss you can ...
this is an octane render (poser plugin). The lights are an ibl and an emitter on a flat box. The skin and hair shader is my own creation with sss and transmission on the hair. in postproc I have set a little bloom.