Search found 10 matches

by markflorquin
Sun Jun 09, 2019 2:05 pm
Forum: Lua Scripting
Topic: Animate value with Lua scripted graph
Replies: 33
Views: 69900

Re: Animate value with Lua scripted graph

Great Script and how to. Saved me from creating countless manual nodes... :)
by markflorquin
Tue Aug 26, 2014 9:39 am
Forum: Development Build Releases
Topic: Stereoscopic rendering for Oculus ;)
Replies: 29
Views: 9910

Re: Stereoscopic rendering for Oculus ;)

Loving the stereoscopic render implementation! :)
by markflorquin
Wed Jul 31, 2013 10:37 pm
Forum: Development Build Releases
Topic: Stereoscopic rendering for Oculus ;)
Replies: 29
Views: 9910

Re: Stereoscopic rendering for Oculus ;)

Ok! Thanks for the info and tips.
by markflorquin
Wed Jul 31, 2013 12:07 am
Forum: Development Build Releases
Topic: Stereoscopic rendering for Oculus ;)
Replies: 29
Views: 9910

Stereoscopic rendering for Oculus ;)

Hello,

I'm trying to create stereographic content for Oculus Rift viewing. I've tried the Magenta-Green option, but would also like to render two separate images for Left and Right eye.

How can this be achieved with Octane?

Thanks in advance for any help!

Mark
by markflorquin
Sun Mar 31, 2013 11:36 am
Forum: M is for Metaverse Gallery
Topic: Happy Easter!
Replies: 2
Views: 1363

Happy Easter!

Happy-Easter-2013-Mark-Florquin.jpg
by markflorquin
Sat Mar 30, 2013 8:42 pm
Forum: General Discussion
Topic: Rendering vertex color / zbrush polypaint
Replies: 3
Views: 4209

Re: Rendering vertex color / zbrush polypaint

I thought so...

I can use a texture on the fibers, but the texture will be applied to every single fiber. In the vertex color of the fibers however, there's many more gradients of color. UV'ing millions of fibers is memorywise extremely intensive (failed with 24GB RAM).

So Octane, hear my ...
by markflorquin
Fri Mar 29, 2013 6:37 pm
Forum: General Discussion
Topic: Rendering vertex color / zbrush polypaint
Replies: 3
Views: 4209

Rendering vertex color / zbrush polypaint

I'm trying to render fibers without texture. (Zbrush Fibermesh).

Color information is stored in the OBJ file (I can see it in Meshlab for example). I wonder however if it's possible to render vertex color it in Octane?

Here's an example of a tiger:

Render.jpg
by markflorquin
Thu Mar 28, 2013 10:46 pm
Forum: Commercial Product News & Releases (Download here)
Topic: Render colour from fibermesh OBJ (not texture)
Replies: 0
Views: 728

Render colour from fibermesh OBJ (not texture)

Hi, I'm working on a Tiger in Zbrush. I'd like to render the colors from the Fibers OBJ in Octane.

Do you know of a way for Octane to Render OBJ color info? I'd love to hear suggestions...

Thanks in advance!

Mark
Tiger.jpg
Render.jpg
by markflorquin
Wed Jan 09, 2013 11:02 pm
Forum: M is for Metaverse Gallery
Topic: First renders with Octane
Replies: 2
Views: 1949

Re: First renders with Octane

Hi refracty, thanks!

Rationally, one would prefer Autodesk's 123D Catch for it's much faster and frees up you own resources. However, I go back and forth between Agisoft and Zbrush in my workflow... Is there an option in 123D Catch to reupload meshes for texturing?

Mark
by markflorquin
Wed Jan 09, 2013 6:56 pm
Forum: M is for Metaverse Gallery
Topic: First renders with Octane
Replies: 2
Views: 1949

First renders with Octane

Hi all,

I've been scanning people and animals for the last 2 years. I'm really loving the way Octane renders... Here's an elepant, scanned @ Zephyr's Lodge with Agisoft Photoscan and edited in Zbrush:

http://www.markflorquin.be/wp-content/uploads/2013/01/Mark_Florquin_octane_render_Elephant ...

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