Search found 11 matches

by markflorquin
Sat Aug 29, 2026 3:43 pm
Forum: Demo Version Questions & Discussion
Topic: Anaglyph Red Cyan: Viewport - Color Setting Difference
Replies: 0
Views: 4852

Anaglyph Red Cyan: Viewport - Color Setting Difference

I want to render a scene using anaglyph for red-cyan glasses. But when specifying FF0000 (red) and 00FFFF (cyan), the viewport gives pink instead of red. There are no color settings applied. See the problem here:

Screenshot 2026-08-29 172348.png

How to set the proper colors to get red cyan ...
by markflorquin
Sun Jun 09, 2019 2:05 pm
Forum: Lua Scripting
Topic: Animate value with Lua scripted graph
Replies: 33
Views: 75531

Re: Animate value with Lua scripted graph

Great Script and how to. Saved me from creating countless manual nodes... :)
by markflorquin
Tue Aug 26, 2014 9:39 am
Forum: Development Build Releases
Topic: Stereoscopic rendering for Oculus ;)
Replies: 29
Views: 12309

Re: Stereoscopic rendering for Oculus ;)

Loving the stereoscopic render implementation! :)
by markflorquin
Wed Jul 31, 2013 10:37 pm
Forum: Development Build Releases
Topic: Stereoscopic rendering for Oculus ;)
Replies: 29
Views: 12309

Re: Stereoscopic rendering for Oculus ;)

Ok! Thanks for the info and tips.
by markflorquin
Wed Jul 31, 2013 12:07 am
Forum: Development Build Releases
Topic: Stereoscopic rendering for Oculus ;)
Replies: 29
Views: 12309

Stereoscopic rendering for Oculus ;)

Hello,

I'm trying to create stereographic content for Oculus Rift viewing. I've tried the Magenta-Green option, but would also like to render two separate images for Left and Right eye.

How can this be achieved with Octane?

Thanks in advance for any help!

Mark
by markflorquin
Sun Mar 31, 2013 11:36 am
Forum: M is for Metaverse Gallery
Topic: Happy Easter!
Replies: 2
Views: 1544

Happy Easter!

Happy-Easter-2013-Mark-Florquin.jpg
by markflorquin
Sat Mar 30, 2013 8:42 pm
Forum: General Discussion
Topic: Rendering vertex color / zbrush polypaint
Replies: 3
Views: 4753

Re: Rendering vertex color / zbrush polypaint

I thought so...

I can use a texture on the fibers, but the texture will be applied to every single fiber. In the vertex color of the fibers however, there's many more gradients of color. UV'ing millions of fibers is memorywise extremely intensive (failed with 24GB RAM).

So Octane, hear my ...
by markflorquin
Fri Mar 29, 2013 6:37 pm
Forum: General Discussion
Topic: Rendering vertex color / zbrush polypaint
Replies: 3
Views: 4753

Rendering vertex color / zbrush polypaint

I'm trying to render fibers without texture. (Zbrush Fibermesh).

Color information is stored in the OBJ file (I can see it in Meshlab for example). I wonder however if it's possible to render vertex color it in Octane?

Here's an example of a tiger:

Render.jpg
by markflorquin
Thu Mar 28, 2013 10:46 pm
Forum: Commercial Product News & Releases (Download here)
Topic: Render colour from fibermesh OBJ (not texture)
Replies: 0
Views: 862

Render colour from fibermesh OBJ (not texture)

Hi, I'm working on a Tiger in Zbrush. I'd like to render the colors from the Fibers OBJ in Octane.

Do you know of a way for Octane to Render OBJ color info? I'd love to hear suggestions...

Thanks in advance!

Mark
Tiger.jpg
Render.jpg
by markflorquin
Wed Jan 09, 2013 11:02 pm
Forum: M is for Metaverse Gallery
Topic: First renders with Octane
Replies: 2
Views: 2158

Re: First renders with Octane

Hi refracty, thanks!

Rationally, one would prefer Autodesk's 123D Catch for it's much faster and frees up you own resources. However, I go back and forth between Agisoft and Zbrush in my workflow... Is there an option in 123D Catch to reupload meshes for texturing?

Mark

Go to advanced search