Jonas,
We have Deadline working with Octane & C4D at our studio. Which version of C4D are you using and what C4D option for network rendering are you using with Deadline? Regular standalone or through C4D Team Render clients? Second, check your slave logs to see what happens when the slaves are ...
Search found 23 matches
- Fri Jan 23, 2015 5:33 pm
- Forum: Maxon Cinema 4D
- Topic: Thinksbox's Deadline
- Replies: 15
- Views: 8053
- Thu Jul 24, 2014 6:58 pm
- Forum: User requests
- Topic: ******* Wishlist and feedback topic ********
- Replies: 341
- Views: 187257
Re: ******* Wishlist and feedback topic ********
Ability to use Octane via Team Render.
This would be huge for those of us in studios with a large number of machines available to use. It's SO close right now, just need to get the missing image texture issue figured out.
This would be huge for those of us in studios with a large number of machines available to use. It's SO close right now, just need to get the missing image texture issue figured out.
- Fri Jul 18, 2014 4:48 pm
- Forum: Maxon Cinema 4D
- Topic: Object Tag Mesh Update Looping Issue
- Replies: 1
- Views: 1215
Object Tag Mesh Update Looping Issue
Ahmet,
I've been having this crazy issue when I'm trying to use the Object Tags for motion blur / LiveViewport mesh updates. For some reason with "Check Geometries" on the LiveViewer will just sit there and loop on the first sample for as long as you let it sit there and loop.... which is maddening ...
I've been having this crazy issue when I'm trying to use the Object Tags for motion blur / LiveViewport mesh updates. For some reason with "Check Geometries" on the LiveViewer will just sit there and loop on the first sample for as long as you let it sit there and loop.... which is maddening ...
- Wed Mar 19, 2014 12:49 am
- Forum: Maxon Cinema 4D
- Topic: New version 1.23.2 (SDK 1.37) *** 25.03.2014***
- Replies: 279
- Views: 133861
Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***
Oh, I'd also like to ask for a feature request.
Is there any way to add the "Editor" category for the material to the Material Editor window? As shown in the attached image? In my specific layout I use only the material editor for... editing materials and uncheck materials from the attributes ...
Is there any way to add the "Editor" category for the material to the Material Editor window? As shown in the attached image? In my specific layout I use only the material editor for... editing materials and uncheck materials from the attributes ...
- Wed Mar 19, 2014 12:40 am
- Forum: Maxon Cinema 4D
- Topic: New version 1.23.2 (SDK 1.37) *** 25.03.2014***
- Replies: 279
- Views: 133861
Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***
Sorry, Ahmet & cfrank78. I think I'm understanding the intention for the current state of the interface. The big thing that I was was missing is that with the new STOP button you can now hit the icon that looks like a "dvd chapter back" button to restart the render without re-exporting. (That icon ...
- Tue Mar 18, 2014 7:18 pm
- Forum: Maxon Cinema 4D
- Topic: New version 1.23.2 (SDK 1.37) *** 25.03.2014***
- Replies: 279
- Views: 133861
Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***
Ahmet,
At this point is there any difference from the "Stop" button and the "Stop & Reset" button? I thought that's what "Stop & Reset" button was originally for, to stop the render and idle the GPU's. According to the Octane log they both seem to be using the same command, so could one of them ...
- Tue Mar 18, 2014 4:34 pm
- Forum: Maxon Cinema 4D
- Topic: New version 1.23.2 (SDK 1.37) *** 25.03.2014***
- Replies: 279
- Views: 133861
Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***
I'm sorry but taking that button away is very counter-productive for those of us with long export times. Sometimes you need to pause the render, tweak a material without slowdown and then continue the render again without re-exporting. I'm not worried about my GPU's being set at full power for the ...
- Tue Mar 18, 2014 4:17 pm
- Forum: Maxon Cinema 4D
- Topic: New version 1.23.2 (SDK 1.37) *** 25.03.2014***
- Replies: 279
- Views: 133861
Re: New version 1.20a (SDK 1.35.1) *** 06.03.2014***
Hi Aoktar, I've noticed in the latest version 1.21a there is no Play/Continue button for after the Live Render is paused. The icon where the play button was is now a Stop icon, was this meant to be a toggle button?
The stop button now completely turn the live viewer off. This means it also cuts ...
The stop button now completely turn the live viewer off. This means it also cuts ...
- Wed Sep 11, 2013 9:02 pm
- Forum: Maxon Cinema 4D
- Topic: Testing Beta 0.87b (SDK 1.20) **updated 04.10**
- Replies: 199
- Views: 109810
Re: Testing Beta 0.8x (SDK 1.20)
Aoktar,
It looks like the animation frame step problem is fixed with this version(Thanks!) but it's still rendering a random amount of frames and then stopping, saying it finished even though it did 6 frames out of 140. It's completely random on how many frames it will go before doing this, but it ...
It looks like the animation frame step problem is fixed with this version(Thanks!) but it's still rendering a random amount of frames and then stopping, saying it finished even though it did 6 frames out of 140. It's completely random on how many frames it will go before doing this, but it ...
- Wed Sep 11, 2013 6:35 pm
- Forum: Maxon Cinema 4D
- Topic: Testing Beta 0.87b (SDK 1.20) **updated 04.10**
- Replies: 199
- Views: 109810
Re: Testing Beta 0.8x (SDK 1.20)
Aoktar,
It looks like the animation frame step problem is fixed with this version(Thanks!) but it's still rendering a random amount of frames and then stopping, saying it finished even though it did 6 frames out of 140. It's completely random on how many frames it will go before doing this, but it ...
It looks like the animation frame step problem is fixed with this version(Thanks!) but it's still rendering a random amount of frames and then stopping, saying it finished even though it did 6 frames out of 140. It's completely random on how many frames it will go before doing this, but it ...