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by cmatias
Mon Nov 01, 2021 11:00 am
Forum: News & Announcements
Topic: NEW: EmberGenFX public beta begins now!
Replies: 108
Views: 223300

Re: NEW: EmberGenFX public beta begins now!

Hi.
I asked Nick Seavert (JangaFX) on facebook about Otoy users on Oct 15

Carlos Matias :
Hi. Otoy licenced users are still on V0.5.6.3. Will there be any update on the Otoy side ?

Nick Seavert :
Otoy users will get the update November 1st


That's the only info I got.
by cmatias
Wed May 26, 2021 5:02 am
Forum: Autodesk 3Ds Max
Topic: No "Planetary Atmosphere" parameters
Replies: 5
Views: 2089

Re: No "Planetary Atmosphere" parameters

Hi cmatias,

Thanks for reporting this.
This 'Planetary atmosphere' is an empty rollup, that used to contain 'planetary axis x,y,z, and angle' in versions prior to 2018.1 (~v7.02)
Those parameters have been replaced by Latitude and Longitude..
I'll remove this rollup completely in next release ...
by cmatias
Sat May 01, 2021 9:25 am
Forum: Autodesk 3Ds Max
Topic: No "Planetary Atmosphere" parameters
Replies: 5
Views: 2089

No "Planetary Atmosphere" parameters

Hi.
I am getting a hard time to try to get a clean earth view with the Planetary Environment (Octane lights).
It seems that the Albedo texture of my earth is washed out by the bluish atmosphere, but there is no parameters to change in the "Planetary atmosphere" section of the PlanetEnv object...

Is ...
by cmatias
Sat May 01, 2021 8:36 am
Forum: User Requests
Topic: Clouds in Planetary Environment
Replies: 2
Views: 2666

Re: Clouds in Planetary Environment

Hi.
Use the Latitude and Longitude parameters in the PlanetEnv (the ones who are just above the "Planetary surface" section.
Then also use the camera Z rotation.
by cmatias
Mon Dec 07, 2020 1:42 pm
Forum: Bug Reports
Topic: 3dsmax/Octane render output file error
Replies: 0
Views: 2616

3dsmax/Octane render output file error

Hi.
I'm facing a strange issue while rendering a scene with many animated textures (png sequences as textures).
After a while (around 200 images) when rendering and writing rendered files to the hard drive, I have this "strange" error :
"File Open Error / Output Path : xxxxxxxx does not exist ...
by cmatias
Sat Nov 28, 2020 1:55 pm
Forum: News & Announcements
Topic: NEW: EmberGenFX public beta begins now!
Replies: 108
Views: 223300

Re: NEW: EmberGenFX public beta begins now!

Hi there.
Is there a command line option to select which GPU card to use for EmbergenFX simulation ?
(because I don't want to use the first GPU card which is use for display and all other stuff).
Regards.
JC MATIAS
by cmatias
Sat Oct 31, 2020 11:07 am
Forum: Autodesk 3Ds Max
Topic: Octane & 3dsmax pFlow particles motion blur issue
Replies: 2
Views: 1725

Octane & 3dsmax pFlow particles motion blur issue

Hi.
I'm facing this issue I can't resolve with the pFlow particles motion blur going wrong when using a "Delete particles by age" function.
Here is what I want to achieve (green lines):
http://matias.fr/octane/OctaneParticles01.jpg

And here is the issue I get if I use a "delete by age" inside the ...
by cmatias
Sat May 02, 2020 12:30 pm
Forum: Autodesk 3Ds Max
Topic: Octane light "video projector" and mirror
Replies: 4
Views: 2220

Re: Octane light "video projector" and mirror

jimho wrote:by rendering technique point of view,
why not just fake a mirrored projector which location is easily be calculated out
Unfortunately not as easy as you think...
by cmatias
Fri May 01, 2020 11:47 am
Forum: Autodesk 3Ds Max
Topic: Octane light "video projector" and mirror
Replies: 4
Views: 2220

Re: Octane light "video projector" and mirror

Thank you Paride for this answer.

Your question “does it make sense?”, makes sense!

The main activity of my company is to build museum exhibitions and I’m in charge of everything related to dynamic screens, video projections and interactivity.

The brain teaser part of it, is where and how to ...
by cmatias
Tue Apr 28, 2020 11:42 am
Forum: Autodesk 3Ds Max
Topic: Octane light "video projector" and mirror
Replies: 4
Views: 2220

Octane light "video projector" and mirror

Hi there.
I'm facing an issue which I don't think is a bug, but I don't know how to deal with it.
I'm using a very small octane light with a projection map to simulate a "video projector".
It works well, but now I want the projected light to reflect on a small mirror to send the upper half of the ...

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