Hello,
I have question about speed of octane render. In future will be some speed improvements?
Because I want to use octane in production, but render time is too long (DL is not very usable).
Corona render has more render modes (PT+PT or PT+HD cache - really faster than PT+PT) but is only for CPU ...
Search found 20 matches
- Wed Aug 20, 2014 9:28 am
- Forum: General Discussion
- Topic: Octan render speed
- Replies: 7
- Views: 3320
- Sat Aug 28, 2010 2:17 pm
- Forum: Autodesk 3Ds Max
- Topic: Plugin for 3ds max
- Replies: 0
- Views: 2113
Plugin for 3ds max
when will be 3ds max plugin in max as maxwell etc?
material editor, region render, all solvable in max
material editor, region render, all solvable in max
- Wed May 05, 2010 6:48 am
- Forum: M is for Metaverse Gallery
- Topic: The wall project
- Replies: 4
- Views: 3336
Re: The wall project
From slovakia 

- Tue May 04, 2010 10:14 pm
- Forum: M is for Metaverse Gallery
- Topic: The wall project
- Replies: 4
- Views: 3336
The wall project
Hi,
here is my test in octane for fun
here is my test in octane for fun

- Sun May 02, 2010 11:36 pm
- Forum: Works In Progress
- Topic: Models for Archviz
- Replies: 3
- Views: 3415
Re: Models for Archviz
Hi,
Here are my tests of making trees for octane render. Is not instancing, is it copied
1 tree has 14 MB in memory(model) and 2 MB(textures)
Bark is too dark, Is only test from modeling
Here are my tests of making trees for octane render. Is not instancing, is it copied
1 tree has 14 MB in memory(model) and 2 MB(textures)
Bark is too dark, Is only test from modeling
- Fri Apr 30, 2010 7:34 pm
- Forum: Works In Progress
- Topic: Models for Archviz
- Replies: 3
- Views: 3415
Models for Archviz
Hi,
I work on model pack for architecture visualisations under octane render.
Here is first example:
geometry has only 260 triangles (45KB in VGA model)
2 textures(difuse, opacity) resolution from 512x512 to 1024x1024 pix
http://www.lukashanak.eu/Server/My/Dandelion.mpg
I will update this thread ...
I work on model pack for architecture visualisations under octane render.
Here is first example:
geometry has only 260 triangles (45KB in VGA model)
2 textures(difuse, opacity) resolution from 512x512 to 1024x1024 pix
http://www.lukashanak.eu/Server/My/Dandelion.mpg
I will update this thread ...
- Fri Apr 16, 2010 7:35 am
- Forum: Works In Progress
- Topic: ball-made teapot
- Replies: 7
- Views: 6535
Re: ball-made teapot
Do you use some plugin for this model? (balls from teapot)
thx
thx
- Mon Apr 12, 2010 11:33 pm
- Forum: Competitions
- Topic: Nvidia Fermi Octane Competition (CLOSED)
- Replies: 491
- Views: 296880
Re: Nvidia Fermi Octane Competition
Ok this is my next picture from waterfall scene. I make 3D grass, add more bushes,trees, retextured, different camera angle, I use octan render sun light,
render time is 6 min - pathtracing
render time is 6 min - pathtracing
- Mon Apr 12, 2010 6:43 pm
- Forum: Competitions
- Topic: Nvidia Fermi Octane Competition (CLOSED)
- Replies: 491
- Views: 296880
Re: Nvidia Fermi Octane Competition
Here is new render
- Mon Apr 12, 2010 12:42 pm
- Forum: Competitions
- Topic: Nvidia Fermi Octane Competition (CLOSED)
- Replies: 491
- Views: 296880
Re: Nvidia Fermi Octane Competition
Waterfall scene has cca 240 objects, 3d grass is only 2 objects, others is stones, trees etc, water is 1 object