Search found 5 matches

by tompython
Thu Dec 15, 2016 10:56 am
Forum: Autodesk 3Ds Max
Topic: Convert Octane Textures back to Standard / Mental Ray
Replies: 10
Views: 5308

Re: Convert Octane Textures back to Standard / Mental Ray

+1

because a pipeline: octane -> baking -> standard -> VR
by tompython
Thu Sep 08, 2016 10:05 am
Forum: Autodesk 3Ds Max
Topic: 3dsmax 2014 & Camera matching probs
Replies: 2
Views: 2099

Re: 3dsmax 2014 & Camera matching probs

Hi,
I have the same problem /3ds max 2016, octane render 3/.
Hi guys, how to fix this?
by tompython
Thu Jun 16, 2016 9:30 am
Forum: Autodesk 3Ds Max
Topic: Octane materials not visible
Replies: 5
Views: 2315

Re: Octane materials not visible

I had a moment to test the problem and had the same result with mental ray.
What I have to do is start with a new material, then apply the bitmap to the diffuse slot, apply this material to the object and this solves the problem.

Interesting, when I have a max file where the situation looks like in ...
by tompython
Tue Jun 14, 2016 8:08 am
Forum: Autodesk 3Ds Max
Topic: Octane materials not visible
Replies: 5
Views: 2315

Re: Octane materials not visible

Hi,

Thank you for your fast response.
My default settings with NVIDIA driver 362.13:

Image
by tompython
Mon Jun 13, 2016 8:25 am
Forum: Autodesk 3Ds Max
Topic: Octane materials not visible
Replies: 5
Views: 2315

Octane materials not visible

Hi,

The Octane materials are not visible in 3ds max Material Editor and on objets in the viewport.
Why ? (maybe I'm doing something wrong because I have a little experience with Octane).
A simple example:
http://www.servodata.lublin.pl/users/km/octane_mat.jpg

Thank you in advance for your help ...

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