Search found 7 matches

by photonreality
Thu Dec 03, 2015 6:54 pm
Forum: DAZ Studio
Topic: Exporting animated camera data from OcDS to standalone?
Replies: 13
Views: 8947

Re: Exporting animated camera data from OcDS to standalone?

Hi Paul,

It is nice to see someone answering here quickly.

That's not it - I have 22GB free ram, 1.5 terabytes free disk space, I'm not pressing any keys, the export just stops.

Here is a screenshot of the export working:
https://s3.eu-central-1.amazonaws.com/photondaz/export338.png

And a ...
by photonreality
Wed Dec 02, 2015 8:18 pm
Forum: DAZ Studio
Topic: Exporting animated camera data from OcDS to standalone?
Replies: 13
Views: 8947

Re: Exporting animated camera data from OcDS to standalone?

Thank you, Paul!

Finally after waiting one year I can do something useful with the Octane Daz plugin 2.24.2.4.
I have managed to export one animation (1080 frames) into 11Gbyte Alembic file and it looks perfect in Octane Standalone.

Sadly, that is where my luck ended.

I have tried another ...
by photonreality
Fri Nov 13, 2015 10:54 am
Forum: DAZ Studio
Topic: DOH! I am still having alembic texture issues
Replies: 14
Views: 8847

Re: DOH! I am still having alembic texture issues

Have you been able to resolve the issue described in the first post?
It seems to be exactly the same problem that we have when exporting Alembic from DAZ.

Alembic export (original texture, mesh smooth on, no bump maps, etc):
https://s3.eu-central-1.amazonaws.com/photondaz/lips1.png

Alembic ...
by photonreality
Fri Nov 13, 2015 10:28 am
Forum: DAZ Studio
Topic: Exporting animated camera data from OcDS to standalone?
Replies: 13
Views: 8947

Re: Exporting animated camera data from OcDS to standalone?

We have similar OcDs "Alembic Export" problems.
I have tried all combinations of "Default Camera", "Camera 1", "All Frames", "Frame Range" but still no alembic files are created.

Have you been able to resolve it or is this something that simply doesn't work in the OcDs 2.2 beta plugin?
by photonreality
Fri Aug 28, 2015 6:29 am
Forum: Lua Scripting
Topic: Scripted graph animated mesh materials
Replies: 3
Views: 4877

Re: Scripted graph animated mesh materials

Well, this script loads a new OBJ file (mesh) for each frame in the animation.
I have specified an input for a single material like this:
{type=octane.PT_MATERIAL, label="Material", defaultNodeType=octane.NT_IN_MATERIAL }
and I can connect a material to this input using Octane GUI.

Now I would like ...
by photonreality
Thu Aug 27, 2015 2:31 pm
Forum: Lua Scripting
Topic: Scripted graph animated mesh materials
Replies: 3
Views: 4877

Scripted graph animated mesh materials

Hi,

We are working with quite big >40GB Alembic files and unfortunately Octane 2.xx fails to animate/refresh some of them properly.

So, I have tried to make a scripted node graph that loads geometry mesh from separate OBJ files and it works fine.
What I haven't been able to figure out so far is ...
by photonreality
Wed Nov 20, 2013 1:00 am
Forum: ORBX on Amazon AMIs
Topic: ORBX.js Video Decoding Errors
Replies: 1
Views: 3978

ORBX.js Video Decoding Errors

Hi,

I think that orbx.js can become a very good product and we would use hundreds of instances
if it is possible to get it running smoothly. So i tested it a little.

On desktop PC (i7 Dual GTX680)
Only Google Chrome 33 Canary works reasonably well:
picture is displayed without artifacts and ...

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