Is there a way to get PoserFusion to work with Octane in C4D?
At the moment there are problems with alphamaps in the eyelashes and brows (they stay black).
Also the Eyballs stay black.
What´s the best workflow for PoserFusion to C4D-Octane?
Once the materials are converted, there´s no way to ...
Search found 14 matches
- Fri Jul 04, 2014 6:54 pm
- Forum: Maxon Cinema 4D
- Topic: PoserFusion in C4D with Octane
- Replies: 0
- Views: 914
- Wed May 21, 2014 5:35 pm
- Forum: Maxon Cinema 4D
- Topic: Octane - Viewport Render-Action-Titlesafe not visible
- Replies: 4
- Views: 2257
Re: Octane - Viewport Render-Action-Titlesafe not visible
previously I had octane 1.51 and cinema plugin 1.00 installed. I did not uninstall the old 1.2, so that might be the reason why cinema used the very outdated version...
I just updated to 1.53 - after installation c4d quit during startup after initialising the plugins.
I reinstalled the plugin and ...
I just updated to 1.53 - after installation c4d quit during startup after initialising the plugins.
I reinstalled the plugin and ...
- Wed May 21, 2014 5:14 pm
- Forum: Maxon Cinema 4D
- Topic: Octane - Viewport Render-Action-Titlesafe not visible
- Replies: 4
- Views: 2257
Re: Octane - Viewport Render-Action-Titlesafe not visible
ooops! I just saw that still 1.23 is installed :-/
I´ll update and let you know...
I´ll update and let you know...
- Wed May 21, 2014 4:50 pm
- Forum: Maxon Cinema 4D
- Topic: Octane - Viewport Render-Action-Titlesafe not visible
- Replies: 4
- Views: 2257
Octane - Viewport Render-Action-Titlesafe not visible
Hi,
with installed octane, the frames for render-, action- and tiltlesafe are no longer visible in the viewport.
Whe I remove octane from the pluginfolder, everything looks as it should again.
Is that a bug or can I revert that somewhere in the octane settings?
with installed octane, the frames for render-, action- and tiltlesafe are no longer visible in the viewport.
Whe I remove octane from the pluginfolder, everything looks as it should again.
Is that a bug or can I revert that somewhere in the octane settings?
- Thu Jan 30, 2014 10:20 pm
- Forum: General Discussion
- Topic: smooth autofocus possible?
- Replies: 1
- Views: 2666
smooth autofocus possible?
Hi,
the autofocus for animations is a cool feature, but it sometimes changes very abruptly when targeting objects of very different distances. This makes the animation not look authentic and it looses the "analogue" feeling.
Is it possible to make the focal transition more smooth?
It would even bee ...
the autofocus for animations is a cool feature, but it sometimes changes very abruptly when targeting objects of very different distances. This makes the animation not look authentic and it looses the "analogue" feeling.
Is it possible to make the focal transition more smooth?
It would even bee ...
- Fri Feb 15, 2013 9:53 am
- Forum: News & Announcements
- Topic: Preview of OctaneRender for Cinema 4D
- Replies: 218
- Views: 166373
Re: Preview of OctaneRender for Cinema 4D
+++1!Great news can't wait to buy this and support your efforts!

- Wed Jan 09, 2013 11:54 pm
- Forum: General Discussion
- Topic: Graphics card with 4GB around 500,-€ ?
- Replies: 0
- Views: 888
Graphics card with 4GB around 500,-€ ?
Hi,
I´m going to build a new machine and am wondering which card around 500,-€ with 4GB VRAM would offer the best value
A quick search on Amazon spit out these cards:
http://www.amazon.de/Gigabyte-NVIDIA-Grafikkarte-Speicher-DisplayPort/dp/B009KFT04S/ref=sr_1_4?ie=UTF8&qid=1357774400&sr=8-4 ...
I´m going to build a new machine and am wondering which card around 500,-€ with 4GB VRAM would offer the best value
A quick search on Amazon spit out these cards:
http://www.amazon.de/Gigabyte-NVIDIA-Grafikkarte-Speicher-DisplayPort/dp/B009KFT04S/ref=sr_1_4?ie=UTF8&qid=1357774400&sr=8-4 ...
- Fri Dec 21, 2012 11:29 pm
- Forum: General Discussion
- Topic: Axle nVidia GeForce GTX 550 Ti 3072 MB ???
- Replies: 6
- Views: 3285
Re: Axle nVidia GeForce GTX 550 Ti 3072 MB ???
ok
I just foung these two cards:
http://www.amazon.de/Gainward-Grafikkarte-Speicher-Dual-DVI-Mini-HDMI/dp/B004M39796/ref=sr_1_2?ie=UTF8&qid=1356128236&sr=8-2
370,-e
http://www.amazon.de/EVGA-NVIDIA-GeForce-Grafikkarte-Speicher/dp/B0052HJFWK/ref=sr_1_3?ie=UTF8&qid=1356128236&sr=8-3
520,-€
both ...
I just foung these two cards:
http://www.amazon.de/Gainward-Grafikkarte-Speicher-Dual-DVI-Mini-HDMI/dp/B004M39796/ref=sr_1_2?ie=UTF8&qid=1356128236&sr=8-2
370,-e
http://www.amazon.de/EVGA-NVIDIA-GeForce-Grafikkarte-Speicher/dp/B0052HJFWK/ref=sr_1_3?ie=UTF8&qid=1356128236&sr=8-3
520,-€
both ...
- Fri Dec 21, 2012 11:21 pm
- Forum: General Discussion
- Topic: RAM useage while mesh-compiling
- Replies: 5
- Views: 1618
Re: RAM useage while mesh-compiling
thanks for the enlightening answers!
I´ll definately get more ram and a ssd
!
I´ll definately get more ram and a ssd

- Fri Dec 21, 2012 9:51 pm
- Forum: General Discussion
- Topic: RAM useage while mesh-compiling
- Replies: 5
- Views: 1618
RAM useage while mesh-compiling
hi
I got a 9mio ploy-object
before I start to load it into octane, my PC-RAM useage is at 2gigabyte
while importing and meshcompiling, the RAM rises to 10!gig
when the model is fully loaded and displayed, the RAM drops to 5gig
the vram-useage is displayed in octane as 1.2gig
what is happening here ...
I got a 9mio ploy-object
before I start to load it into octane, my PC-RAM useage is at 2gigabyte
while importing and meshcompiling, the RAM rises to 10!gig
when the model is fully loaded and displayed, the RAM drops to 5gig
the vram-useage is displayed in octane as 1.2gig
what is happening here ...