Hi. This is my current ACES OCIO configuration based on a video I saw. It's my understanding that all of these settings are the only thing needed to get the ACES workflow working (I don't believe there's anything outside of these pics?): Octane Aces Setup.png
But when I have ACES enabled in my C4D ...
Search found 20 matches
- Tue Apr 18, 2023 9:41 am
- Forum: Maxon Cinema 4D
- Topic: Correct Aces config settings? (Screenshots included)
- Replies: 3
- Views: 678
- Tue Apr 18, 2023 9:37 am
- Forum: Maxon Cinema 4D
- Topic: Speed up baking texture?
- Replies: 2
- Views: 554
Re: Speed up baking texture?
Thanks Bepe, is my understanding correct that it's rebaking any time anything on the material changes, not just nodes that are connected through the baking texture? I.e. I adjust a octane gradient on my diffuse channel, but my baking texture is on the displacement and completely disconnected from ...
- Tue Apr 18, 2023 3:44 am
- Forum: Maxon Cinema 4D
- Topic: Speed up baking texture?
- Replies: 2
- Views: 554
Speed up baking texture?
I do a lot of realism work that requires high-res baking textures, and a big part of the approach to finding realistic results is "tweak value -> re-render". With a heavy baking texture in my material, this takes FOREVERRRRR. It slows everything down so much, as it seems every change I make to the ...
- Fri Feb 10, 2023 9:07 am
- Forum: User requests
- Topic: Control over subdivisions (angle control, area control, etc)
- Replies: 0
- Views: 712
Control over subdivisions (angle control, area control, etc)
It would be nice if we had more control over how Octane performs its subdivisions so that this problem with vertex displacement: https://render.otoy.com/forum/viewtopic.php?f=30&t=81129&p=421718#p421718 -- can be solved. The general gist of the problem and solution is that meshes without perfect ...
- Fri Feb 10, 2023 8:32 am
- Forum: User requests
- Topic: Vertex map displacement support for materials
- Replies: 6
- Views: 2702
Vertex map displacement support for materials
Further discussion about this here, and why it is needed: https://render.otoy.com/forum/viewtopic.php?f=9&t=79783&p=421776#p421776
To sum it up, objects that require displacement on only particular parts of the object is not currently supported well - requires UV maps and image masks right now ...
To sum it up, objects that require displacement on only particular parts of the object is not currently supported well - requires UV maps and image masks right now ...
- Fri Feb 10, 2023 8:24 am
- Forum: General Discussion
- Topic: Displacement with Vertex texture in c4d
- Replies: 9
- Views: 5368
Re: Displacement with Vertex texture in c4d
I figured out why C4D's subdivision surface isn't a solution here (something I had known but forgotten), it's because Octane uses the viewport subdivision value not the render subdivision value. So my original points still stand, you can't escape having viewport/scene performance issues when dealing ...
- Wed Feb 08, 2023 10:27 pm
- Forum: Maxon Cinema 4D
- Topic: UV mapping procedural displacement on high subdivision edges
- Replies: 4
- Views: 1359
Re: UV mapping procedural displacement on high subdivision edges
I have, yeah. And many more documents trying to figure this out. Unfortunately nothing talks about it. In these documents all the meshes have evenly distributed polygons, which is rarely the case in reality, and generally never the case if you have bevelled edges. I'm happy to provide an example ...
- Wed Feb 08, 2023 6:23 am
- Forum: Maxon Cinema 4D
- Topic: UV mapping procedural displacement on high subdivision edges
- Replies: 4
- Views: 1359
Re: UV mapping procedural displacement on high subdivision edges
No one aware of solutions to this problem or the details of how the renderer deals with these scenarios so we can think of solutions? Surely I'm not the only person who is trying to get consistency with procedurally generated displacement texturing. Is this not a common problem?
- Wed Jan 25, 2023 4:35 am
- Forum: Maxon Cinema 4D
- Topic: UV mapping procedural displacement on high subdivision edges
- Replies: 4
- Views: 1359
UV mapping procedural displacement on high subdivision edges
Does anyone have any tips on the best UV mapping approach for getting even procedural noise displacement on objects that have inconsistent subdivisions across the mesh?
Here's an example of what I mean, in the form of a cube. My cube has a bevel, and when I apply the Octane tag and increase my ...
Here's an example of what I mean, in the form of a cube. My cube has a bevel, and when I apply the Octane tag and increase my ...
- Wed Jan 25, 2023 3:08 am
- Forum: General Discussion
- Topic: Displacement with Vertex texture in c4d
- Replies: 9
- Views: 5368
Re: Displacement with Vertex texture in c4d
Ah, understood. No problem. It would be cool to see this feature in the future, I hope it is added eventually.aoktar wrote:Problem is not on plugin side. This is not yet supported in the Renderer