It is a problem with every GPU renderer but I don't know why.
And it is not a problem which happens during the export.
I think it has something to do with the BVH building.
Search found 8 matches
- Wed Feb 15, 2012 9:18 am
- Forum: Blender
- Topic: Blender Fluid produces spikes in mesh
- Replies: 19
- Views: 12633
- Fri Nov 04, 2011 9:53 am
- Forum: M is for Metaverse Gallery
- Topic: Another SSS Dragon
- Replies: 3
- Views: 3587
- Thu Nov 03, 2011 8:07 pm
- Forum: M is for Metaverse Gallery
- Topic: Another SSS Dragon
- Replies: 3
- Views: 3587
Another SSS Dragon
There are already a few dragons with the new SSS medium
and here is my (third) test with SSS.

and here is my (third) test with SSS.

- Thu Nov 03, 2011 3:31 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 1.025 b2.55 test release [Obsolete]
- Replies: 88
- Views: 24131
Re: OctaneRender® 1.025 b2.55 test release win/mac/linux [NEW]
I love the new SSS Material
That helped me a lot.
http://refractivesoftware.com/forum/vie ... =21&t=9380portgas wrote:i don't really understand how to apply sss to my existing obj material. Any step-by-step instructions?) Thanks
That helped me a lot.
- Sat Aug 06, 2011 12:10 am
- Forum: Blender
- Topic: [Unsupported] Blender plugin v1.xx - Code
- Replies: 122
- Views: 64864
Re: [Unsupported] Blender plugin v1.xx - Code
*Bump*
Any chance to get the new 2.49 directlighting GI options and PMC Kernel in the exporter?
Thanks yoyoz for the awesome 2.5x plugin.
Any chance to get the new 2.49 directlighting GI options and PMC Kernel in the exporter?
Thanks yoyoz for the awesome 2.5x plugin.
- Tue Jul 12, 2011 11:55 am
- Forum: M is for Metaverse Gallery
- Topic: Tree
- Replies: 8
- Views: 4691
Re: Tree
It uses about 800MB at 1600x900.
- Mon Jul 11, 2011 7:46 pm
- Forum: M is for Metaverse Gallery
- Topic: Tree
- Replies: 8
- Views: 4691
Re: Tree
EVGA GTX460 SC
I think the time is okay.
I used PMC and 80k transparent alpha planes and a transparent background.
I think the time is okay.
I used PMC and 80k transparent alpha planes and a transparent background.
- Mon Jul 11, 2011 11:17 am
- Forum: M is for Metaverse Gallery
- Topic: Tree
- Replies: 8
- Views: 4691
Tree
I wanted to create some nature.
Here is the result:

Some facts:
80.000 alpha planes for the grass
3 million polygons total
14h25min render time
~2096 samples
Blender 2.57 and Octane Renderer PMC Build
Here is the result:

Some facts:
80.000 alpha planes for the grass
3 million polygons total
14h25min render time
~2096 samples
Blender 2.57 and Octane Renderer PMC Build