Search found 22 matches

by SephirothNP
Thu Jun 29, 2017 2:18 pm
Forum: Maxon Cinema 4D
Topic: Particle Rendering- does Size Multiplier work?
Replies: 2
Views: 1187

Particle Rendering- does Size Multiplier work?

When rendering XParticles, I place an Octane Object tag on the xpEmitter, go to 'Particle Rendering' and then select Enable -> Sphere. I drag my geometry into the select box. Beneath the select box is a slider called "Size Multiplier". This slider has had no effect for me over the last 3 versions of ...
by SephirothNP
Mon Apr 04, 2016 10:18 pm
Forum: Maxon Cinema 4D
Topic: Substance Designer and C4D-Octane
Replies: 13
Views: 7680

Re: Substance Designer and C4D-Octane

Bump for feedback on this workflow.
by SephirothNP
Fri Dec 04, 2015 4:56 pm
Forum: Maxon Cinema 4D
Topic: Quixel SUITE/PBR shader for Octane inside c4d
Replies: 65
Views: 41174

Re: Quixel SUITE/PBR shader for Octane inside c4d

Bump for this thread to stay active and for Chris to keep sharing progress as it happens- a number of Quixel-ers out there following this with interest. Don't stop now!
by SephirothNP
Thu Oct 15, 2015 9:39 pm
Forum: Releases
Topic: Version 2.24.2-TEST6 - Test only
Replies: 400
Views: 210023

Re: Version 2.24.2-TEST2 (15.10.2015) - Test only

Hi Ahmet- just wanted to say that I really liked the small touches you put in this release- specifically, when the LV window is resized and the image eases in to the new size. It gives it a really professional, almost Apple-like feel. Keep killing it man.
by SephirothNP
Thu Sep 03, 2015 10:15 pm
Forum: Maxon Cinema 4D
Topic: X-Particles and Octane
Replies: 7
Views: 3718

Re: X-Particles and Octane

Hi Bleepurchin-

Should be no problem to render trail object with a Sweep nurbs, I do it regularly. Is this still not working for you after a restart of Octane and/or C4D?
by SephirothNP
Tue May 12, 2015 8:37 pm
Forum: Releases
Topic: Version 2.23.2 - R6.2 (15.07.2015) - Obsolete stable
Replies: 246
Views: 127417

Re: Version 2.23.2 - RC1 (updated on 11.05.2015)

Hi Ahmet-

Small issue, but just wanted to briefly highlight it- when using Carbon Scatter, if you populate your scene and send to Octane Live Viewer, it will render properly.

However, if you perform any of the following actions, the clones will disappear from the Live Viewer window:

-navigate ...
by SephirothNP
Mon May 11, 2015 2:38 pm
Forum: Releases
Topic: Version 2.23.2 - R6.2 (15.07.2015) - Obsolete stable
Replies: 246
Views: 127417

Re: Version 2.23.2 - RC1 (updated on 11.05.2015)

Really outstanding Ahmet- this is extremely close to becoming a full-time, real-time renderer. Very exciting stuff!
by SephirothNP
Sat Apr 18, 2015 12:10 am
Forum: Maxon Cinema 4D
Topic: OctaneC4D-stuff Dropbox project
Replies: 171
Views: 94300

Re: OctaneC4D-stuff Dropbox project

Hi Martin-

Could you add me to the Dropbox as well? Email: [email protected]. Very cool of you to put together/host!

Adam
by SephirothNP
Fri Mar 27, 2015 12:12 am
Forum: Maxon Cinema 4D
Topic: Octane Particle Engine
Replies: 2
Views: 1977

Re: Octane Particle Engine

Hi Javier-

1.) Unfortunately, no.

2.) Unless you can change the size settings via the Emitter options or the Generator options that actually changes geometry, I think the answer is again, no.

3.) Definite no.

The one thing that trips up most people is thinking that you are only stuck with ...
by SephirothNP
Mon Dec 01, 2014 3:50 pm
Forum: Help / Tutorials
Topic: Functions comparison for Octane for C4D
Replies: 17
Views: 100136

Re: Functions comparison for Octane for C4D

This is fantastic and very much needed- thank you very much for all of your work on this Sean!

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