I also have this problem. Standalone.
2 Titan X in SLI mode and without switching to single cards and changing priorities or off doesn't help.
Driver 364.72 on a 5960X with 64 RAM on Windows 10. Latest Alpha build 8 I tried. Happens on Catmull Clarked, raw, or displaced geometry. It also leaves ...
Search found 20 matches
- Thu Apr 21, 2016 3:11 pm
- Forum: General Discussion
- Topic: To Titan X users. Help
- Replies: 13
- Views: 6882
- Tue Apr 05, 2016 3:16 am
- Forum: Development Build Releases
- Topic: Catmull Clarked Polylimit on 2 X Titan X 12GB?
- Replies: 3
- Views: 1520
Re: Catmull Clarked Polylimit on 2 X Titan X 12GB?
I did some tests with 2.8 GB obj meshes and 2.2 GB meshes generated by Incendia 5 a totally differented process from above.
I generate them as STL and clean up in Meshlab (non manifold edges, Quadratic Edge reduction Laplace smoothing.
In above example meshes are generated by ZBrush and one by ...
I generate them as STL and clean up in Meshlab (non manifold edges, Quadratic Edge reduction Laplace smoothing.
In above example meshes are generated by ZBrush and one by ...
- Tue Apr 05, 2016 2:41 am
- Forum: Development Build Releases
- Topic: Catmull Clarked Polylimit on 2 X Titan X 12GB?
- Replies: 3
- Views: 1520
Re: Catmull Clarked Polylimit on 2 X Titan X 12GB?
It fails while SLI is on and off and with one or the other card active and on priority. I also used a try with just active and no priority.
I attached HW Monitor report (NOT active during other trials) of a fail with one card active (shows two have 84% mem usage ) and smbus report.
I also noticed ...
I attached HW Monitor report (NOT active during other trials) of a fail with one card active (shows two have 84% mem usage ) and smbus report.
I also noticed ...
- Mon Apr 04, 2016 8:54 pm
- Forum: Development Build Releases
- Topic: Catmull Clarked Polylimit on 2 X Titan X 12GB?
- Replies: 3
- Views: 1520
Catmull Clarked Polylimit on 2 X Titan X 12GB?
I have read several threads on polylimits. The info in them did not really help, it seems. One guy seems to have hit the roof at 40 million.
This is not critical, I am just interested what I can achieve with Octane 3.
I generally tried the polylimit by upping up the catmull clark in the object ...
This is not critical, I am just interested what I can achieve with Octane 3.
I generally tried the polylimit by upping up the catmull clark in the object ...
- Mon Apr 04, 2016 2:26 pm
- Forum: M is for Metaverse Gallery
- Topic: Art project The Shapes of nature (teaser, 3d animation)
- Replies: 8
- Views: 6117
- Wed Feb 06, 2013 1:23 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 1.10
- Replies: 62
- Views: 40949
Re: OctaneRender™ Standalone v1.10
I seem to have the problem that smoothing has a problem in V1.1 compared to V 1.0. I have tried to play round with the setting in the option dialog and under preferences. The first two are from a loaded file from version 1.0.
Upper two pictures have a mixed material of car paint and leather
In the ...
Upper two pictures have a mixed material of car paint and leather
In the ...
- Fri Apr 22, 2011 4:59 pm
- Forum: M is for Metaverse Gallery
- Topic: [NUDITY] First picture
- Replies: 45
- Views: 31397
Re: [NUDITY] First picture
New Try
- Thu Mar 31, 2011 3:34 pm
- Forum: M is for Metaverse Gallery
- Topic: As I walk the uncanny valley of the shadow of death
- Replies: 18
- Views: 8848
Re: As I walk the uncanny valley of the shadow of death
Well I guess I have the problem cracked (pun alert) now 

- Sat Mar 26, 2011 1:36 pm
- Forum: M is for Metaverse Gallery
- Topic: As I walk the uncanny valley of the shadow of death
- Replies: 18
- Views: 8848
Re: My efforts on DAZ Stephanie
Also peoples faces in pictures even though not moving don't look as stiff.
Thats a huge thing always overlooked with poser type cookie cutter models.
There just ins't enough nuances to make it look real and it comes of as stiff.
Even the ones they do have always come off as stiff and unrealistic ...
Thats a huge thing always overlooked with poser type cookie cutter models.
There just ins't enough nuances to make it look real and it comes of as stiff.
Even the ones they do have always come off as stiff and unrealistic ...
- Sat Mar 26, 2011 1:31 pm
- Forum: M is for Metaverse Gallery
- Topic: As I walk the uncanny valley of the shadow of death
- Replies: 18
- Views: 8848
Re: As I walk the uncanny valley of the shadow of death
Another try :) More real human texture
uncannyvalley2.jpg
The thumb looks worse .. :mrgreen:
Anyway as some people suggested here I toned down the specular and added a face expression.
I am also at the end of what my 470 can handle texture wise and loading more complicated HDRs crashes Octane ...
uncannyvalley2.jpg
The thumb looks worse .. :mrgreen:
Anyway as some people suggested here I toned down the specular and added a face expression.
I am also at the end of what my 470 can handle texture wise and loading more complicated HDRs crashes Octane ...