Search found 13 matches
- Tue Jan 14, 2014 12:34 pm
- Forum: Poser
- Topic: OctaneRender® for Poser (Windows) - build 1.29 [OBSOLETE]
- Replies: 283
- Views: 117743
Re: OctaneRender® for Poser (Windows) - build 1.25 [TEST]
One minor issue(happens with default Andy as well). Moving the "daylight" around doesn't cause the render to update unless I first switch to texture environment and then back to daylight. Using version 1.25.0.17
- Tue Jan 14, 2014 12:01 pm
- Forum: Poser
- Topic: REDSPEC SSS
- Replies: 396
- Views: 167129
Re: REDSPEC SSS
my self & Witpapier The main contributors to any sss stuff .
That does seem to be the case, and I love both of your results. I've been taking notes and trying to learn from what you've both already done. Have to say being able to export to Octane Standalone was very helpful for studying the node ...
That does seem to be the case, and I love both of your results. I've been taking notes and trying to learn from what you've both already done. Have to say being able to export to Octane Standalone was very helpful for studying the node ...
- Sat Oct 19, 2013 12:31 am
- Forum: Poser
- Topic: graphic version of the node system
- Replies: 4
- Views: 2235
Re: graphic version of the node system
is there every going to be Graphic version of the node system? like in the stand a lone version?
Good question. It is potentially doable with the 2014 Poser material room. And I have done prototype for another Octane plugin. But adding, connecting and editing nodes is soooo slow compared with the ...
Good question. It is potentially doable with the 2014 Poser material room. And I have done prototype for another Octane plugin. But adding, connecting and editing nodes is soooo slow compared with the ...
- Fri Aug 16, 2013 7:30 am
- Forum: Development Build Releases
- Topic: Stereoscopic rendering for Oculus ;)
- Replies: 29
- Views: 10063
Re: Stereoscopic rendering for Oculus ;)
Definitely want something suitable for producing animations, separate or stitched images for each eye, such as side by side 3D.
With programs like VRCinema @ http://www.uxground.com/ you don't have to worry about proper Oculus distortion unless you want to use a more direct video player instead of ...
With programs like VRCinema @ http://www.uxground.com/ you don't have to worry about proper Oculus distortion unless you want to use a more direct video player instead of ...
- Thu Aug 08, 2013 12:47 am
- Forum: Poser
- Topic: OctaneRender® for Poser (Windows) - build 1.20a [OBSOLETE]
- Replies: 83
- Views: 37628
Re: OctaneRender® for Poser (Windows) - build 1.20a [STABLE]
I checked the priority settings and tried using only 1 of my gpus, which resulted in a speed up(didn't matter which one, same result), still a little less than half of what I get with 1.13u.
Do you have SLI enabled in your NVidia settings? (It should be disabled).
Paul
Yes, it was disabled ...
Do you have SLI enabled in your NVidia settings? (It should be disabled).
Paul
Yes, it was disabled ...
- Mon Aug 05, 2013 10:08 pm
- Forum: Poser
- Topic: OctaneRender® for Poser (Windows) - build 1.20a [OBSOLETE]
- Replies: 83
- Views: 37628
Re: OctaneRender® for Poser (Windows) - build 1.20a [STABLE]
Having some odd performance issues with this version.
Most people have found the latest versions substantially quicker than 1.13, so your results are odd. The resolution functionality has changed - in that the old version had the resolution set to the viewport size - whereas the new version you ...
Most people have found the latest versions substantially quicker than 1.13, so your results are odd. The resolution functionality has changed - in that the old version had the resolution set to the viewport size - whereas the new version you ...
- Mon Aug 05, 2013 12:06 am
- Forum: Poser
- Topic: OctaneRender® for Poser (Windows) - build 1.20a [OBSOLETE]
- Replies: 83
- Views: 37628
Re: OctaneRender® for Poser (Windows) - build 1.20a [STABLE]
Having some odd performance issues with this version.
In Poser Pro 2012 using plugin version 1.13u I'm getting 31 MSamples/sec
Using the same character and scene setup in Poser Pro 2014 and plugin version 1.20a5, I'm only getting 2 MSamples/sec
(Note that I did not save the character to PZ3 with ...
In Poser Pro 2012 using plugin version 1.13u I'm getting 31 MSamples/sec
Using the same character and scene setup in Poser Pro 2014 and plugin version 1.20a5, I'm only getting 2 MSamples/sec
(Note that I did not save the character to PZ3 with ...
- Sun Jul 14, 2013 9:55 pm
- Forum: Poser
- Topic: REDSPEC SSS
- Replies: 396
- Views: 167129
Re: REDSPEC SSS
Awesome thread. Haven't had time to get into this type of rendering yet, hoping to soon.
Curious to see what your latest settings look like, is there something that works well in all lighting conditions?
Curious to see what your latest settings look like, is there something that works well in all lighting conditions?
- Thu Apr 04, 2013 12:43 am
- Forum: General Discussion
- Topic: Oculus Rift Support, is it possible?
- Replies: 2
- Views: 1518
Oculus Rift Support, is it possible?
Subject Title^
I know it's intended for traditional realtime engines, just wondering, because it sure would be neat.
I know it's intended for traditional realtime engines, just wondering, because it sure would be neat.
- Wed Apr 03, 2013 12:46 am
- Forum: Poser
- Topic: OctaneRender® for Poser beta - build 1.11u [OBSOLETE]
- Replies: 63
- Views: 33092
Re: OctaneRender® for Poser beta - build 1.11u [CURRENT]
Just wanted to let you know I haven't had any problems with the latest 1.11u3 release.
I wonder if Octane could be adjusted to work with the Oculus Rift? Should probably be asking in the main forum.
I wonder if Octane could be adjusted to work with the Oculus Rift? Should probably be asking in the main forum.