Why is it technically not possible with a "gpu renderer"? Whats the technichal background?
The "Dirt Texture" has a almost good "Edge recognition" but the shading does not look round.
Is it possible to edit the edge shading like the "Dirt Texture"?
Search found 3 matches
- Thu Apr 23, 2015 10:08 am
- Forum: Development Build Releases
- Topic: rounded edge - comparison between octane and modo render
- Replies: 8
- Views: 4126
- Thu Mar 19, 2015 8:35 am
- Forum: Development Build Releases
- Topic: rounded edge - comparison between octane and modo render
- Replies: 8
- Views: 4126
Re: rounded edge - comparison between octane and modo render
yes. I have rayepsilon adjusted. Unfortunately no good result.
Magolves
Magolves
- Wed Mar 18, 2015 3:47 pm
- Forum: Development Build Releases
- Topic: rounded edge - comparison between octane and modo render
- Replies: 8
- Views: 4126
rounded edge - comparison between octane and modo render
Hello,
i know this topic isn't new but I have to respond again.
Is it possible to optimize the "octane edge rounding"? I get often complex files that haven't rounded edges.
To correct the edges from the mesh with a bevel tool takes a long time. A shading solution is more convenient.
The result of ...
i know this topic isn't new but I have to respond again.
Is it possible to optimize the "octane edge rounding"? I get often complex files that haven't rounded edges.
To correct the edges from the mesh with a bevel tool takes a long time. A shading solution is more convenient.
The result of ...