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by Magolves
Thu Apr 23, 2015 10:08 am
Forum: Development Build Releases
Topic: rounded edge - comparison between octane and modo render
Replies: 8
Views: 4126

Re: rounded edge - comparison between octane and modo render

Why is it technically not possible with a "gpu renderer"? Whats the technichal background?

The "Dirt Texture" has a almost good "Edge recognition" but the shading does not look round.
Is it possible to edit the edge shading like the "Dirt Texture"?
by Magolves
Thu Mar 19, 2015 8:35 am
Forum: Development Build Releases
Topic: rounded edge - comparison between octane and modo render
Replies: 8
Views: 4126

Re: rounded edge - comparison between octane and modo render

yes. I have rayepsilon adjusted. Unfortunately no good result.

Magolves
by Magolves
Wed Mar 18, 2015 3:47 pm
Forum: Development Build Releases
Topic: rounded edge - comparison between octane and modo render
Replies: 8
Views: 4126

rounded edge - comparison between octane and modo render

Hello,
i know this topic isn't new but I have to respond again.

Is it possible to optimize the "octane edge rounding"? I get often complex files that haven't rounded edges.
To correct the edges from the mesh with a bevel tool takes a long time. A shading solution is more convenient.

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