Search found 4 matches

by rosol
Wed Apr 02, 2014 1:49 am
Forum: Lua Scripting
Topic: Render and save to PNG all render targets
Replies: 71
Views: 62561

Re: Render and save to PNG all render targets

Thomas and MB
Thank you very much. It saves a lot of time. :D
by rosol
Sat Mar 29, 2014 7:12 pm
Forum: Lua Scripting
Topic: Render and save to PNG all render targets
Replies: 71
Views: 62561

Re: Render and save to PNG all render targets

Hi
I use this script ( there is 6 rendertargets but you can make more). You should modify project path and path for saved images of course.
I hope I helped

pozdrawiam Piotr
by rosol
Tue May 14, 2013 6:56 am
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 1.14
Replies: 92
Views: 31248

Re: OctaneRender™ Standalone v1.14

bepeg4d wrote: unfortunately the disadvantage is that if i want to fine tuning an ocm, now i need three clicks.
could it be possible, after picking a mat, to double click the macro node icon in the node inspector for expanding all the node connected to the macro?
ciao beppe
I fully support your request

Piotr
by rosol
Mon Dec 03, 2012 8:30 am
Forum: General Discussion
Topic: layering materials
Replies: 6
Views: 2025

Re: layering materials

This is my first post so: Hello everyone
As to the subject maybe this helps

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