Thank you very much. It saves a lot of time.
Search found 4 matches
- Wed Apr 02, 2014 1:49 am
- Forum: Lua Scripting
- Topic: Render and save to PNG all render targets
- Replies: 71
- Views: 64294
Re: Render and save to PNG all render targets
Thomas and MB
Thank you very much. It saves a lot of time.
Thank you very much. It saves a lot of time.
- Sat Mar 29, 2014 7:12 pm
- Forum: Lua Scripting
- Topic: Render and save to PNG all render targets
- Replies: 71
- Views: 64294
Re: Render and save to PNG all render targets
Hi
I use this script ( there is 6 rendertargets but you can make more). You should modify project path and path for saved images of course.
I hope I helped
pozdrawiam Piotr
I use this script ( there is 6 rendertargets but you can make more). You should modify project path and path for saved images of course.
I hope I helped
pozdrawiam Piotr
- Tue May 14, 2013 6:56 am
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 1.14
- Replies: 92
- Views: 32693
Re: OctaneRender™ Standalone v1.14
I fully support your requestbepeg4d wrote: unfortunately the disadvantage is that if i want to fine tuning an ocm, now i need three clicks.
could it be possible, after picking a mat, to double click the macro node icon in the node inspector for expanding all the node connected to the macro?
ciao beppe
Piotr
- Mon Dec 03, 2012 8:30 am
- Forum: General Discussion
- Topic: layering materials
- Replies: 6
- Views: 2117
Re: layering materials
This is my first post so: Hello everyone
As to the subject maybe this helps
As to the subject maybe this helps