
Search found 455 matches
- Mon Jul 10, 2017 10:54 pm
- Forum: General Discussion
- Topic: faceted displacemente: help!
- Replies: 3
- Views: 2702
faceted displacemente: help!
Help! I´m getting this weird facetting when applying a displacement map. Never saw this. Any tip to fix it? I´m close to the deadline then this happens 

- Tue May 09, 2017 12:57 pm
- Forum: Foundry Modo
- Topic: Load orbx?
- Replies: 2
- Views: 1937
Load orbx?
Is It possible to load an orbx file into modo using the plugin or any other method?
- Thu Apr 20, 2017 11:32 am
- Forum: General Discussion
- Topic: Match render to a given image
- Replies: 1
- Views: 854
Match render to a given image
I have a completed scene that I want to match to a photograph of a model (for an integration work). Which would be the best method to get it done? I can´t obviously insert a background image because the scene itself will cover it. Any tip on this?
- Wed Apr 12, 2017 4:09 pm
- Forum: Foundry Modo
- Topic: The hide mesh feature needs a revamp in the plugin
- Replies: 2
- Views: 1865
Re: The hide mesh feature needs a revamp in the plugin
Such a pity. Thanks.
- Tue Apr 11, 2017 11:04 am
- Forum: Foundry Modo
- Topic: The hide mesh feature needs a revamp in the plugin
- Replies: 2
- Views: 1865
The hide mesh feature needs a revamp in the plugin
By now I can enable/disable meshes in the mesh list (ticking the eye icon of each mesh), and it reflects correctly in the octane viewport, but it would be way more convenient if the plugin would support the hide/unhide command from Modo (H to hide a mesh, Shift+H to isolate a mesh, U to unide ...
- Sat Jan 21, 2017 11:54 am
- Forum: General Discussion
- Topic: Mass baking. Is it possible?
- Replies: 1
- Views: 1758
Mass baking. Is it possible?
This days, I´m doing a lot of baking in complex scenes, which implies manually changing the baking camera id on each uvmap. Is it possible to set the list of ids so it automatically bakes and save one after another until it´s finished?
- Thu Nov 10, 2016 11:42 am
- Forum: Foundry Modo
- Topic: How to export animations???
- Replies: 4
- Views: 3648
Re: How to export animations???
That was it. Just exporting an OCS works fine. Thank you!
- Thu Nov 10, 2016 11:31 am
- Forum: Foundry Modo
- Topic: How to export animations???
- Replies: 4
- Views: 3648
Re: How to export animations???
Yes, I tried that command line export, but it exports a humungous file (I stopped at 5 frames on a file of 1.5 GBs, the complete scene being 250 frames). In other try, I let it continue exporting (at ridiculous speed) until Modo crashed.
I have a buddy that uses the Lightwave plugin, and he says it ...
I have a buddy that uses the Lightwave plugin, and he says it ...
- Thu Nov 10, 2016 10:52 am
- Forum: Foundry Modo
- Topic: How to export animations???
- Replies: 4
- Views: 3648
How to export animations???
So, I have a fully animated scene with lightning, materials... everything. Now I need to send an ORBX to my client and I´m really struggling with the export. I just don´t know how to do it. I mean, when I start the plugin, it loads fine, all the materials are there, the animation is there... all ok ...
- Sat Jul 02, 2016 9:37 am
- Forum: M is for Metaverse Gallery
- Topic: A simple interior after some time of inactivity
- Replies: 5
- Views: 4119
Re: A simple interior after some time of inactivity
Yes, it was rendered in AO kernel. I´ve found that when the scene is well lit, with no specially dark areas, the AO kernell works quite well. And it´s pretty fast.