Search found 455 matches

by PAQUITO
Mon Jul 10, 2017 10:54 pm
Forum: General Discussion
Topic: faceted displacemente: help!
Replies: 3
Views: 2702

faceted displacemente: help!

Help! I´m getting this weird facetting when applying a displacement map. Never saw this. Any tip to fix it? I´m close to the deadline then this happens :(
by PAQUITO
Tue May 09, 2017 12:57 pm
Forum: Foundry Modo
Topic: Load orbx?
Replies: 2
Views: 1937

Load orbx?

Is It possible to load an orbx file into modo using the plugin or any other method?
by PAQUITO
Thu Apr 20, 2017 11:32 am
Forum: General Discussion
Topic: Match render to a given image
Replies: 1
Views: 854

Match render to a given image

I have a completed scene that I want to match to a photograph of a model (for an integration work). Which would be the best method to get it done? I can´t obviously insert a background image because the scene itself will cover it. Any tip on this?
by PAQUITO
Tue Apr 11, 2017 11:04 am
Forum: Foundry Modo
Topic: The hide mesh feature needs a revamp in the plugin
Replies: 2
Views: 1865

The hide mesh feature needs a revamp in the plugin

By now I can enable/disable meshes in the mesh list (ticking the eye icon of each mesh), and it reflects correctly in the octane viewport, but it would be way more convenient if the plugin would support the hide/unhide command from Modo (H to hide a mesh, Shift+H to isolate a mesh, U to unide ...
by PAQUITO
Sat Jan 21, 2017 11:54 am
Forum: General Discussion
Topic: Mass baking. Is it possible?
Replies: 1
Views: 1758

Mass baking. Is it possible?

This days, I´m doing a lot of baking in complex scenes, which implies manually changing the baking camera id on each uvmap. Is it possible to set the list of ids so it automatically bakes and save one after another until it´s finished?
by PAQUITO
Thu Nov 10, 2016 11:42 am
Forum: Foundry Modo
Topic: How to export animations???
Replies: 4
Views: 3648

Re: How to export animations???

That was it. Just exporting an OCS works fine. Thank you!
by PAQUITO
Thu Nov 10, 2016 11:31 am
Forum: Foundry Modo
Topic: How to export animations???
Replies: 4
Views: 3648

Re: How to export animations???

Yes, I tried that command line export, but it exports a humungous file (I stopped at 5 frames on a file of 1.5 GBs, the complete scene being 250 frames). In other try, I let it continue exporting (at ridiculous speed) until Modo crashed.
I have a buddy that uses the Lightwave plugin, and he says it ...
by PAQUITO
Thu Nov 10, 2016 10:52 am
Forum: Foundry Modo
Topic: How to export animations???
Replies: 4
Views: 3648

How to export animations???

So, I have a fully animated scene with lightning, materials... everything. Now I need to send an ORBX to my client and I´m really struggling with the export. I just don´t know how to do it. I mean, when I start the plugin, it loads fine, all the materials are there, the animation is there... all ok ...
by PAQUITO
Sat Jul 02, 2016 9:37 am
Forum: M is for Metaverse Gallery
Topic: A simple interior after some time of inactivity
Replies: 5
Views: 4119

Re: A simple interior after some time of inactivity

Yes, it was rendered in AO kernel. I´ve found that when the scene is well lit, with no specially dark areas, the AO kernell works quite well. And it´s pretty fast.

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