
Search found 78 matches
- Thu May 22, 2025 1:33 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2026.1 Alpha 3 [current 2026.1]
- Replies: 4
- Views: 946
Re: OctaneRender® 2026.1 Alpha 3 [current 2026.1]
Wow that's some list of changes! Great stuff guys keep 'em coming! 

- Sat May 10, 2025 9:50 am
- Forum: Releases
- Topic: Octane 2025.1 for Unreal Engine 0.83
- Replies: 12
- Views: 709
Re: Octane 2025.1 for Unreal Engine 0.83
Thanks for the reply Chris!
I'll quickly address what you wrote back:
1. That'd be awesome, since octane 2025 has much more functionality in terms of handling decals etc. Thank you! (even if it doesn't work in the end)
2. I know that it works on the beauty pass but you can stack other things on ...
I'll quickly address what you wrote back:
1. That'd be awesome, since octane 2025 has much more functionality in terms of handling decals etc. Thank you! (even if it doesn't work in the end)
2. I know that it works on the beauty pass but you can stack other things on ...
- Thu May 08, 2025 1:10 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: 5090 laptop gpu doesnt work with 576.02 Studio driver
- Replies: 1
- Views: 58
Re: 5090 laptop gpu doesnt work with 576.02 Studio driver
Okay so after a bit more tweaking I restarted the laptop in D-GPU only mode and now it seems to work, though only on 2025.2, other versions don't seem to work and Nvidia is clearly seeing some issue regardless as seen in the picture:
Jani
Kind regards,Jani
- Thu May 08, 2025 1:03 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: 5090 laptop gpu doesnt work with 576.02 Studio driver
- Replies: 1
- Views: 58
5090 laptop gpu doesnt work with 576.02 Studio driver
Hi,
I'd like to report this issue, persistent on a Zephyrus g16 with an RTX 5090 where the render doesn't start at all, on octane 2025.2, 2024.2 and 2026.1.
screenshot below:
I'd like to report this issue, persistent on a Zephyrus g16 with an RTX 5090 where the render doesn't start at all, on octane 2025.2, 2024.2 and 2026.1.
screenshot below:
- Tue Apr 29, 2025 2:30 pm
- Forum: Releases
- Topic: Octane 2025.1 for Unreal Engine 0.83
- Replies: 12
- Views: 709
- Mon Apr 21, 2025 10:55 am
- Forum: Releases
- Topic: Octane 2025.1 for Unreal Engine 0.83
- Replies: 12
- Views: 709
Re: Octane 2025.1 for Unreal Engine 0.83
Hi Chris,
I've got a couple of questions.
1. Could you port the octane plugin to UE 5.3? I don't know if this is a an easy thing to do but since in our production environment we're stuck skipping versions due to our workflow I'd be great if the plugin had a bit more longevity for a specific ...
I've got a couple of questions.
1. Could you port the octane plugin to UE 5.3? I don't know if this is a an easy thing to do but since in our production environment we're stuck skipping versions due to our workflow I'd be great if the plugin had a bit more longevity for a specific ...
- Tue May 07, 2024 5:48 pm
- Forum: Autodesk 3Ds Max
- Topic: Visibility track on animated instances
- Replies: 2
- Views: 1499
Re: Visibility track on animated instances
Thank you Neon.
I'll try that. In the meantime, if you could please have a look at a fix it would be greatly appreciated.
Best regards,
Jani
I'll try that. In the meantime, if you could please have a look at a fix it would be greatly appreciated.
Best regards,
Jani
- Tue Apr 30, 2024 7:16 pm
- Forum: Autodesk 3Ds Max
- Topic: Visibility track on animated instances
- Replies: 2
- Views: 1499
Visibility track on animated instances
Hi,
I found a problem that needs a bit of a solution:
I've got a bunch of kitchen plates(instances) dropping onto a bunch of tables. Each of them are appearing, using an animated visibility track, in succession. So the problem is as follows: Octane viewport all seems well but a few instances ...
I found a problem that needs a bit of a solution:
I've got a bunch of kitchen plates(instances) dropping onto a bunch of tables. Each of them are appearing, using an animated visibility track, in succession. So the problem is as follows: Octane viewport all seems well but a few instances ...
- Tue Jan 23, 2024 8:56 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2023.1.2 - 14.08
- Replies: 22
- Views: 5199
Re: OctaneRender® for 3ds max® v2023.1.2 - 14.08
Hi,
I posted this a while back in the dev build releases forum, and I was wondering if you can speak a little on the subject Neonzorbgulb, please see below:
Jani
Hi Jani,
As I understand, the 'real time rendering' feature is a special rendering setup with optimal performance to display the ...
I posted this a while back in the dev build releases forum, and I was wondering if you can speak a little on the subject Neonzorbgulb, please see below:
Jani
Hi Jani,
As I understand, the 'real time rendering' feature is a special rendering setup with optimal performance to display the ...
- Fri Jan 19, 2024 9:53 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2023.1.2 - 14.08
- Replies: 22
- Views: 5199
Re: OctaneRender® for 3ds max® v2023.1.2 - 14.08
Hi,
I posted this a while back in the dev build releases forum, and I was wondering if you can speak a little on the subject Neonzorbgulb, please see below:
Hi, thanks for the great update.
I don't want to ask a thousands times repeated question, and without any malice, what is causing the last ...
I posted this a while back in the dev build releases forum, and I was wondering if you can speak a little on the subject Neonzorbgulb, please see below:
Hi, thanks for the great update.
I don't want to ask a thousands times repeated question, and without any malice, what is causing the last ...