Search found 48 matches

by R_Flash
Thu Sep 29, 2016 4:09 pm
Forum: Maxon Cinema 4D
Topic: Material node editor is not stable...
Replies: 7
Views: 2687

Re: Material node editor is not stable...

Maybe in last updates this problem is disappeared. Last time I try not use Node Editor unless necessary. I`ll try specially make hard material for check
by R_Flash
Thu Sep 29, 2016 1:08 pm
Forum: Maxon Cinema 4D
Topic: Material node editor is not stable...
Replies: 7
Views: 2687

Re: Material node editor is not stable...

Aoktar, last time crashing was when I tried connect node Color Correct to Diffuse input and after that connect image Texture node to CCorrect input, and CRASHING! After that I change sequencing. I connect texture to CCorrect input and only than connect all nodes to Material Diffuse input. And magic ...
by R_Flash
Thu Sep 29, 2016 12:59 pm
Forum: Maxon Cinema 4D
Topic: Material node editor is not stable...
Replies: 7
Views: 2687

Re: Material node editor is not stable...

Aoktar, thanks for replay. I didn`t save bug report after last crash. i`ll do it next time and send you.

P.S. I have Cinema 4D R17.053 and Octane 3.03.4-R1. Videocard GeForce GTX 980
by R_Flash
Thu Sep 29, 2016 7:13 am
Forum: Maxon Cinema 4D
Topic: Material node editor is not stable...
Replies: 7
Views: 2687

Material node editor is not stable...

Octane Material Node Editor in Cinema 4D is not stable. Many crashes and bugs when I try to connect some nodes. And no laws. It work correct at first, and then the same operation will result in an error and crash of Cinema. It's starting to annoy. If Otoy can`t make a stable Editor, why not use a ...
by R_Flash
Tue Aug 02, 2016 8:01 am
Forum: Maxon Cinema 4D
Topic: How to hide Blackbody Emitter object in refraction?
Replies: 6
Views: 2039

Re: How to hide Blackbody Emitter object in refraction?

Hi R_Flash,
nothing wrong from you, but this is expected if you cheat by hiding the visibility of the emission. As you can see, the general luminosity is not changed, but the image is completely different because glossy and specular materials have nothing to reflect or refract.
Have you already ...
by R_Flash
Tue Aug 02, 2016 5:33 am
Forum: Maxon Cinema 4D
Topic: How to hide Blackbody Emitter object in refraction?
Replies: 6
Views: 2039

Re: How to hide Blackbody Emitter object in refraction?

Use general visibility in object tag.

Decrease of "General Visibility" parameter in ObjectTag destroys BlackBody Emitter effect. :(
It's not destroying illumination effect. Which effect do you mean?


When I set GeneralVisibility paremeter closer to 0, highlights on glossy materials disappears ...
by R_Flash
Mon Aug 01, 2016 7:06 pm
Forum: Maxon Cinema 4D
Topic: How to hide Blackbody Emitter object in refraction?
Replies: 6
Views: 2039

Re: How to hide Blackbody Emitter object in refraction?

aoktar wrote:Use general visibility in object tag.
Decrease of "General Visibility" parameter in ObjectTag destroys BlackBody Emitter effect. :(
by R_Flash
Wed Jul 27, 2016 6:52 pm
Forum: Maxon Cinema 4D
Topic: How to hide Blackbody Emitter object in refraction?
Replies: 6
Views: 2039

How to hide Blackbody Emitter object in refraction?

Hi.
I know, Octane ObjectTag not helps to hide blackbody emitter mesh in refracted or reflected object (glass or water), but maybe somebody know any tricks to avoid this restrictions? Thanks.
by R_Flash
Thu Jul 21, 2016 7:06 pm
Forum: Maxon Cinema 4D
Topic: Visible light without fog. How?
Replies: 12
Views: 6119

Re: Visible light without fog. How?

This method have many limitations for me. Why is it implemented much easier in Redshift. There is a global parameter "Volumetric Scattering" (analog of Octane fog) and in each light object is a parameter "Volume contribution scale", which control volume scattering influence. I hope Octane developers ...

Go to advanced search