Hi All 
I have just upgraded my MOBO and now Octane can only see 2.5 gb of my 4gb card. The mobo has a intel video chip. Could this be the issue, that its sharing the vram? Did not have this problem on my old mobo. I am using the card for video output. Any info would be appreciated. And of course I ...
            		Search found 118 matches
- Tue Feb 03, 2015 9:55 am
- Forum: Autodesk 3Ds Max
- Topic: Octane not seeing all the vram?
- Replies: 0
- Views: 746
- Wed Aug 06, 2014 11:04 pm
- Forum: Autodesk 3Ds Max
- Topic: Volume Light
- Replies: 4
- Views: 2061
Re: Volume Light
Yes pls !!! +1
            		- Sun Aug 03, 2014 10:15 pm
- Forum: M is for Metaverse Gallery
- Topic: Architectural video: The market is the square.
- Replies: 10
- Views: 4315
Re: Architectural video: The market is the square.
Really good!!!
            		- Sun Jul 27, 2014 7:25 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.55
- Replies: 16
- Views: 6431
Re: OctaneRender® for 3ds max® v1.55
Hi, is it just me or is texture environment / HDRI lighting not working. 
Cheers
            		Cheers
- Sun Jul 13, 2014 7:17 pm
- Forum: M is for Metaverse Gallery
- Topic: Cubik House
- Replies: 1
- Views: 1275
Re: Cubik House
Looking good! Whats the light source? 
Cheers
            		Cheers
- Wed Jul 09, 2014 7:25 am
- Forum: M is for Metaverse Gallery
- Topic: Not another interior
- Replies: 8
- Views: 3156
Re: Not another interior
gabrielefx wrote:very good!
portals are useless, use invisible planar lights indeed, work better.
Use warm light for lamps.
slight vignetting gives more depth.
regards
Thanks for the tips
- Tue Jul 08, 2014 7:16 pm
- Forum: M is for Metaverse Gallery
- Topic: Not another interior
- Replies: 8
- Views: 3156
Re: Not another interior
Hi All 
Thanks for the C&C's.
The floor texture is from vizpeople.
The ceiling and beams are just bump map, I have not upgraded to 2.0 yet.
Indeed Marvelous Designer for the chair. I did not model the bed, cant remember where I got the model.
PMC-12 with portals. Image size is 3200px.
Cheers
            		Thanks for the C&C's.
The floor texture is from vizpeople.
The ceiling and beams are just bump map, I have not upgraded to 2.0 yet.
Indeed Marvelous Designer for the chair. I did not model the bed, cant remember where I got the model.
PMC-12 with portals. Image size is 3200px.
Cheers
- Tue Jul 08, 2014 8:14 am
- Forum: M is for Metaverse Gallery
- Topic: Not another interior
- Replies: 8
- Views: 3156
Not another interior
Hi All 
Some lofty interior shots. All done PMC minor PS work done. C&C's are welcome. And yes the bed frame is the wrong colour in lounge cam 1. Didn't want to render it again for 20H 
  
Cheers
J
            		Some lofty interior shots. All done PMC minor PS work done. C&C's are welcome. And yes the bed frame is the wrong colour in lounge cam 1. Didn't want to render it again for 20H
 
  Cheers
J
- Wed Jun 11, 2014 7:36 pm
- Forum: M is for Metaverse Gallery
- Topic: Tutorial Images
- Replies: 21
- Views: 8451
Re: Tutorial Images
Very good!
            		- Mon Mar 24, 2014 9:02 pm
- Forum: Autodesk 3Ds Max
- Topic: Sharp image
- Replies: 12
- Views: 6874
Re: Sharp image
Thanks for the help! 
Will try and ply with the filter size. I need to dig out a scene that I have rendered both in Standalone and 3ds max to show the comparison. They both baked for the same amount of time and all the setting were the same but the standalone was def sharper crisp nice edges in ...
            		Will try and ply with the filter size. I need to dig out a scene that I have rendered both in Standalone and 3ds max to show the comparison. They both baked for the same amount of time and all the setting were the same but the standalone was def sharper crisp nice edges in ...
