Hi, I found a problem with OSL compilation.
I've tested this in both "Octane Blender" (27.16 / 3.5.1) and with the add-on (27.16.3 / 3.6.1)
(I've also tested the OSL script in the Octane Node Graph, and Cycles, where it works fine)
The problem is that you can't have an int as an boolean widget, you ...
Search found 103 matches
- Mon Aug 14, 2023 8:43 pm
- Forum: Bug Reports
- Topic: OSL compile error with boolean widget
- Replies: 0
- Views: 363
- Sat May 09, 2020 2:54 pm
- Forum: Blender
- Topic: How to proper use the IOR values for Metals?
- Replies: 12
- Views: 13830
Re: How to proper use the IOR values for Metals?
No, the inputting of metal IOR in Octane Blender isn't the most intuitive. I think it's mostly due to some limitations in Blender's node system (no "tuple" type, etc).
I while ago I got tired of collecting the IOR values and entering them into the inputs etc, so I made a "library" of it: https ...
I while ago I got tired of collecting the IOR values and entering them into the inputs etc, so I made a "library" of it: https ...
- Wed May 06, 2020 6:23 pm
- Forum: Bug Reports
- Topic: 2020.1 / 21.7 - Materials not showing
- Replies: 1
- Views: 964
2020.1 / 21.7 - Materials not showing
I'm having some troubles with the materials in the viewport. This has happened in two different files (and for different materials & objects in the same file).
Materials "disappear" from some objects (but not others). The materials come back if I toggle Edit mode (but not if I toggle rendered view ...
Materials "disappear" from some objects (but not others). The materials come back if I toggle Edit mode (but not if I toggle rendered view ...
- Wed May 06, 2020 5:45 pm
- Forum: Bug Reports
- Topic: 2020.1 / 21.7 - Octane tag issues
- Replies: 5
- Views: 1924
Re: 2020.1 / 21.7 - Octane tag issues
Is that you Morpheus?? Can you get me out of here‽
(Also I didn't realize that the Matrix ran on CP/M 1.0! :D )
I like to use dots to "tag" my files with things like color space, bit depth and such (it's more connected to the file type than the file name), which is usually not a problem (the ...
(Also I didn't realize that the Matrix ran on CP/M 1.0! :D )
I like to use dots to "tag" my files with things like color space, bit depth and such (it's more connected to the file type than the file name), which is usually not a problem (the ...
- Sat May 02, 2020 9:32 pm
- Forum: Bug Reports
- Topic: 2020.1 / 21.7 - Octane tag issues
- Replies: 5
- Views: 1924
2020.1 / 21.7 - Octane tag issues
I have two (small) issues with the Octane file tags:
1. When there's a dot in the tag, the dot and anything after it will be removed in the final filename. Of course you can just not use a dot, but sometimes a dot is preferred over other separators. (Dots work fine when used in the Output path ...
1. When there's a dot in the tag, the dot and anything after it will be removed in the final filename. Of course you can just not use a dot, but sometimes a dot is preferred over other separators. (Dots work fine when used in the Output path ...
- Mon Apr 13, 2020 2:02 pm
- Forum: Blender
- Topic: UDIM in Blender and Octane
- Replies: 3
- Views: 2419
Re: UDIM in Blender and Octane
It seems like there's still some problem with UDIM/Image Tile (re: https://render.otoy.com/forum/viewtopic.php?f=114&t=73110&p=372038#p372038 )
To get yours to work I had to change the "name" of the Image Data (in Blender) to 1%i.png and change the number of digits to 3
OR_Tile.png
(If you put ...
To get yours to work I had to change the "name" of the Image Data (in Blender) to 1%i.png and change the number of digits to 3
OR_Tile.png
(If you put ...
- Sat Apr 04, 2020 8:44 pm
- Forum: Blender
- Topic: Blender Octane IPR Slow Viewport tumbling
- Replies: 33
- Views: 13448
Re: Blender Octane IPR Slow Viewport tumbling
The CPU graph looks a lot like a sine wave.. :/
Does it peg all cores or just some? (Switch the graph to logical processors)
Does it peg all cores or just some? (Switch the graph to logical processors)
- Wed Mar 04, 2020 8:38 pm
- Forum: Bug Reports
- Topic: [20.7] Wrong orientation on Inf Plane in Viewport
- Replies: 1
- Views: 852
[20.7] Wrong orientation on Inf Plane in Viewport
Hi!
If I mark my ground plane as "Infinite plane" it appears rotate 90 dgrs on the X-axis in the rendered viewport (The final render looks correct).
This has worked fine in previous versions. (I made a new file to be certain it wasn't anything weird in my project).
1 of 5 times I switch from solid ...
If I mark my ground plane as "Infinite plane" it appears rotate 90 dgrs on the X-axis in the rendered viewport (The final render looks correct).
This has worked fine in previous versions. (I made a new file to be certain it wasn't anything weird in my project).
1 of 5 times I switch from solid ...
- Tue Feb 25, 2020 10:06 pm
- Forum: Blender
- Topic: [SOLVED] How to change the Emission Color?
- Replies: 3
- Views: 4706
Re: How to change the Emission Color?
The Black Body Emission is used to emulate things like tungsten lamps etc, it only emits "warm white" to "cold white" light (depending on the temperatur in Kelvin, lower temperature = warmer/redder light, higher colder/bluer light, daylight is about 5500K - 6500K).
If you want to have a specific ...
If you want to have a specific ...
- Fri Feb 21, 2020 4:31 pm
- Forum: Bug Reports
- Topic: [20.3] SVG import crash
- Replies: 6
- Views: 2322
Re: [20.3] SVG import crash
J.C. what Blender version(s) did you test with?
I tested with 2.80 and 2.82, both works. I downloaded 2.81 from blender.org, and then I couldn't import the SVG, so it could be specific to 2.81..
I tested with 2.80 and 2.82, both works. I downloaded 2.81 from blender.org, and then I couldn't import the SVG, so it could be specific to 2.81..