C4D's native render just can't make things look real . Is this with GI -- AR before R12, or anything but R12 Prime now -- or the base rendering engine? It's not fair to compare Octane to C4D on realism otherwise.
R12 constitutes a big leap forward in "realism by default" with the new linear light ...
Search found 12 matches
- Wed Sep 08, 2010 10:02 am
- Forum: Demo Version Questions & Discussion
- Topic: C4D's Net Render?
- Replies: 12
- Views: 9630
- Thu Sep 02, 2010 7:22 am
- Forum: SketchUp
- Topic: Octane Sketchup Exporter - Full 1022-04
- Replies: 23
- Views: 14176
Re: Octane Sketchup Exporter - Full 1022-04
I just tried it in SketchUp 8, and some of the labels on the UI controls seem to be missing. The export seems to work okay still, though.
- Tue Jul 27, 2010 9:33 am
- Forum: General Discussion
- Topic: Luminance channel equivalent?
- Replies: 8
- Views: 4892
Re: Luminance channel equivalent?
compositing passes is something difficult to do with the limited about of video ram in current GPUs I'm surprised that RAM is an issue. Each pass is, at worst, just a frame buffer's worth of memory, no? And some passes, being grayscale, are 1/3 the size of a full frame buffer.
Say you're rendering ...
Say you're rendering ...
- Wed Jul 21, 2010 2:17 pm
- Forum: General Discussion
- Topic: Luminance channel equivalent?
- Replies: 8
- Views: 4892
Re: Luminance channel equivalent?
Good to know.
Again, my purpose isn't to use the TV screen as primary scene illumination. I just need the displayed image on the screen to show up bright and clear. If it spills some secondary light onto whatever's in front of the screen, great, but that's not actually required in my case.
Semi ...
Again, my purpose isn't to use the TV screen as primary scene illumination. I just need the displayed image on the screen to show up bright and clear. If it spills some secondary light onto whatever's in front of the screen, great, but that's not actually required in my case.
Semi ...
- Tue Jul 20, 2010 7:59 pm
- Forum: General Discussion
- Topic: eta on beta 2.3 ?
- Replies: 148
- Views: 49901
Re: eta on beta 2.3 ?
One of the things I like about Octane is that both the Mac and Windows versions generate the same hardware ID when you run both on the same physical machine, with Boot Camp for the Windows side. I hope your new scheme won't be so picky that it considers these to be two separate machines.
- Tue Jul 20, 2010 7:37 pm
- Forum: General Discussion
- Topic: Luminance channel equivalent?
- Replies: 8
- Views: 4892
Luminance channel equivalent?
In a traditional 3D rendering engine, there's a material channel called Luminance or something like that which lets you make polygons emit light. The light can be a solid color, or come from an image. I can't find an equivalent in Octane's material editor.
I ran into this trying to render a model I ...
I ran into this trying to render a model I ...
- Fri Apr 09, 2010 11:31 am
- Forum: General Discussion
- Topic: Camera aperture control
- Replies: 27
- Views: 10986
Re: Camera aperture control
these are all user preferences I don't see it that way.
Fact 1: Photography is the most popular hobby in the world. (How many people do you know who have no camera?)
Fact 2: Most people who know what an aperture is know it from photography.
I think you're letting your physics geek nature ...
Fact 1: Photography is the most popular hobby in the world. (How many people do you know who have no camera?)
Fact 2: Most people who know what an aperture is know it from photography.
I think you're letting your physics geek nature ...
- Mon Apr 05, 2010 5:43 pm
- Forum: News & Announcements
- Topic: Octane Render Commercial v1.02 beta2 Released
- Replies: 53
- Views: 55394
Re: Octane Render Commercial v1.02 beta2 Released
Yet i dislike the new interface : it is too glossy, too vista :!: , looks less serious, the 1.00beta1 interface was better... :cry: The first thing I thought of when I installed the new beta is Final Cut Pro. It looks a lot like the filter settings there. Or, Lightroom. Both very serious apps ...
- Mon Apr 05, 2010 5:34 pm
- Forum: General Discussion
- Topic: Camera aperture control
- Replies: 27
- Views: 10986
Re: Camera aperture control
the tonemapper F-Stop is not linked to the camera aperture radius of the camera lens for DOF currently.
it's better to be able to control those separately. You've misunderstood. I wasn't talking about the tone mapper at all.
If you click on the Preview Camera icon in the Node Inspector, there's a ...
it's better to be able to control those separately. You've misunderstood. I wasn't talking about the tone mapper at all.
If you click on the Preview Camera icon in the Node Inspector, there's a ...
- Sat Apr 03, 2010 10:49 pm
- Forum: General Discussion
- Topic: Camera aperture control
- Replies: 27
- Views: 10986
Camera aperture control
The way the camera aperture is implemented in 1.0 beta 2 is confusing. I figured it out without RTFMing, but probably only because I know what f numbers are, really . (I wrote that app.)
I'd like to see two changes:
1. The default scale on the aperture slider should be in f numbers. I guess it's ...
I'd like to see two changes:
1. The default scale on the aperture slider should be in f numbers. I guess it's ...