Search found 12 matches

by tangent
Wed Sep 08, 2010 10:02 am
Forum: Demo Version Questions & Discussion
Topic: C4D's Net Render?
Replies: 12
Views: 9630

Re: C4D's Net Render?

C4D's native render just can't make things look real . Is this with GI -- AR before R12, or anything but R12 Prime now -- or the base rendering engine? It's not fair to compare Octane to C4D on realism otherwise.

R12 constitutes a big leap forward in "realism by default" with the new linear light ...
by tangent
Thu Sep 02, 2010 7:22 am
Forum: SketchUp
Topic: Octane Sketchup Exporter - Full 1022-04
Replies: 23
Views: 14176

Re: Octane Sketchup Exporter - Full 1022-04

I just tried it in SketchUp 8, and some of the labels on the UI controls seem to be missing. The export seems to work okay still, though.
by tangent
Tue Jul 27, 2010 9:33 am
Forum: General Discussion
Topic: Luminance channel equivalent?
Replies: 8
Views: 4892

Re: Luminance channel equivalent?

compositing passes is something difficult to do with the limited about of video ram in current GPUs I'm surprised that RAM is an issue. Each pass is, at worst, just a frame buffer's worth of memory, no? And some passes, being grayscale, are 1/3 the size of a full frame buffer.

Say you're rendering ...
by tangent
Wed Jul 21, 2010 2:17 pm
Forum: General Discussion
Topic: Luminance channel equivalent?
Replies: 8
Views: 4892

Re: Luminance channel equivalent?

Good to know.

Again, my purpose isn't to use the TV screen as primary scene illumination. I just need the displayed image on the screen to show up bright and clear. If it spills some secondary light onto whatever's in front of the screen, great, but that's not actually required in my case.

Semi ...
by tangent
Tue Jul 20, 2010 7:59 pm
Forum: General Discussion
Topic: eta on beta 2.3 ?
Replies: 148
Views: 49901

Re: eta on beta 2.3 ?

One of the things I like about Octane is that both the Mac and Windows versions generate the same hardware ID when you run both on the same physical machine, with Boot Camp for the Windows side. I hope your new scheme won't be so picky that it considers these to be two separate machines.
by tangent
Tue Jul 20, 2010 7:37 pm
Forum: General Discussion
Topic: Luminance channel equivalent?
Replies: 8
Views: 4892

Luminance channel equivalent?

In a traditional 3D rendering engine, there's a material channel called Luminance or something like that which lets you make polygons emit light. The light can be a solid color, or come from an image. I can't find an equivalent in Octane's material editor.

I ran into this trying to render a model I ...
by tangent
Fri Apr 09, 2010 11:31 am
Forum: General Discussion
Topic: Camera aperture control
Replies: 27
Views: 10986

Re: Camera aperture control

these are all user preferences I don't see it that way.

Fact 1: Photography is the most popular hobby in the world. (How many people do you know who have no camera?)

Fact 2: Most people who know what an aperture is know it from photography.

I think you're letting your physics geek nature ...
by tangent
Mon Apr 05, 2010 5:43 pm
Forum: News & Announcements
Topic: Octane Render Commercial v1.02 beta2 Released
Replies: 53
Views: 55394

Re: Octane Render Commercial v1.02 beta2 Released

Yet i dislike the new interface : it is too glossy, too vista :!: , looks less serious, the 1.00beta1 interface was better... :cry: The first thing I thought of when I installed the new beta is Final Cut Pro. It looks a lot like the filter settings there. Or, Lightroom. Both very serious apps ...
by tangent
Mon Apr 05, 2010 5:34 pm
Forum: General Discussion
Topic: Camera aperture control
Replies: 27
Views: 10986

Re: Camera aperture control

the tonemapper F-Stop is not linked to the camera aperture radius of the camera lens for DOF currently.
it's better to be able to control those separately. You've misunderstood. I wasn't talking about the tone mapper at all.

If you click on the Preview Camera icon in the Node Inspector, there's a ...
by tangent
Sat Apr 03, 2010 10:49 pm
Forum: General Discussion
Topic: Camera aperture control
Replies: 27
Views: 10986

Camera aperture control

The way the camera aperture is implemented in 1.0 beta 2 is confusing. I figured it out without RTFMing, but probably only because I know what f numbers are, really . (I wrote that app.)

I'd like to see two changes:

1. The default scale on the aperture slider should be in f numbers. I guess it's ...

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