Well i have no problems so far with my 8800 GTX (197.13 dev) and comercial 1.02 x64 Betaradiance wrote:
are there any others with 8000 series cards for whom beta2 does work ?
Radiance
Search found 22 matches
- Mon Apr 05, 2010 12:51 pm
- Forum: Demo Version Questions & Discussion
- Topic: Beta 2 Crashes at startup
- Replies: 58
- Views: 32704
Re: Beta 2 Crashes at startup
- Tue Mar 16, 2010 7:54 pm
- Forum: M is for Metaverse Gallery
- Topic: normal mapped frog monster
- Replies: 8
- Views: 8059
Re: normal mapped frog monster
Use it as a mascot and rename the software into
"Frogtane"
(read his lips .. Frooooogtane)
"Frogtane"

(read his lips .. Frooooogtane)
- Tue Mar 16, 2010 6:39 pm
- Forum: General Discussion
- Topic: normal maps please ?
- Replies: 26
- Views: 10042
Re: normal maps please ?
I bet Son Kim will wet his pants
Outstanding Radiance !

Outstanding Radiance !
- Tue Mar 16, 2010 4:31 pm
- Forum: General Discussion
- Topic: glas and pathtracing error
- Replies: 6
- Views: 3010
Re: glas and pathtracing error
Hi there,
there are errors and it doesn't looks good (octane wersion 0.81a) and i don't know how to change transparency of the material. If you can you can make short tutorial how to made a realistic glass.
You change the transparency by adjusting the Kd value, which by default is a color. Set ...
there are errors and it doesn't looks good (octane wersion 0.81a) and i don't know how to change transparency of the material. If you can you can make short tutorial how to made a realistic glass.
You change the transparency by adjusting the Kd value, which by default is a color. Set ...
- Tue Mar 16, 2010 11:41 am
- Forum: M is for Metaverse Gallery
- Topic: architecture exterior daylight shot
- Replies: 8
- Views: 7007
Re: architecture exterior daylight shot
Currently there no physical sky implemented yet, only hdr based rendering.
But if you find the images too dark, you will like octane since it provides realtime control about the rendering image on physical level (Gamma,exposure, iso,fstop)
But if you find the images too dark, you will like octane since it provides realtime control about the rendering image on physical level (Gamma,exposure, iso,fstop)
- Mon Mar 15, 2010 7:42 pm
- Forum: Works In Progress
- Topic: No rendering today...
- Replies: 26
- Views: 17473
Re: No rendering today...
Very nice, but i have some small thing to mention:
The silhouette of you character is a little off, because both upper arms are at the same spot (looks like 2 lower arms from one upperarm), maybe turn them or the entire upper body of the character a little more so the shape is more readable ...
The silhouette of you character is a little off, because both upper arms are at the same spot (looks like 2 lower arms from one upperarm), maybe turn them or the entire upper body of the character a little more so the shape is more readable ...
- Mon Mar 15, 2010 3:48 am
- Forum: News & Announcements
- Topic: Octane 1.0 Beta 1 Overview Video Posted
- Replies: 13
- Views: 20626
Re: Octane 1.0 Beta 1 Overview Video Posted
Nah ^^ only faster maybe
Btw.. im not used to unbiased spectral renderer (since they are slow as a slug on ice) but i noticed the node type "gaussianspectrum" which seems a littel broken right now (the purple color stays the same ? )
Is this the type for the later implemented emissive color slot ...
Btw.. im not used to unbiased spectral renderer (since they are slow as a slug on ice) but i noticed the node type "gaussianspectrum" which seems a littel broken right now (the purple color stays the same ? )
Is this the type for the later implemented emissive color slot ...
- Mon Mar 15, 2010 3:45 am
- Forum: News & Announcements
- Topic: Octane 1.0 Beta 1 Overview Video Posted
- Replies: 13
- Views: 20626
Re: Octane 1.0 Beta 1 Overview Video Posted
Actually there is no bump support but spec can be loaded as a map, since you have a material with that property.
Regarding float .. with the not-yet-activated node system, the use of other float values is rather useless.
Float itself is just a representation of a floating point number.
Other ...
Regarding float .. with the not-yet-activated node system, the use of other float values is rather useless.
Float itself is just a representation of a floating point number.
Other ...
- Sun Mar 14, 2010 6:08 pm
- Forum: General Discussion
- Topic: alpha mapping preview
- Replies: 41
- Views: 16368
Re: alpha mapping preview
Nvidia and ATI simply have opposite expectations about the green channel representing the x-axis.
Nvidia assumes its facing downwards while ATI wants it to point upwards.. the reason is not to my knowledge.
Red is mostly untouched, but even that can be messed up by some exotic tools.
One of the ...
Nvidia assumes its facing downwards while ATI wants it to point upwards.. the reason is not to my knowledge.
Red is mostly untouched, but even that can be messed up by some exotic tools.
One of the ...
- Sun Mar 14, 2010 1:28 pm
- Forum: General Discussion
- Topic: alpha mapping preview
- Replies: 41
- Views: 16368
Re: alpha mapping preview
This is more a problem of having no real standard as how the normalmap channels are pointing , even worse, ATI and Nvidia had those different implemented which caused that stupid invert red/green channel problem .. same with game engines .. Id Software used the same as nvidia, while Crytek decided ...