Search found 4 matches

by damndirtyape
Sat Dec 10, 2016 7:44 am
Forum: User Requests
Topic: support for max's render to texture
Replies: 7
Views: 4707

Re: support for max's render to texture

Any word on this feature?

It's extremely useful for game development. Currently I'm using Corona for this, but would prefer to use Octane.
by damndirtyape
Mon Nov 28, 2016 10:27 am
Forum: Autodesk 3Ds Max
Topic: Render Pass Crashes
Replies: 2
Views: 1215

Re: Render Pass Crashes

Thanks! I will promptly do an update and see how it goes.

Update: That worked! Thanks so much! it was driving me crazy with it's seemingly unpredictable behavior. :D
by damndirtyape
Mon Nov 28, 2016 12:52 am
Forum: Autodesk 3Ds Max
Topic: Render Pass Crashes
Replies: 2
Views: 1215

Render Pass Crashes

Hi all,

I'm having a devil a time with ambient occlusion passes ( and others) causing fatal crashing whenever I select them from the pulldown list.

For example, with a current model I'm rendering, the beauty pass takes up 0.4gb out a possible 7gb (I'm using an 8gb GTX 1070 card).

When I switch ...
by damndirtyape
Tue Oct 28, 2014 4:02 am
Forum: General Discussion
Topic: How is VRAM across mutliple cards calculated?
Replies: 1
Views: 1062

How is VRAM across mutliple cards calculated?

Hi folks,

Is available VRAM added from each card to the total amount you can use, or is it based off the primary card? So what I'm asking is if I have a 4 GB main card and a 2GB card in the second slot, would the renderer see 6 or 4GB?

thnx, TJ

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