I'm experiencing the same problem.perro_abombao wrote:Hi abstrax...I think the render animation script is not working well....repeat the same frame..
Search found 12 matches
- Wed Apr 01, 2015 11:00 am
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 2.22.2
- Replies: 137
- Views: 65107
Re: OctaneRender™ Standalone 2.22.1 - updated [latest 2.xx]
- Wed Jan 28, 2015 11:40 am
- Forum: Works In Progress
- Topic: Victoria 6 - Octane Standalone
- Replies: 56
- Views: 51266
Re: Victoria 6 - Octane Standalone
Has this skin texture been deleted from the live database? I can only find one titled "D.Ordiales - Skin V6" not "D.Ordiales - Skin V6 II" as in your screenshots.
- Mon Aug 18, 2014 10:52 am
- Forum: Works In Progress
- Topic: Victoria 6 - Octane Standalone
- Replies: 56
- Views: 51266
Re: Victoria 6 - Octane Standalone
Thanks so much for the info. I'd been importing as centimeters and it was throwing everything off. If I used enough light to get good results on the skin everything else in the scene would be washed out.
Kudos to you for your efforts and kind replies!

Kudos to you for your efforts and kind replies!



- Sun Aug 17, 2014 2:03 pm
- Forum: Works In Progress
- Topic: Victoria 6 - Octane Standalone
- Replies: 56
- Views: 51266
Re: Victoria 6 - Octane Standalone
Can you share your settings for daz export and octane import scaling? I still get a very dark skin tone and I think it has to do with the scale settings I'm using for both export and import.
- Fri Apr 04, 2014 10:59 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 1.52
- Replies: 47
- Views: 18866
Re: OctaneRender™ Standalone 1.52 [current stable]
Is this a bug?
File > Preferences > Geometry Import
Tick box "Edit settings for new geometry"
Right click in node graph, > Geometry > Mesh
Select obj file in OS dialog
It just imports the file without opening the Geometry dialog.
File > Preferences > Geometry Import
Tick box "Edit settings for new geometry"
Right click in node graph, > Geometry > Mesh
Select obj file in OS dialog
It just imports the file without opening the Geometry dialog.
- Sun Mar 23, 2014 4:46 pm
- Forum: Works In Progress
- Topic: tonysculptor Skin updated for Octane 1.5
- Replies: 33
- Views: 18321
Re: tonysculptor Skin updated for Octane 1.5
I think I might have found my problem. When plugging an rgb image into the texture node it defaults to having a gamma value of 2.2. Setting it to 1 helps a lot. I'm still getting tons of bright red hotpixels though, so I think I might be also having problems with my imported mesh scaling.
Thanks ...
Thanks ...
- Sun Mar 23, 2014 1:52 pm
- Forum: Works In Progress
- Topic: tonysculptor Skin updated for Octane 1.5
- Replies: 33
- Views: 18321
Re: tonysculptor Skin updated for Octane 1.5
Can you give us a clue as to your lighting set up? When I use your skin, it always comes out very dark and reddish, no matter what image I place in the color node. So I was thinking it might be the kind or intensity of light I'm using.
- Tue Nov 19, 2013 11:43 am
- Forum: General Discussion
- Topic: SSS - Tonysculptor-Skin... some questions
- Replies: 3
- Views: 3353
Re: SSS - Tonysculptor-Skin... some questions
It has smoothing turned off by default.
- Wed Sep 04, 2013 11:16 am
- Forum: Works In Progress
- Topic: Skin Rendering
- Replies: 86
- Views: 64289
Re: Skin Rendering
This is a complex material (4 layered materials) so I would expect it to be slow. On my next project I will work on a simpler, more performance friendly version. Below are my render settings...
Thanks for that :D
By the way, have I mentioned you're a material rockstar! This has to be one of the ...
Thanks for that :D
By the way, have I mentioned you're a material rockstar! This has to be one of the ...
- Tue Sep 03, 2013 8:30 pm
- Forum: Works In Progress
- Topic: Skin Rendering
- Replies: 86
- Views: 64289
Re: Skin Rendering
Is there any chance we might get a listing or screenshot of your preview kernel settings? I think I might be doing something wrong, but using this material more than doubles my render times. I'm getting about .31 Ms/Sec.