Search found 14 matches

by Juanlife
Fri Nov 23, 2018 11:55 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ Standalone 4.00
Replies: 59
Views: 50451

Re: OctaneRender™ Standalone 4.00 [current 4.xx]

Hi Juan.

I have some doubts, I have 2 OctaneRender v3 regular licenses + 1 3dsmax plugin ,

1. that mean that now I can use 80 gpus no matter if they are in one or in several computers? I have a couple of extra PCs that I could use
You can use up to 40 GPUs by one net render master. At the ...
by Juanlife
Thu Nov 22, 2018 11:39 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ Standalone 4.00
Replies: 59
Views: 50451

Re: OctaneRender™ Standalone 4.00 [current 4.xx]

I have some doubts, I have 2 OctaneRender v3 regular licenses + 1 3dsmax plugin ,

1. that mean that now I can use 80 gpus no matter if they are in one or in several computers? I have a couple of extra PCs that I could use
2. what if I upgrade now? can I go back if something goes wrong with my ...
by Juanlife
Sun Aug 19, 2018 2:51 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [OBSOLETE]
Replies: 93
Views: 43179

Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

not working on RC2 for me
by Juanlife
Tue Jul 17, 2018 5:07 pm
Forum: Development Build Releases
Topic: OctaneRender V4 XB3
Replies: 120
Views: 94921

Re: OctaneRender V4 XB3

Denoise through transparencies and/or reflections as glass or mirrors works very badly.
by Juanlife
Mon Jul 09, 2018 8:27 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ Standalone 3.08
Replies: 30
Views: 30601

Re: OctaneRender™ Standalone 3.08

having a problem, all the last versions downloaded today but I have this error "invalid version" on network linux slave, seems like there are no the same version for windows-linux
by Juanlife
Fri Apr 20, 2018 10:28 pm
Forum: Foundry Modo
Topic: Can mirrored normal maps bug be corrected from Modo Plugin?
Replies: 11
Views: 9079

Re: Can mirrored normal maps bug be corrected from Modo Plugin?

same problem here with 3dsmax plugin, all mirrored items are shown bump maps inverted, the big problem is I am using a lot of this maps in a lot of items throw rail clone plugin, what can i do?, invert normal map is not a solution.
by Juanlife
Thu Mar 22, 2018 2:55 am
Forum: News & Announcements
Topic: Hello World: OctaneRender 4 is here
Replies: 226
Views: 500531

Re: Hello World: OctaneRender 4 is here

I’m a little confused. I paid for a full licence of octane 3 and the plugin for Modo and I use 1 gpu. Is version four going to be free with all the features I paid half a grand for?
same here, please clarify.. actually i have 1 standalone v3 licence and 1 3dsmax plugin v3,..... actually I'm about ...
by Juanlife
Thu Jul 13, 2017 5:51 pm
Forum: OctaneVR Questions & Discussion
Topic: v3.1 Release Date?
Replies: 38
Views: 41690

Re: v3.1 Release Date?

Very interested in a response sin e its been AWHILE since anyone's been updated on octane development

We've posted a number of detailed roadmap updates in the last few weeks:

https://www.facebook.com/groups/OctaneRender/permalink/802016643308749/
https://www.slideshare.net/OTOYInc1/the-future-of ...
by Juanlife
Thu Jul 13, 2017 5:43 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OCTANE DEVELOPERS READ THIS THREAD TO SEE OCTANES ISSUES
Replies: 55
Views: 20550

Re: Where is Octane in Development?

But I'm conflicted with the fact that even with 2 GTX 1080s I can't get my renders to be as noise free and as fast as what I can get from my native physical renderer."

same here, 2x gtx1080ti + 2x gtx titan = still noise... no matter if adjust all settings, no matter if samples are higher and ...
by Juanlife
Thu Jul 13, 2017 5:12 pm
Forum: General Discussion
Topic: Altus rendering denoising system
Replies: 130
Views: 135180

Re: Altus rendering denoising system

any news on this?? more than 1 year after some plans about denoise features, and 80% of my renders still unviable comercial noise .... 3.1 when? :!: :?

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