Hi Juan.
I have some doubts, I have 2 OctaneRender v3 regular licenses + 1 3dsmax plugin ,
1. that mean that now I can use 80 gpus no matter if they are in one or in several computers? I have a couple of extra PCs that I could use
You can use up to 40 GPUs by one net render master. At the ...
Search found 14 matches
- Fri Nov 23, 2018 11:55 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 4.00
- Replies: 59
- Views: 50451
- Thu Nov 22, 2018 11:39 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 4.00
- Replies: 59
- Views: 50451
Re: OctaneRender™ Standalone 4.00 [current 4.xx]
I have some doubts, I have 2 OctaneRender v3 regular licenses + 1 3dsmax plugin ,
1. that mean that now I can use 80 gpus no matter if they are in one or in several computers? I have a couple of extra PCs that I could use
2. what if I upgrade now? can I go back if something goes wrong with my ...
1. that mean that now I can use 80 gpus no matter if they are in one or in several computers? I have a couple of extra PCs that I could use
2. what if I upgrade now? can I go back if something goes wrong with my ...
- Sun Aug 19, 2018 2:51 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [OBSOLETE]
- Replies: 93
- Views: 43179
Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]
not working on RC2 for me
- Tue Jul 17, 2018 5:07 pm
- Forum: Development Build Releases
- Topic: OctaneRender V4 XB3
- Replies: 120
- Views: 94921
Re: OctaneRender V4 XB3
Denoise through transparencies and/or reflections as glass or mirrors works very badly.
- Mon Jul 09, 2018 8:27 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 3.08
- Replies: 30
- Views: 30601
Re: OctaneRender™ Standalone 3.08
having a problem, all the last versions downloaded today but I have this error "invalid version" on network linux slave, seems like there are no the same version for windows-linux
- Fri Apr 20, 2018 10:28 pm
- Forum: Foundry Modo
- Topic: Can mirrored normal maps bug be corrected from Modo Plugin?
- Replies: 11
- Views: 9079
Re: Can mirrored normal maps bug be corrected from Modo Plugin?
same problem here with 3dsmax plugin, all mirrored items are shown bump maps inverted, the big problem is I am using a lot of this maps in a lot of items throw rail clone plugin, what can i do?, invert normal map is not a solution.
- Thu Mar 22, 2018 2:55 am
- Forum: News & Announcements
- Topic: Hello World: OctaneRender 4 is here
- Replies: 226
- Views: 500531
Re: Hello World: OctaneRender 4 is here
I’m a little confused. I paid for a full licence of octane 3 and the plugin for Modo and I use 1 gpu. Is version four going to be free with all the features I paid half a grand for?
same here, please clarify.. actually i have 1 standalone v3 licence and 1 3dsmax plugin v3,..... actually I'm about ...
same here, please clarify.. actually i have 1 standalone v3 licence and 1 3dsmax plugin v3,..... actually I'm about ...
- Thu Jul 13, 2017 5:51 pm
- Forum: OctaneVR Questions & Discussion
- Topic: v3.1 Release Date?
- Replies: 38
- Views: 41690
Re: v3.1 Release Date?
Very interested in a response sin e its been AWHILE since anyone's been updated on octane development
We've posted a number of detailed roadmap updates in the last few weeks:
https://www.facebook.com/groups/OctaneRender/permalink/802016643308749/
https://www.slideshare.net/OTOYInc1/the-future-of ...
We've posted a number of detailed roadmap updates in the last few weeks:
https://www.facebook.com/groups/OctaneRender/permalink/802016643308749/
https://www.slideshare.net/OTOYInc1/the-future-of ...
- Thu Jul 13, 2017 5:43 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OCTANE DEVELOPERS READ THIS THREAD TO SEE OCTANES ISSUES
- Replies: 55
- Views: 20550
Re: Where is Octane in Development?
But I'm conflicted with the fact that even with 2 GTX 1080s I can't get my renders to be as noise free and as fast as what I can get from my native physical renderer."
same here, 2x gtx1080ti + 2x gtx titan = still noise... no matter if adjust all settings, no matter if samples are higher and ...
same here, 2x gtx1080ti + 2x gtx titan = still noise... no matter if adjust all settings, no matter if samples are higher and ...
- Thu Jul 13, 2017 5:12 pm
- Forum: General Discussion
- Topic: Altus rendering denoising system
- Replies: 130
- Views: 135180
Re: Altus rendering denoising system
any news on this?? more than 1 year after some plans about denoise features, and 80% of my renders still unviable comercial noise .... 3.1 when?


